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Aurora.3/maps/runtime/runtime_overmap.dm
Kano 465e34d509 Some tweaks for the runtime map (#22755)
## About PR

- Adds a latejoin landmark, this was causing a runtime when
`LateSpawn()` weren't able to find any (somehow missed this after the
remap, oops)

- Adds some sections for kitchen and disposal testing, among a few other
qol changes

- Removes some ancient area definitions (most of it unused) from the
code. Some of these were used in the old runtime map and
`vault_unique.dmm`, which is also removed in this pr since it no longer
spawns
2026-06-26 18:19:40 +00:00

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/obj/effect/overmap/visitable/ship/runtime
name = "NSS Runtime"
class = "NSS"
designation = "Runtime"
desc = "A large cube-shaped station, a penal colony of sorts for the likes of video game developers."
icon = 'icons/obj/overmap/overmap_stationary.dmi'
icon_state = "runtime_penal_colony"
moving_state = "runtime_penal_colony"
colors = list("#f147cd", "#f79aea")
vessel_mass = 100000
burn_delay = 2 SECONDS
base = TRUE
/obj/effect/overmap/visitable/ship/landable/runtime
name = "NSV While True"
class = "NSV"
designation = "While True"
desc = "A RUN-T1M3 long range shuttle."
shuttle = "WhileTrue"
max_speed = 1/(2 SECONDS)
burn_delay = 1 SECONDS
vessel_mass = 5000
fore_dir = WEST
vessel_size = SHIP_SIZE_SMALL
/obj/structure/machinery/computer/shuttle_control/explore/terminal/runtime
name = "whiletrue control console"
shuttle_tag = "WhileTrue"
/area/shuttle/runtime
name = "While True"
base_turf = /turf/simulated/floor/shuttle/black
/datum/shuttle/autodock/overmap/runtime
name = "WhileTrue"
move_time = 90
shuttle_area = list(/area/shuttle/runtime)
dock_target = "airlock_runtime_shuttle"
current_location = "nav_runtime_dock"
landmark_transition = "nav_transit_runtime"
logging_home_tag = "nav_runtime_dock"
range = 1
fuel_consumption = 4
ceiling_type = /turf/simulated/floor/shuttle_ceiling
/obj/effect/shuttle_landmark/runtime/dock
name = "Runtime Dock"
landmark_tag = "nav_runtime_dock"
docking_controller = "nav_runtime_dock"
base_area = /area/space
base_turf = /turf/simulated/floor/airless
movable_flags = MOVABLE_FLAG_EFFECTMOVE
// runtime dock airlocks
/obj/effect/map_effect/marker/airlock/docking/runtime/dock
name = "Shuttle Dock"
landmark_tag = "nav_runtime_dock"
master_tag = "nav_runtime_dock"
// runtime shuttle airlocks
/obj/effect/map_effect/marker/airlock/shuttle/runtime
name = "WhileTrue"
shuttle_tag = "WhileTrue"
master_tag = "airlock_runtime_shuttle"
cycle_to_external_air = TRUE
/obj/effect/shuttle_landmark/runtime/transit
name = "In transit"
landmark_tag = "nav_transit_runtime"