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Aurora.3/code/modules/overmap/ships/computers/helm.dm
eda591585c Clean variant: Removes helm console restrictions on silicons. (#22149)
No longer does the SCC see fit that their AI must be restricted by silly
'safety' regulations, this PR does away with restrictions around robots
piloting the helm console allowing them to drive ships where they need
to go in emergencies or low pop situations.

Clean variant from https://github.com/Aurorastation/Aurora.3/pull/22142

---------

Signed-off-by: ArbiterAmbrose <n22don2009@gmail.com>
Co-authored-by: Batrachophreno <Batrochophreno@gmail.com>
2026-05-27 15:53:26 +00:00

419 lines
14 KiB
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/datum/computer_file/data/waypoint
var/list/fields = list()
/obj/structure/machinery/computer/ship/helm
name = "helm control console"
icon_screen = "helm"
icon_keyboard = "cyan_key"
icon_keyboard_emis = "cyan_key_mask"
light_color = LIGHT_COLOR_CYAN
var/autopilot = 0
var/list/known_sectors = list()
var/dx //desitnation
var/dy //coordinates
var/speedlimit = 1/(20 SECONDS) //top speed for autopilot, 5
var/accellimit = 0.001 //manual limiter for acceleration
var/list/linked_helmets = list()
circuit = /obj/item/circuitboard/ship/helm
/obj/structure/machinery/computer/ship/helm/cockpit
density = 0
icon = 'icons/obj/cockpit_console.dmi'
icon_state = "main"
icon_screen = "helm"
icon_keyboard = null
circuit = null
/obj/structure/machinery/computer/ship/helm/terminal
name = "helm control terminal"
icon = 'icons/obj/modular_computers/modular_terminal.dmi'
icon_screen = "helm"
icon_keyboard = "security_key"
icon_keyboard_emis = "security_key_mask"
is_connected = TRUE
has_off_keyboards = TRUE
can_pass_under = FALSE
light_power_on = 1
/obj/structure/machinery/computer/ship/helm/Initialize()
. = ..()
get_known_sectors()
/obj/structure/machinery/computer/ship/helm/Destroy()
for(var/obj/item/clothing/head/helmet/pilot/PH as anything in linked_helmets)
PH.linked_helm = null
return ..()
/obj/structure/machinery/computer/ship/helm/attackby(obj/item/attacking_item, mob/user, params)
if(istype(attacking_item, /obj/item/clothing/head/helmet/pilot))
if(!connected)
to_chat(user, SPAN_WARNING("\The [src] isn't linked to any vessels!"))
return
var/obj/item/clothing/head/helmet/pilot/PH = attacking_item
if(attacking_item in linked_helmets)
to_chat(user, SPAN_NOTICE("You unlink \the [attacking_item] from \the [src]."))
PH.set_console(null)
else
to_chat(user, SPAN_NOTICE("You link \the [attacking_item] to \the [src]."))
