Files
94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00

52 lines
1.6 KiB
Plaintext

/obj/item/spell/modifier
name = "modifier template"
desc = "Tell a coder if you can read this in-game."
icon_state = "purify"
cast_methods = CAST_MELEE
var/modifier_type = null
var/modifier_duration = null // Will last forever by default. Final duration may differ due to 'spell power'
// var/spell_color = "#03A728"
var/spell_light_intensity = 2
var/spell_light_range = 3
/obj/item/spell/modifier/Initialize()
. = ..()
set_light_range_power_color(spell_light_range, spell_light_intensity, light_color)
set_light_on(TRUE)
/obj/item/spell/modifier/on_melee_cast(atom/hit_atom, mob/user)
. = ..()
if(isliving(hit_atom))
return on_add_modifier(hit_atom)
return FALSE
/obj/item/spell/modifier/on_ranged_cast(atom/hit_atom, mob/user)
. = ..()
if(isliving(hit_atom))
return on_add_modifier(hit_atom)
return FALSE
/obj/item/spell/modifier/proc/on_add_modifier(var/mob/living/L)
var/duration = modifier_duration
if(duration)
duration = round(duration * calculate_spell_power(1.0), 1)
var/str = calculate_spell_power(1)
L.add_modifier(modifier_type, 4, owner, 0, str, duration, 4) //the 4s here are MODIFIER_TIMED and MODIFIER_OVERRIDE_STRENGTHEN respectively, but apparently they are "undefined"
log_and_message_admins("has casted [src] on [L].")
qdel(src)
return TRUE
// Technomancer specific subtype which keeps track of spell power and gets targeted specifically by Dispel.
/datum/modifier/technomancer
var/on_created_text
var/on_expired_text
/datum/modifier/technomancer/activate()
..()
to_chat(target, SPAN_WARNING(on_created_text))
/datum/modifier/technomancer/stop()
..()
to_chat(target, SPAN_WARNING(on_expired_text))