Files
Aurora.3/code/modules/surgery/robotics.dm
VMSolidusandGitHub 4379dd2c1b Surgery Soft Requirement Refactor (#22314)
Skills being based on "Hard Requirements" absolutely suck, and I wasn't
happy with the surgery code being essentially hardcoded around them. So
this PR refactors surgery to use soft requirement checks, based on
modifiers to the success rate probability. Surgeries still state what
skills (if any) they require and at what level, but rather than blocking
the surgery, it instead imposes a penalty(or bonus) on the success
chance based on how much the user's surgical skill differs from the
required level. This actually stacks with the penalties for "non ideal
tools", so if you're completely unskilled in surgery and you attempt to
make an incision with a shard of glass, you're going to have an
extremely hard time.

Individual surgeries also can define how much the success rate is
modified by "skill diff", with the more advanced "surgeon exclusive"
surgeries having extremely large potential modifiers.

I have also added a signal based check for modifiers, which the Morale
component now hooks into. This can also allow for other components,
implants, drugs, etc to modify the surgery chances in the future.

I have manually tested this PR and verified by examining debug
breakpoints in VSCode that the system correctly applies its modifiers.
2026-04-26 19:57:59 +00:00

802 lines
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//Procedures in this file: Robotic Surgery Steps
//////////////////////////////////////////////////////////////////
// COMMON STEPS //
//////////////////////////////////////////////////////////////////
/singleton/surgery_step/robotics
can_infect = FALSE
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/robotics/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(isslime(target))
return FALSE
if(target_zone == BP_EYES) //there are specific steps for eye surgery
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(isnull(affected))
return FALSE
if(affected.status & ORGAN_DESTROYED)
return FALSE
if(!(BP_IS_ROBOTIC(affected)))
return FALSE
return TRUE
/singleton/surgery_step/robotics/unscrew_hatch
name = "Unscrew Hatch"
allowed_tools = list(
TOOL_SCREWDRIVER = 100,
/obj/item/coin = 50,
/obj/item/material/kitchen/utensil/knife = 50
)
min_duration = 35
max_duration = 70
requires_surgery_compatibility = FALSE
// Basic surgery any novice roboticist can do
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/robotics/unscrew_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(target_zone == BP_MOUTH)
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected?.open == ORGAN_CLOSED)
return TRUE
return FALSE
/singleton/surgery_step/robotics/unscrew_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts to unscrew the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You start to unscrew the maintenance hatch on [target]'s [affected.name] with \the [tool]."))
..()
/singleton/surgery_step/robotics/unscrew_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has opened the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You have opened the maintenance hatch on [target]'s [affected.name] with \the [tool]."),)
affected.open = ORGAN_OPEN_INCISION
/singleton/surgery_step/robotics/unscrew_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, failing to unscrew [target]'s [affected.name]."), \
SPAN_WARNING("Your [tool] slips, failing to unscrew [target]'s [affected.name]."))
/singleton/surgery_step/robotics/screw_hatch
name = "Screw Hatch"
allowed_tools = list(
TOOL_SCREWDRIVER = 100,
/obj/item/coin = 50,
/obj/item/material/kitchen/utensil/knife = 50
)
min_duration = 35
max_duration = 70
requires_surgery_compatibility = FALSE
// Basic surgery any novice roboticist can do
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/robotics/screw_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(target_zone == BP_MOUTH)
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected?.open == ORGAN_OPEN_INCISION)
return TRUE
return FALSE
/singleton/surgery_step/robotics/screw_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts to screw the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You start to screw the maintenance hatch on [target]'s [affected.name] with \the [tool]."))
..()
/singleton/surgery_step/robotics/screw_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has closed the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You have closed the maintenance hatch on [target]'s [affected.name] with \the [tool]."),)
affected.open = ORGAN_CLOSED
/singleton/surgery_step/robotics/screw_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, failing to screw [target]'s [affected.name]."), \
SPAN_WARNING("Your [tool] slips, failing to screw [target]'s [affected.name]."))