PH.set_console(src)
PH.set_hud_maptext("| Ship Status | [connected.x]-[connected.y] |<br>Speed: [connected.get_speed()] | Acceleration: [get_acceleration()]<br>ETA to Next Grid: [get_eta()]")
check_processing()
return
return ..()
/obj/structure/machinery/computer/ship/helm/proc/get_known_sectors()
var/area/overmap/map = GLOB.map_overmap
if(!map)
return
for(var/obj/effect/overmap/visitable/sector/S in map)
if (S.known)
var/datum/computer_file/data/waypoint/R = new()
R.fields["name"] = S.name
R.fields["x"] = S.x
R.fields["y"] = S.y
known_sectors[S.name] = R
/obj/structure/machinery/computer/ship/helm/proc/check_processing()
if(autopilot || length(linked_helmets))
START_PROCESSING(SSprocessing, src)
return
STOP_PROCESSING(SSprocessing, src)
/obj/structure/machinery/computer/ship/helm/process()
..()
if (autopilot && dx && dy)
var/turf/T = locate(dx,dy,SSatlas.current_map.overmap_z)
if(connected.loc == T)
if(connected.is_still())
autopilot = 0
else
connected.decelerate()
else
var/brake_path = connected.get_brake_path()
var/direction = get_dir(connected.loc, T)
var/acceleration = min(connected.get_acceleration(), accellimit)
var/speed = connected.get_speed()
var/heading = connected.get_heading()
// Destination is current grid or speedlimit is exceeded
if ((get_dist(connected.loc, T) <= brake_path) || speed > speedlimit)
connected.decelerate()
// Heading does not match direction
else if (heading & ~direction)
connected.accelerate(turn(heading & ~direction, 180), accellimit)
// All other cases, move toward direction
else if (speed + acceleration <= speedlimit)
connected.accelerate(direction, accellimit)
for(var/obj/item/clothing/head/helmet/pilot/PH as anything in linked_helmets)
PH.set_hud_maptext("| Ship Status | [connected.x]-[connected.y] |<br>Speed: [round(connected.get_speed()*1000, 0.01)] | Acceleration: [get_acceleration()]<br>ETA to Next Grid: [get_eta()]")
PH.check_ship_overlay(PH.loc, connected)
/obj/structure/machinery/computer/ship/helm/relaymove(mob/living/user, direction)
. = ..()
if(viewing_overmap(user) && connected)
connected.relaymove(user, direction, accellimit)
return 1
/obj/structure/machinery/computer/ship/helm/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Helm", capitalize_first_letters(name))
RegisterSignal(ui, COMSIG_TGUI_CLOSE, PROC_REF(handle_unlook_signal))
ui.open()
/obj/structure/machinery/computer/ship/helm/ui_data(mob/user)
var/list/data = list()
if(!connected)
display_reconnect_dialog(user, "helm")
else
var/turf/T = get_turf(connected)
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
data["sector"] = current_sector ? current_sector.name : "Deep Space"
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
data["landed"] = connected.get_landed_info()
data["ship_coord_x"] = connected.x
data["ship_coord_y"] = connected.y
data["dest"] = dy && dx
data["autopilot_x"] = dx
data["autopilot_y"] = dy
data["speedlimit"] = speedlimit ? speedlimit*1000 : "Halted"
data["accel"] = get_acceleration()
data["heading"] = connected.get_heading() ? dir2angle(connected.get_heading()) : 0
data["direction"] = dir2angle(connected.dir)
data["autopilot"] = autopilot
data["manual_control"] = viewing_overmap(user)
data["canburn"] = connected.can_burn()
data["canturn"] = connected.can_turn()
data["cancombatroll"] = connected.can_combat_roll()
data["cancombatturn"] = connected.can_combat_turn()
data["accellimit"] = accellimit*1000
var/speed = round(connected.get_speed()*1000, 0.01)
data["speed"] = speed
if(connected.get_speed() < SHIP_SPEED_SLOW)
data["speed_slow"] = TRUE
if(connected.get_speed() > SHIP_SPEED_FAST)
data["speed_fast"] = TRUE
var/list/speed_xy = connected.get_speed_xy()
data["ship_speed_x"] = speed_xy[1]
data["ship_speed_y"] = speed_xy[2]
data["ETAnext"] = get_eta()
var/list/locations[0]
for (var/key in known_sectors)
var/datum/computer_file/data/waypoint/R = known_sectors[key]
var/list/rdata[0]
rdata["name"] = R.fields["name"]
rdata["x"] = R.fields["x"]
rdata["y"] = R.fields["y"]
rdata["reference"] = "[REF(R)]"
locations.Add(list(rdata))
data["locations"] = locations
return data
/obj/structure/machinery/computer/ship/helm/proc/get_acceleration()
return min(round(connected.get_acceleration()*1000, 0.01),accellimit*1000)
/obj/structure/machinery/computer/ship/helm/proc/get_eta()
var/ETA = connected.ETA()
if(ETA && connected.get_speed())
return "[round(ETA/7)] seconds"
else
return "N/A"
/obj/structure/machinery/computer/ship/helm/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return TRUE
if(!connected)
return TRUE
if(action == "add")
var/datum/computer_file/data/waypoint/R = new()
var/sec_name = input("Input naviation entry name", "New navigation entry", "Sector #[known_sectors.len]") as text
if(!CanInteract(usr, GLOB.physical_state))
return FALSE
if(!sec_name)
sec_name = "Sector #[known_sectors.len]"
R.fields["name"] = sec_name
if(sec_name in known_sectors)
to_chat(usr, SPAN_WARNING("Sector with that name already exists, please input a different name."))
