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Matt Atlas cca0dfe7b6 Ports /tg/ and CM planemasters to replace our renderers. (#21458)
Part one of our nefarious plans to destroy lag forever, and also
accomplish some cool shit.

This replaces our renderer system with plane masters, this will also be
used to turn skyboxes into backdrops and thus totally remove skybox
updating lag. Additionally, this will let us manipulate entire planes
very easily to do all sorts of zany shit. All credit goes to the
original coders, this is some seriously cool stuff.

Also fixes some bizarre smoothing behaviour, reduces updateoverlays
calls since now not every single structure in the game tries smoothing
with nothing.

<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9b7cecd7-3c47-448b-9dd8-9b904640bf82"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/647d75a2-1bff-45ca-ab92-0aea10631afd"
/>

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-10-16 11:39:15 +00:00

228 lines
7.3 KiB
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//Beam Datum and effect
/datum/beam
var/atom/origin = null
var/atom/target = null
var/list/elements = list()
var/icon/base_icon = null
var/icon
var/icon_state = "" //icon state of the main segments of the beam
var/max_distance = 0
var/curr_distance = 0
var/sleep_time = 3
var/finished = 0
var/turf/target_oldloc = null
var/turf/origin_oldloc = null
var/beam_type = /obj/effect/ebeam //must be subtype
var/timing_id = null
var/recalculating = FALSE
/datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3)
origin = beam_origin
target = beam_target
var/turf/origin_turf = get_turf(origin)
var/turf/target_turf = get_turf(target)
max_distance = maxdistance
curr_distance = get_dist(origin_turf, target_turf)
if((curr_distance == -1 && origin_turf != target_turf) || curr_distance >= max_distance || origin_turf.z != target_turf.z)
qdel(src)
return
sleep_time = beam_sleep_time
base_icon = new(beam_icon,beam_icon_state)
icon = beam_icon
icon_state = beam_icon_state
beam_type = btype
if(time != -1)
addtimer(CALLBACK(src, PROC_REF(End), time))
/datum/beam/proc/Start()
recalculate()
recalculate_in(sleep_time)
/datum/beam/proc/recalculate()
if(recalculating)
recalculate_in(sleep_time)
return
recalculating = TRUE
timing_id = null
var/turf/origin_turf = get_turf(origin)
var/turf/target_turf = get_turf(target)
if(!istype(origin_turf) || !istype(target_turf) || QDELETED(origin) || QDELETED(target))
End()
return
curr_distance = get_dist(origin_turf, target_turf)
if(!(curr_distance == -1 && origin_turf != target_turf) && curr_distance < max_distance && origin_turf.z == target_turf.z)
if((origin_turf != origin_oldloc || target_turf != target_oldloc))
origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls
target_oldloc = target_turf
Reset()
Draw()
after_calculate()
recalculating = FALSE
else
End()
/datum/beam/proc/afterDraw()
return
/datum/beam/proc/recalculate_in(time)
timing_id = addtimer(CALLBACK(src, PROC_REF(recalculate)), time, TIMER_STOPPABLE | TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE)
/datum/beam/proc/after_calculate()
if((sleep_time == null) || finished) //Does not automatically recalculate.
return
timing_id = addtimer(CALLBACK(src, PROC_REF(recalculate)), sleep_time, TIMER_STOPPABLE | TIMER_UNIQUE | TIMER_NO_HASH_WAIT)
/datum/beam/proc/End(destroy_self = TRUE)
finished = TRUE
if(timing_id)
deltimer(timing_id)
if(!QDELING(src) && destroy_self)
qdel(src)
/datum/beam/proc/Reset()
for(var/obj/effect/ebeam/B in elements)
qdel(B)
elements.Cut()
/datum/beam/Destroy()
if(timing_id)
deltimer(timing_id)
Reset()
target = null
origin = null
return ..()
/datum/beam/proc/Draw()
var/Angle = round(get_angle(origin.z ? origin : get_turf(origin), target.z ? target : get_turf(target)))
var/matrix/rot_matrix = matrix()
rot_matrix.Turn(Angle)
//Translation vector for origin and target
var/DX = get_x_translation_vector()
var/DY = get_y_translation_vector()