/singleton/surgery_step/robotics/open_hatch
name = "Open Hatch"
allowed_tools = list(
TOOL_RETRACTOR = 100,
TOOL_CROWBAR = 100,
/obj/item/material/kitchen/utensil = 50
)
min_duration = 20
max_duration = 30
// Basic surgery any novice roboticist can do
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/robotics/open_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected?.open == ORGAN_OPEN_INCISION)
return TRUE
return FALSE
/singleton/surgery_step/robotics/open_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts to pry open the maintenance hatch on [target]'s [affected.name] with \the [tool].",
SPAN_NOTICE("You start to pry open the maintenance hatch on [target]'s [affected.name] with \the [tool]."))
..()
/singleton/surgery_step/robotics/open_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_NOTICE("[user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool]."), \
SPAN_NOTICE("You open the maintenance hatch on [target]'s [affected.name] with \the [tool]."))
affected.open = ORGAN_ENCASED_RETRACTED
/singleton/surgery_step/robotics/open_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, failing to open the hatch on [target]'s [affected.name]."),
SPAN_WARNING("Your [tool] slips, failing to open the hatch on [target]'s [affected.name]."))
/singleton/surgery_step/robotics/close_hatch
name = "Close Hatch"
allowed_tools = list(
TOOL_RETRACTOR = 100,
TOOL_CROWBAR = 100,
/obj/item/material/kitchen/utensil = 50
)
min_duration = 50
max_duration = 80
// Basic surgery any novice roboticist can do
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/robotics/close_hatch/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(target_zone == BP_MOUTH)
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected?.open > ORGAN_OPEN_INCISION)
return TRUE
return FALSE
/singleton/surgery_step/robotics/close_hatch/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> begins to close the hatch on [target]'s [affected.name] with \the [tool]." , \
SPAN_NOTICE("You begin to close the hatch on [target]'s [affected.name] with \the [tool]."))
..()
/singleton/surgery_step/robotics/close_hatch/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> closes the hatch on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You close the hatch on [target]'s [affected.name] with \the [tool]."))
affected.open = ORGAN_OPEN_INCISION
affected.germ_level = 0
/singleton/surgery_step/robotics/close_hatch/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, failing to close the hatch on [target]'s [affected.name]."),
SPAN_WARNING("Your [tool.name] slips, failing to close the hatch on [target]'s [affected.name]."))
/singleton/surgery_step/robotics/repair_brute
name = "Repair Damage"
allowed_tools = list(
TOOL_WELDER = 100,
/obj/item/gun/energy/plasmacutter = 50
)
min_duration = 30
max_duration = 40
// Basic surgery any novice roboticist can do
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/robotics/repair_brute/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(tool.tool_behaviour == TOOL_WELDER)
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() || welder.get_fuel() < 2)
return FALSE
return affected && affected.open == ORGAN_ENCASED_RETRACTED && affected.brute_dam > 0 && target_zone != BP_MOUTH
/singleton/surgery_step/robotics/repair_brute/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> begins to patch damage to [target]'s [affected.name]'s support structure with \the [tool]." , \
SPAN_NOTICE("You begin to patch damage to [target]'s [affected.name]'s support structure with \the [tool]."))
..()
/singleton/surgery_step/robotics/repair_brute/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(tool.tool_behaviour == TOOL_WELDER)
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() && !welder.use(2, user))
user.visible_message(SPAN_WARNING("[user]'s [tool] shut off before the procedure was finished."), \
SPAN_WARNING("Your [tool] is shut off!"))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> finishes patching damage to [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You finish patching damage to [target]'s [affected.name] with \the [tool]."))
affected.heal_damage(rand(30,50),0,1,1)
/singleton/surgery_step/robotics/repair_brute/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, damaging the internal structure of [target]'s [affected.name]."),
SPAN_WARNING("Your [tool.name] slips, damaging the internal structure of [target]'s [affected.name]."))