return TRUE
switch(params["add"])
if("current")
R.fields["x"] = connected.x
R.fields["y"] = connected.y
if("new")
var/newx = input("Input new entry x coordinate", "Coordinate input", connected.x) as num
if(!CanInteract(usr, GLOB.physical_state))
return TRUE
var/newy = input("Input new entry y coordinate", "Coordinate input", connected.y) as num
if(!CanInteract(usr, GLOB.physical_state))
return FALSE
R.fields["x"] = clamp(newx, 1, world.maxx)
R.fields["y"] = clamp(newy, 1, world.maxy)
known_sectors[sec_name] = R
if (action == "remove")
var/datum/computer_file/data/waypoint/R = locate(params["remove"])
if(R)
known_sectors.Remove(R.fields["name"])
qdel(R)
if (action == "setx")
var/newx = input("Input new destination x coordinate", "Coordinate input", dx) as num|null
if(!CanInteract(usr, GLOB.physical_state))
return
if (newx)
dx = clamp(newx, 1, world.maxx)
if (action == "sety")
var/newy = input("Input new destination y coordinate", "Coordinate input", dy) as num|null
if(!CanInteract(usr, GLOB.physical_state))
return
if (newy)
dy = clamp(newy, 1, world.maxy)
if (action == "xy")
dx = text2num(params["x"])
dy = text2num(params["y"])
if (action == "reset")
dx = 0
dy = 0
if (action == "roll")
var/ndir = text2num(params["roll"])
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
var/dir_to_move = turn(connected.dir, ndir == WEST ? 90 : -90)
var/turf/new_turf = get_step(connected, dir_to_move)
if(new_turf.x > SSatlas.current_map.overmap_size || new_turf.y > SSatlas.current_map.overmap_size)
to_chat(H, SPAN_WARNING("Automated piloting safeties prevent you from going into deep space."))
return
if(do_after(H, 1 SECOND) && connected.can_combat_roll())
visible_message(SPAN_DANGER("[H] tilts the yoke all the way to the [ndir == WEST ? "left" : "right"]!"))
connected.combat_roll(ndir)
if(issilicon(usr))
var/mob/living/silicon/H = usr
var/dir_to_move = turn(connected.dir, ndir == WEST ? 90 : -90)
var/turf/new_turf = get_step(connected, dir_to_move)
if(new_turf.x > SSatlas.current_map.overmap_size || new_turf.y > SSatlas.current_map.overmap_size)
to_chat(H, SPAN_WARNING("Your integrated safeguards prevent you from going into deep space."))
return
if(do_after(H, 1 SECOND) && connected.can_combat_roll())
visible_message(SPAN_DANGER("[H] remotely tilts the yoke systematically all the way to the [ndir == WEST ? "left" : "right"]!"))
connected.combat_roll(ndir)
if (action == "manual")
viewing_overmap(usr) ? unlook(usr) : look(usr)
if (action == "speedlimit")
var/newlimit = input("Input new speed limit for autopilot (0 to brake)", "Autopilot speed limit", speedlimit*1000) as num|null
if(newlimit)
speedlimit = clamp(newlimit/1000, 0, 100)
if (action == "accellimit")
var/newlimit = input("Input new acceleration limit", "Acceleration limit", accellimit*1000) as num|null
if(newlimit)
accellimit = max(newlimit/1000, 0)
if(isliving(usr))// AI and robots are allowed to pilot now!
