Files
Aurora.3/code/modules/events/gravity.dm
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

21 lines
970 B
Plaintext

/datum/event/gravity
announceWhen = 5
ic_name = "a gravity failure"
no_fake = 1
/datum/event/gravity/setup()
endWhen = rand(15, 60)
/datum/event/gravity/announce()
command_announcement.Announce("Feedback surge detected in the gravity generation systems. Artificial gravity has been disabled whilst the system reinitializes. Further failures may result in a gravitational collapse and formation of blackholes.", "Gravity Failure", zlevels = affecting_z)
/datum/event/gravity/start()
..()
// TO-DO: I'm not gonna touch this can of worms right now, but this effectively means that gravity is global for everyone,
// meaning, if the horizon loses gravity, EVERYONE DOES. this seriously needs to be fixed, and i'm commenting out the gravity flux event until that is done
GLOB.gravity_is_on = 0
for(var/obj/structure/machinery/gravity_generator/main/generator in SSmachinery.gravity_generators)
if(generator.z in affecting_z)
generator.eventshutofftoggle()