target.apply_damage(rand(5,10), DAMAGE_BURN, affected)
/singleton/surgery_step/robotics/repair_burn
name = "Repair Burns"
allowed_tools = list(
TOOL_CABLECOIL = 100
)
min_duration = 30
max_duration = 40
// Basic surgery any novice roboticist can do
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/robotics/repair_burn/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/stack/cable_coil/C = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && affected.burn_dam > 0 && target_zone != BP_MOUTH)
if(limb_can_operate)
if(istype(C))
if(!C.get_amount() >= 6)
to_chat(user, SPAN_DANGER("You need six or more cable pieces to repair this damage."))
return SURGERY_FAILURE
C.use(3)
return TRUE
return FALSE
/singleton/surgery_step/robotics/repair_burn/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> begins to splice new cabling into [target]'s [affected.name]." , \
SPAN_NOTICE("You begin to splice new cabling into [target]'s [affected.name]."))
..()
/singleton/surgery_step/robotics/repair_burn/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> finishes splicing cable into [target]'s [affected.name]", \
SPAN_NOTICE("You finishes splicing new cable into [target]'s [affected.name]."))
affected.heal_damage(0,rand(30,50),1,1)
/singleton/surgery_step/robotics/repair_burn/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user] causes a short circuit in [target]'s [affected.name]!"),
SPAN_WARNING("You cause a short circuit in [target]'s [affected.name]!"))
target.apply_damage(rand(5,10), DAMAGE_BURN, affected)
/singleton/surgery_step/robotics/detach_organ_robotic
name = "Detach Robotic Organ"
allowed_tools = list(
TOOL_MULTITOOL = 100
)
min_duration = 70
max_duration = 90
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/robotics/detach_organ_robotic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.open != ORGAN_ENCASED_RETRACTED)
return FALSE
target.op_stage.current_organ = null
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/organ_to_remove = tgui_input_list(user, "Which organ do you want to prepare for removal?", "Surgery", attached_organs)
if(!organ_to_remove)
return FALSE
target.op_stage.current_organ = organ_to_remove
return organ_to_remove
/singleton/surgery_step/robotics/detach_organ_robotic/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> starts to decouple [target]'s [target.op_stage.current_organ] with \the [tool].", \
SPAN_NOTICE("You start to decouple [target]'s [target.op_stage.current_organ] with \the [tool]." ))
..()
/singleton/surgery_step/robotics/detach_organ_robotic/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> has decoupled [target]'s [target.op_stage.current_organ] with \the [tool]." , \
SPAN_NOTICE("You have decoupled [target]'s [target.op_stage.current_organ] with \the [tool]."))
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
/singleton/surgery_step/robotics/detach_organ_robotic/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, disconnecting \the [tool]."), \
SPAN_WARNING("Your hand slips, disconnecting \the [tool]."))
/singleton/surgery_step/robotics/attach_organ_robotic
name = "Attach Robotic Organ"
allowed_tools = list(
TOOL_SCREWDRIVER = 100
)
min_duration = 80
max_duration = 100
requires_surgery_compatibility = FALSE
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/robotics/attach_organ_robotic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.open != ORGAN_ENCASED_RETRACTED)
return FALSE
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && (I.status & ORGAN_CUT_AWAY) && (I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_replace = tgui_input_list(user, "Which organ do you want to reattach?", "Surgery", removable_organs)
if(!organ_to_replace)
return FALSE
target.op_stage.current_organ = organ_to_replace
return TRUE
/singleton/surgery_step/robotics/attach_organ_robotic/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
SPAN_NOTICE("You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool]."))
..()
/singleton/surgery_step/robotics/attach_organ_robotic/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> has reattached [target]'s [target.op_stage.current_organ] with \the [tool]." , \
SPAN_NOTICE("You have reattached [target]'s [target.op_stage.current_organ] with \the [tool]."))
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
/singleton/surgery_step/robotics/attach_organ_robotic/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, disconnecting \the [tool]."), \
SPAN_WARNING("Your hand slips, disconnecting \the [tool]."))
