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https://github.com/Aurorastation/Aurora.3.git
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Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
167 lines
5.8 KiB
Plaintext
167 lines
5.8 KiB
Plaintext
/obj/item/mech_component/chassis
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name = "body"
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icon_state = "loader_body"
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gender = NEUTER
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pixel_y = -8
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center_of_mass = list("x"=24, "y"=20)
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_RESISTANT,
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RAD = ARMOR_RAD_MINOR
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)
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var/mech_health = 600
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var/obj/item/robot_parts/robot_component/diagnosis_unit/diagnostics
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var/obj/item/cell/mecha/cell
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var/cell_type = /obj/item/cell/mecha
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var/obj/item/robot_parts/robot_component/armor/mech_armor
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var/obj/structure/machinery/portable_atmospherics/canister/air_supply
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var/datum/gas_mixture/cockpit
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var/pilot_offset_x = 0
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var/pilot_offset_y = 0
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var/open_cabin = 0
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var/hatch_descriptor = "cockpit"
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var/list/pilot_positions
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var/pilot_coverage = 100
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var/transparent_cabin = FALSE
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var/hide_pilot = TRUE
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has_hardpoints = list(HARDPOINT_BACK, HARDPOINT_LEFT_SHOULDER, HARDPOINT_RIGHT_SHOULDER)
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/**
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* Maximum % chance for an ejection to fail based on how much damage the mech's torso has taken.
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* If you're stuck, better hope there's a friend available to bail you out..
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* Or you can keep the hatch open if you would rather risk getting zipped by incoming fire.
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*/
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var/ejection_fail_chance = 75
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/obj/item/mech_component/chassis/Initialize()
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. = ..()
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AddComponent(/datum/component/armor, armor, ARMOR_TYPE_STANDARD|ARMOR_TYPE_EXOSUIT)
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if(isnull(pilot_positions))
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pilot_positions = list(
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list(
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"[NORTH]" = list("x" = 8, "y" = 0),
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"[SOUTH]" = list("x" = 8, "y" = 0),
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"[EAST]" = list("x" = 8, "y" = 0),
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"[WEST]" = list("x" = 8, "y" = 0)
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)
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)
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cockpit = new
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if(loc)
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cockpit.copy_from(loc.return_air())
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air_supply = new /obj/structure/machinery/portable_atmospherics/canister/air(src)
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/obj/item/mech_component/chassis/update_components()
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diagnostics = locate() in src
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cell = locate() in src
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mech_armor = locate() in src
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air_supply = locate() in src
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/obj/item/mech_component/chassis/Destroy()
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QDEL_NULL(cell)
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QDEL_NULL(diagnostics)
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QDEL_NULL(mech_armor)
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QDEL_NULL(air_supply)
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. = ..()
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/obj/item/mech_component/chassis/get_missing_parts_text()
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. = ..()
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if(!cell)
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. += SPAN_WARNING("It is missing a <a href='byond://?src=[REF(src)];info=cell'>power core</a>.")
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if(!diagnostics)
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. += SPAN_WARNING("It is missing a <a href='byond://?src=[REF(src)];info=diagnostics'>diagnostics unit</a>.")
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if(!mech_armor)
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. += SPAN_WARNING("It is missing <a href='byond://?src=[REF(src)];info=diagnostics'>armor plating</a>.")
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/obj/item/mech_component/chassis/Topic(href, href_list)
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. = ..()
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if(.)
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return
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switch(href_list["info"])
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if("cell")
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to_chat(usr, SPAN_NOTICE("A power core can be created at a synthetic fabricator."))
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if("diagnostics")
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to_chat(usr, SPAN_NOTICE("A diagnostics unit can be created at a synthetic fabricator."))
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if("armor")
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to_chat(usr, SPAN_NOTICE("Armor plating can be created at a synthetic fabricator."))
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/obj/item/mech_component/chassis/return_diagnostics(mob/user)
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..()
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if(diagnostics)
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to_chat(user, SPAN_NOTICE(" - Diagnostics Unit Integrity: <b>[round(((diagnostics.max_dam - diagnostics.total_dam) / diagnostics.max_dam) * 100, 0.1)]%</b>"))
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else
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to_chat(user, SPAN_WARNING(" - Diagnostics Unit Missing or Non-functional."))
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if(mech_armor)
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to_chat(user, SPAN_NOTICE(" - Armor Integrity: <b>[round(((mech_armor.max_dam - mech_armor.total_dam) / mech_armor.max_dam) * 100, 0.1)]%</b>"))
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else
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to_chat(user, SPAN_WARNING(" - Armor Missing or Non-functional."))
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/obj/item/mech_component/chassis/proc/update_air(var/take_from_supply)
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var/changed
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if(!take_from_supply || pilot_coverage < 100)
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var/turf/T = get_turf(src)
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if(!T)
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return
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cockpit.equalize(T.return_air())
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changed = TRUE
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else if(air_supply)
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var/env_pressure = XGM_PRESSURE(cockpit)
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var/pressure_delta = air_supply.release_pressure - env_pressure
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if((air_supply.air_contents.temperature > 0) && (pressure_delta > 0))
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var/transfer_moles = calculate_transfer_moles(air_supply.air_contents, cockpit, pressure_delta)
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transfer_moles = min(transfer_moles, (air_supply.release_flow_rate/air_supply.air_contents.volume)*air_supply.air_contents.total_moles)
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pump_gas_passive(air_supply, air_supply.air_contents, cockpit, transfer_moles)
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changed = TRUE
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if(changed)
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cockpit.react()
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/obj/item/mech_component/chassis/ready_to_install()
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return (cell && diagnostics && mech_armor)
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/obj/item/mech_component/chassis/prebuild()
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diagnostics = new(src)
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if(cell_type)
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cell = new cell_type(src)
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cell.charge = cell.maxcharge
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/obj/item/mech_component/chassis/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/robot_parts/robot_component/diagnosis_unit))
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if(diagnostics)
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to_chat(user, SPAN_WARNING("\The [src] already has a diagnostic system installed."))
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return
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if(install_component(attacking_item, user))
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diagnostics = attacking_item
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else if(istype(attacking_item, /obj/item/cell/mecha))
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if(cell)
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to_chat(user, SPAN_WARNING("\The [src] already has a core installed."))
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return
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if(install_component(attacking_item,user))
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cell = attacking_item
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else if(istype(attacking_item, /obj/item/robot_parts/robot_component/armor/mech))
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if(mech_armor)
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to_chat(user, SPAN_WARNING("\The [src] already has mech armor installed."))
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return
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if(install_component(attacking_item, user))
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mech_armor = attacking_item
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else
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return ..()
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/obj/item/mech_component/chassis/mouse_drop_receive(atom/dropped, mob/user, params)
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var/obj/structure/machinery/portable_atmospherics/canister/C = dropped
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if(istype(C) && do_after(user, 5, src))
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to_chat(user, SPAN_NOTICE("You install the canister into \the [src]."))
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if(air_supply)
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air_supply.forceMove(get_turf(src))
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air_supply = null
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C.forceMove(src)
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update_components()
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else . = ..()
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