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Matt Atlas 94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00

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/datum/technomancer/spell/instability_tap
name = "Instability Tap"
desc = "Creates a large sum of energy (5,000 at normal spell power), at the cost of a very large amount of instability afflicting you."
enhancement_desc = "50% more energy gained, 20% less instability gained."
spell_power_desc = "Amount of energy gained scaled with spell power."
cost = 100
obj_path = /obj/item/spell/instability_tap
ability_icon_state = "tech_instabilitytap"
category = UTILITY_SPELLS
/obj/item/spell/instability_tap
name = "instability tap"
desc = "Short term gain for long term consequences never end bad, right?"
cast_methods = CAST_USE
aspect = ASPECT_UNSTABLE
/obj/item/spell/instability_tap/New()
..()
set_light_range_power_color(3, 2, "#FA58F4")
set_light_on(TRUE)
/obj/item/spell/instability_tap/on_use_cast(mob/user)
. = ..()
var/amount = calculate_spell_power(5000)
if(check_for_scepter())
core.give_energy(amount * 1.5)
adjust_instability(40)
else
core.give_energy(amount)
adjust_instability(50)
playsound(src, 'sound/effects/supermatter.ogg', 75, 1)
qdel(src)