/singleton/surgery_step/robotics/install_mmi
name = "Install MMI"
allowed_tools = list(
/obj/item/mmi = 100
)
min_duration = 40
max_duration = 60
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/robotics/install_mmi/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(target_zone != BP_HEAD)
return FALSE
var/obj/item/mmi/M = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && affected.open == ORGAN_ENCASED_RETRACTED))
return FALSE
if(!istype(M))
return FALSE
if(!M.brainmob || !M.brainmob.client || !M.brainmob.ckey || M.brainmob.stat >= DEAD)
to_chat(user, SPAN_DANGER("That brain is not usable."))
return SURGERY_FAILURE
if(!BP_IS_ROBOTIC(affected))
to_chat(user, SPAN_DANGER("You cannot install a computer brain into a meat skull."))
return SURGERY_FAILURE
if(!target.isSynthetic())
to_chat(user, SPAN_DANGER("You cannot install a computer brain into an organic body."))
return SURGERY_FAILURE
if(!target.species)
to_chat(user, SPAN_DANGER("You have no idea what species this person is. Report this on the bug tracker."))
return SURGERY_FAILURE
if(!target.species.has_organ[BP_BRAIN])
to_chat(user, SPAN_DANGER("You're pretty sure [target.species.name_plural] don't normally have a brain."))
return SURGERY_FAILURE
if(!isnull(target.internal_organs[BP_BRAIN]))
to_chat(user, SPAN_DANGER("Your subject already has a brain."))
return SURGERY_FAILURE
return TRUE
/singleton/surgery_step/robotics/install_mmi/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts installing \the [tool] into [target]'s [affected.name].", \
SPAN_NOTICE("You start installing \the [tool] into [target]'s [affected.name]."))
..()
/singleton/surgery_step/robotics/install_mmi/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has installed \the [tool] into [target]'s [affected.name].", \
SPAN_NOTICE("You have installed \the [tool] into [target]'s [affected.name]."))
var/obj/item/mmi/M = tool
var/obj/item/organ/internal/machine/posibrain/holder = new(target, 1)
target.internal_organs_by_name[BP_BRAIN] = holder
user.drop_from_inventory(tool,holder)
holder.stored_mmi = tool
holder.update_from_mmi()
if(M.brainmob && M.brainmob.mind)
M.brainmob.mind.transfer_to(target)
/singleton/surgery_step/robotics/install_mmi/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips."), \
SPAN_WARNING("Your hand slips."))
/singleton/surgery_step/internal/fix_internal_wiring
name = "Repair Internal Wiring"
allowed_tools = list(
TOOL_CABLECOIL = 100
)
min_duration = 50
max_duration = 70
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
/singleton/surgery_step/internal/fix_internal_wiring/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/stack/cable_coil/C = tool
var/is_organ_damaged = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.wiring.get_status() < 100)
if(istype(C))
var/needed_wires = (I.wiring.max_wires - I.wiring.wires) / 2
if(needed_wires)
if(!(C.get_amount() >= (needed_wires)))
to_chat(user, SPAN_WARNING("You need [needed_wires] or more cable pieces to repair this damage."))
return SURGERY_FAILURE
is_organ_damaged = TRUE
C.use(needed_wires)
return is_organ_damaged
/singleton/surgery_step/internal/fix_internal_wiring/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.wiring.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] begins splitting and connecting new wiring in [target]'s [I]..."))
..()
/singleton/surgery_step/internal/fix_internal_wiring/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.wiring.get_status() < 100))
var/needed_wires = I.wiring.max_wires - I.wiring.wires
user.visible_message(SPAN_NOTICE("[user] fixes the wiring in [target]'s [affected]."))
I.wiring.heal_damage(needed_wires)
/singleton/surgery_step/internal/fix_internal_electronics
name = "Repair Internal Electronics"
allowed_tools = list(
TOOL_MULTITOOL = 100,
)
min_duration = 100
max_duration = 200
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_HARD
/singleton/surgery_step/internal/fix_internal_electronics/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/is_organ_damaged = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.electronics.get_status() < 100)
is_organ_damaged = TRUE
return is_organ_damaged
/singleton/surgery_step/internal/fix_internal_electronics/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.electronics.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] begins replacing the electronics in [target]'s [I] and reconfiguring them..."))
..()
/singleton/surgery_step/internal/fix_internal_electronics/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.electronics.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] repairs the electronics in [target]'s [affected]."))