if (action == "move")
if(prob(usr.confused * 5))
params["turn"] = pick("45", "-45")
else
connected.relaymove(usr, connected.dir, accellimit)
addtimer(CALLBACK(src, PROC_REF(refresh_ui)), connected.burn_delay + 1)
if (action == "turn")
var/ndir = text2num(params["turn"])
if(connected.can_turn())
connected.turn_ship(ndir)
addtimer(CALLBACK(src, PROC_REF(refresh_ui)), min(connected.vessel_mass / 10, 1) SECONDS + 1)
if (action == "combat_turn")
var/ndir = text2num(params["combat_turn"])
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
if(do_after(H, 1 SECOND) && connected.can_combat_turn())
visible_message(SPAN_DANGER("[H] twists the yoke all the way to the [ndir == WEST ? "left" : "right"]!"))
connected.combat_turn(ndir)
if(issilicon(usr))
var/mob/living/silicon/H = usr
if(do_after(H, 1 SECOND) && connected.can_combat_turn())
visible_message(SPAN_DANGER("[H] remotely twists the yoke systematically all the way to the [ndir == WEST ? "left" : "right"]!"))
connected.combat_turn(ndir)
if (action == "brake")
connected.decelerate()
addtimer(CALLBACK(src, PROC_REF(refresh_ui)), connected.burn_delay + 1)
if (action == "apilot")
autopilot = !autopilot
check_processing()
else
return TRUE
add_fingerprint(usr)
SStgui.update_uis(src)
/obj/structure/machinery/computer/ship/helm/proc/refresh_ui()
SStgui.update_uis(src)
/obj/structure/machinery/computer/ship/navigation
name = "navigation console"
icon_screen = "nav"
icon_keyboard = "cyan_key"
icon_keyboard_emis = "cyan_key_mask"
light_color = LIGHT_COLOR_CYAN
circuit = /obj/item/circuitboard/ship/navigation
/obj/structure/machinery/computer/ship/navigation/cockpit
density = 0
icon = 'icons/obj/cockpit_console.dmi'
icon_state = "right"
icon_screen = "blue"
icon_keyboard = null
circuit = null
/obj/structure/machinery/computer/ship/navigation/terminal
name = "navigation terminal"
icon = 'icons/obj/modular_computers/modular_terminal.dmi'
icon_screen = "nav"
icon_keyboard = "generic_key"
icon_keyboard_emis = "generic_key_mask"
is_connected = TRUE
has_off_keyboards = TRUE
can_pass_under = FALSE
light_power_on = 1
/obj/structure/machinery/computer/ship/navigation/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return FALSE
if(use_check_and_message(user))
return FALSE
if(!emagged && !allowed(user))
to_chat(user, SPAN_WARNING("Access denied."))
return FALSE
user.set_machine(src)
ui_interact(user)
/obj/structure/machinery/computer/ship/navigation/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Nav", capitalize_first_letters(name), ui_x=470, ui_y=320)
RegisterSignal(ui, COMSIG_TGUI_CLOSE, PROC_REF(handle_unlook_signal))
ui.open()
/obj/structure/machinery/computer/ship/navigation/ui_data(mob/user)
var/list/data = list()
if(!connected)
display_reconnect_dialog(user, "navigation")
else
var/turf/T = get_turf(connected)
var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
data["sector"] = current_sector ? current_sector.name : "Deep Space"
data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
data["ship_coord_x"] = connected.x
data["ship_coord_y"] = connected.y
data["speed"] = round(connected.get_speed()*1000, 0.01)
data["accel"] = round(connected.get_acceleration()*1000, 0.01)
var/list/speed_xy = connected.get_speed_xy()
data["ship_speed_x"] = speed_xy[1]
data["ship_speed_y"] = speed_xy[2]
data["direction"] = dir2angle(connected.dir)
data["heading"] = connected.get_heading() ? dir2angle(connected.get_heading()) : 0
data["ETAnext"] = get_eta()
data["viewing"] = viewing_overmap(user)
return data
/obj/structure/machinery/computer/ship/navigation/proc/get_eta()
var/ETA = connected.ETA()
if(ETA && connected.get_speed())
return "[round(ETA/7)] seconds"
else
return "N/A"
/obj/structure/machinery/computer/ship/navigation/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return TRUE
if(!connected)
return TRUE
if(action == "viewing")
viewing_overmap(usr) ? unlook(usr) : look(usr)
add_fingerprint(usr)