var/N = 0
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
for(N in 0 to length-1 step world.icon_size)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
var/obj/effect/ebeam/segment = new beam_type(origin_oldloc)
segment.owner = src
elements += segment
//Assign icon, for main segments it's base_icon, for the end, it's icon+icon_state
//cropped by a transparent box of length-N pixel size
if(N + world.icon_size > length)
var/icon/II = new(icon, icon_state)
II.DrawBox(null, 1, (length-N), world.icon_size, world.icon_size)
segment.icon = II
else
segment.icon = base_icon
segment.transform = rot_matrix
//Calculate pixel offsets (If necessary)
var/x_offset = round(sin(Angle) * (N + world.icon_size/2))
var/y_offset = round(cos(Angle) * (N + world.icon_size/2))
//Position the effect so the beam is one continuous line
segment.x += SIMPLE_SIGN(x_offset) * FLOOR(abs(x_offset)/world.icon_size, 1)
x_offset %= world.icon_size
segment.y += SIMPLE_SIGN(y_offset) * FLOOR(abs(y_offset)/world.icon_size, 1)
y_offset %= world.icon_size
segment.pixel_x = x_offset
segment.pixel_y = y_offset
CHECK_TICK
afterDraw()
/datum/beam/proc/get_x_translation_vector()
return (world.icon_size*target.x+target.pixel_x)-(world.icon_size*origin.x+origin.pixel_x)
/datum/beam/proc/get_y_translation_vector()
return (world.icon_size*target.y+target.pixel_y)-(world.icon_size*origin.y+origin.pixel_y)
/datum/beam/exploration
var/obj/item/tethering_device/owner
/datum/beam/exploration/End()
owner.active_beams -= target
owner.untether(target, FALSE)
return ..()
/datum/beam/exploration/get_x_translation_vector()
return (world.icon_size * target_oldloc.x) - (world.icon_size * origin_oldloc.x)
/datum/beam/exploration/get_y_translation_vector()
return (world.icon_size * target_oldloc.y) - (world.icon_size * origin_oldloc.y)
/datum/beam/exploration/afterDraw()
var/distance = curr_distance / max_distance
var/set_color = COLOR_GREEN
if(distance >= 0.8)
set_color = COLOR_MAROON
else if(distance >= 0.3)
set_color = COLOR_BLUE
else
set_color = COLOR_GREEN
var/beam_index = 1
var/elements_length = length(elements)
var/half_elements = elements_length / 2
for(var/beam in elements)
var/obj/effect/ebeam/B = beam
B.color = set_color
if(beam_index > half_elements)
B.alpha = clamp(255 - (40 * (elements_length - beam_index)), 0, 255)
else
B.alpha = clamp(255 - (40 * (beam_index - 1)), 0, 255)
beam_index++
/datum/beam/power
var/obj/item/computer_hardware/tesla_link/charging_cable/owner
/datum/beam/power/End()
owner.beam = null
if(owner.source)
owner.untether(FALSE)
return ..()
/datum/beam/power/get_x_translation_vector()
return (world.icon_size * target_oldloc.x + target.pixel_x) - (world.icon_size * origin_oldloc.x + origin.pixel_x)
/datum/beam/power/get_y_translation_vector()
return (world.icon_size * target_oldloc.y + target.pixel_y) - (world.icon_size * origin_oldloc.y + origin.pixel_y)
/datum/beam/power/afterDraw()
for(var/beam in elements)
var/obj/effect/ebeam/B = beam
B.color = COLOR_GRAY40
// this simplified datum will work with timed beams that are held
/datum/beam/held/get_x_translation_vector()
return (world.icon_size * target_oldloc.x) - (world.icon_size * origin_oldloc.x)
/datum/beam/held/get_y_translation_vector()
return (world.icon_size * target_oldloc.y) - (world.icon_size * origin_oldloc.y)
/obj/effect/ebeam
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = 1
plane = ABOVE_LIGHTING_PLANE
layer = BEAM_PROJECTILE_LAYER
blend_mode = BLEND_ADD
var/datum/beam/owner
/obj/effect/ebeam/tesla_act()
return
/obj/effect/ebeam/Destroy()
owner = null
return ..()
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3, beam_datum_type=/datum/beam)
if(time >= INFINITY)
crash_with("Tried to create beam with infinite time!")
return null
var/datum/beam/newbeam = new beam_datum_type(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
INVOKE_ASYNC(newbeam, TYPE_PROC_REF(/datum/beam, Start))
return newbeam