I.electronics.heal_damage(I.electronics.max_integrity)
/singleton/surgery_step/internal/fix_internal_plating
name = "Repair Internal Plating"
allowed_tools = list(
/obj/item/stack/material/steel = 100,
)
min_duration = 75
max_duration = 120
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_HARD
/singleton/surgery_step/internal/fix_internal_plating/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/stack/material/steel/steel = tool
var/is_organ_damaged = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.plating.get_status() < 100)
if(I.plating.get_status() <= 0)
to_chat(user, SPAN_WARNING("That plating is too far gone! You'll need to totally replace it with new plates!"))
return FALSE
var/needed_plates = I.plating.max_health / 10
if(istype(steel))
if(!(steel.get_amount() >= (needed_plates)))
to_chat(user, SPAN_WARNING("You need [round(needed_plates) / 10] or more steel plates to repair this damage."))
return SURGERY_FAILURE
is_organ_damaged = TRUE
steel.use(needed_plates)
return is_organ_damaged
/singleton/surgery_step/internal/fix_internal_plating/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() < 100))
var/damage_type = pick("damage", "kinks", "gashes", "holes")
user.visible_message(SPAN_NOTICE("[user] begins melding steel to the [damage_type] on the plating around [target]'s [I]..."), "You begin melding steel to the [damage_type] on the plating around [target]'s [I]...")
..()
/singleton/surgery_step/internal/fix_internal_plating/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] mends the plating around [target]'s [affected]."), SPAN_NOTICE("You mend the plating around [target]'s [affected]."))
I.plating.heal_damage(I.plating.max_health)
/singleton/surgery_step/internal/replace_internal_plating
name = "Replace Internal Plating"
allowed_tools = list(
/obj/item/synth_plating = 100,
)
min_duration = 100
max_duration = 150
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_HARD
/singleton/surgery_step/internal/replace_internal_plating/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/is_plating_destroyed = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.plating.get_status() <= 0)
is_plating_destroyed = TRUE
return is_plating_destroyed
/singleton/surgery_step/internal/replace_internal_plating/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] begins cutting apart the old plating around [target]'s [I] and replacing it with new plates..."))
..()
/singleton/surgery_step/internal/replace_internal_plating/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() <= 0))
user.visible_message(SPAN_NOTICE("[user] fully replaces the plating in [target]'s [affected]."))
user.remove_from_mob(tool)
qdel(tool)
I.plating.heal_damage(I.plating.max_health)
/singleton/surgery_step/internal/replace_external_plating
name = "Replace External Plating"
allowed_tools = list(
/obj/item/synth_plating = 100,
)
min_duration = 170
max_duration = 200
var/fast_repair = FALSE
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
/singleton/surgery_step/internal/replace_external_plating/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(fast_repair)
if(!istype(target.species, /datum/species/machine/industrial/hephaestus))
return FALSE
var/armor_damaged = FALSE
var/datum/component/armor/synthetic/synth_armor = target.GetComponent(/datum/component/armor/synthetic)
if(synth_armor)
var/list/damage = synth_armor.get_damage()
if(length(damage))
armor_damaged = TRUE
return armor_damaged
/singleton/surgery_step/internal/replace_external_plating/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
user.visible_message(SPAN_NOTICE("[user] begins stripping [target]'s old armour plating and replacing it with new plates."), SPAN_NOTICE("You begin stripping off [target]'s old armour plating and replacing it with new plates."))
..()
/singleton/surgery_step/internal/replace_external_plating/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
user.visible_message(SPAN_NOTICE("[user] finished replacing [target]'s old armour plating with new plates."), SPAN_NOTICE("You finish replacing [target]'s old armour plating with new plates."))
var/datum/component/armor/synthetic/synth_armor = target.GetComponent(/datum/component/armor/synthetic)
if(istype(synth_armor))
for(var/key in synth_armor.armor_values)
synth_armor.armor_values[key] = synth_armor.max_armor_values[key]
qdel(tool)
/singleton/surgery_step/internal/degunk
name = "Remove Bio-Reactor Waste"
allowed_tools = list(
/obj/item/reagent_containers/glass = 100,
)
min_duration = 100
max_duration = 150
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_TRIVIAL
/singleton/surgery_step/internal/replace_external_plating/g2
name = "Replace G2 External Armour Plating"
min_duration = 90
max_duration = 100
fast_repair = TRUE
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
/singleton/surgery_step/internal/degunk/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/internal/machine/reactor/bio_reactor = target.internal_organs_by_name[BP_REACTOR]
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone == BP_CHEST)
if(limb_can_operate)
if(bio_reactor && (bio_reactor.power_supply_type & POWER_SUPPLY_BIOLOGICAL))
var/extraneous_amount = 0
for(var/reagent_type in bio_reactor.bio_reagents.reagent_volumes)
var/reagent_amount = REAGENT_VOLUME(bio_reactor.bio_reagents, reagent_type)
if(!ispath(reagent_type, /singleton/reagent/nutriment))
extraneous_amount += reagent_amount
if(extraneous_amount)
return TRUE
return FALSE
/singleton/surgery_step/internal/degunk/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
user.visible_message(SPAN_NOTICE("[user] begins draining the refuse inside of [target]'s biological reactor..."), SPAN_NOTICE("You begin draining the refuse inside of [target]'s biological reactor."))
..()
/singleton/surgery_step/internal/degunk/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/internal/machine/reactor/bio_reactor = target.internal_organs_by_name[BP_REACTOR]
for(var/reagent_type in bio_reactor.bio_reagents.reagent_volumes)
var/reagent_amount = REAGENT_VOLUME(bio_reactor.bio_reagents, reagent_type)
if(!ispath(reagent_type, /singleton/reagent/nutriment))
bio_reactor.bio_reagents.trans_type_to(tool, reagent_type, reagent_amount)
playsound(target, 'sound/effects/drain_blood.ogg', 50)
user.visible_message(SPAN_NOTICE("[user] extracts the refuse in [target]'s biological reactor."), SPAN_NOTICE("You drain the refuse in [target]'s biological reactor to [tool]."))
/singleton/surgery_step/robotics/repair_endoskeleton
name = "Repair Endoskeleton"
allowed_tools = list(
TOOL_WELDER = 100,
/obj/item/gun/energy/plasmacutter = 50
)
min_duration = 15
max_duration = 25
skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
/singleton/surgery_step/robotics/repair_endoskeleton/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(tool.tool_behaviour == TOOL_WELDER)
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() || welder.get_fuel() < 5)
return FALSE
var/datum/component/synthetic_endoskeleton/endoskeleton = target.GetComponent(/datum/component/synthetic_endoskeleton)
if(!istype(endoskeleton))
return FALSE
return affected && affected.open == ORGAN_ENCASED_RETRACTED && affected.organ_tag == BP_CHEST && target_zone != BP_MOUTH && endoskeleton.damage > 0
/singleton/surgery_step/robotics/repair_endoskeleton/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> begins to repair the support structures of [target]'s endoskeleton with \the [tool]." , \
SPAN_NOTICE("You begin to repair the support structures of [target]'s endoskeleton with \the [tool]."))
..()
/singleton/surgery_step/robotics/repair_endoskeleton/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(tool.tool_behaviour == TOOL_WELDER)
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() && !welder.use(5, user))
user.visible_message(SPAN_WARNING("[user]'s [tool] shut off before the procedure was finished."), \
SPAN_WARNING("Your [tool] is shut off!"))
return
user.visible_message("<b>[user]</b> finishes repairing some damage to [target]'s endoskeleton with \the [tool].", \
SPAN_NOTICE("You finish repairing some damage to [target]'s endoskeleton with \the [tool]."))
SEND_SIGNAL(target, COMSIG_SYNTH_ENDOSKELETON_REPAIR, rand(30, 50))
/singleton/surgery_step/robotics/repair_endoskeleton/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, damaging some of the support structure of [target]'s endoskeleton!"),
SPAN_WARNING("Your [tool.name] slips, damaging some of the support structure of [target]'s endoskeleton!"))
target.apply_damage(rand(5,10), DAMAGE_BURN, affected)