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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 13:05:44 +01:00
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
494 lines
16 KiB
Plaintext
494 lines
16 KiB
Plaintext
#define HEAT_CAPACITY_HUMAN 100 //249840 J/K, for a 72 kg person.
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/obj/machinery/atmospherics/unary/cryo_cell
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name = "cryo cell"
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desc = "A cryogenic chamber that can freeze occupants while keeping them alive, preventing them from taking any further damage. It can be loaded with a chemical cocktail for various medical benefits."
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icon = 'icons/obj/cryogenics.dmi' // map only
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icon_state = "pod_preview"
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density = TRUE
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anchored = TRUE
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layer = ABOVE_HUMAN_LAYER
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interact_offline = TRUE
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var/on = 0
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idle_power_usage = 20
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active_power_usage = 200
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clicksound = 'sound/machines/buttonbeep.ogg'
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clickvol = 30
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component_types = list(
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/obj/item/circuitboard/cryotube,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/manipulator,
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/obj/item/stock_parts/console_screen,
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/obj/item/reagent_containers/glass/beaker/large
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)
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var/temperature_archived
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var/mob/living/carbon/human/occupant = null
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var/obj/item/reagent_containers/glass/beaker = null
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var/current_heat_capacity = 50
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var/temperature_warning_threshold = 170
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var/temperature_danger_threshold = T0C
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var/fast_stasis_mult = 0.6
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var/slow_stasis_mult = 1.7
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var/current_stasis_mult = 1
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/obj/machinery/atmospherics/unary/cryo_cell/mechanics_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "The cryogenic chamber, or 'cryo', treats most damage types, most notably genetic damage. It also stabilizes patients \
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in critical condition by placing them in stasis, so they can be treated at a later time."
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. += "In order for it to work, it must be loaded with chemicals, and the temperature of the solution must reach a certain point. Additionally, it \
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requires a supply of pure oxygen provided by attached canisters."
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. += "The most commonly used chemicals in the chambers are Cryoxadone and Clonexadone."
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. += "Activating the freezer nearby and setting it to a temperature setting below 150 is recommended before operation! Further, any insulating clothing the patient \
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is wearing will reduce its effectiveness, and should be removed."
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. += "Clicking the tube with a beaker full of chemicals in hand will place it in its storage to distribute when it is activated."
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. += "Click your target with Grab intent, then click on the tube, with an empty hand, to place them in it. Click the tube again to open the menu. \
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Press the button on the menu to activate it."
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. += "Once they have reached 100 health, right-click the cell and click 'Eject Occupant' to remove them."
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. += "Remember to turn the cryo off once you've finished to save power and chemicals!"
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/obj/machinery/atmospherics/unary/cryo_cell/upgrade_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "Upgraded <b>manipulators</b> will increase effectiveness of both hyper-metabolism and cryostasis functions."
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/obj/machinery/atmospherics/unary/cryo_cell/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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if(is_adjacent)
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if(beaker)
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. += "It is loaded with a beaker."
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if(occupant)
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occupant.examine(arglist(args))
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if(panel_open)
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. += "The maintenance hatch is open."
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/obj/machinery/atmospherics/unary/cryo_cell/Initialize()
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. = ..()
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update_icon()
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atmos_init()
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/obj/machinery/atmospherics/unary/cryo_cell/Destroy()
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var/turf/T = src.loc
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T.contents += contents
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if(beaker)
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beaker.forceMove(get_step(loc, SOUTH)) //Beaker is carefully ejected from the wreckage of the cryotube
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beaker = null
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return ..()
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/obj/machinery/atmospherics/unary/cryo_cell/atmos_init()
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if(node) return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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if(target.initialize_directions & get_dir(target,src))
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node = target
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break
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/obj/machinery/atmospherics/unary/cryo_cell/process()
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..()
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if(!node)
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return
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if(!on)
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return
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if(occupant)
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if(occupant.stat != 2)
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process_occupant()
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if(air_contents)
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temperature_archived = air_contents.temperature
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heat_gas_contents()
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expel_gas()
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if(abs(temperature_archived-air_contents.temperature) > 1)
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network.update = 1
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update_icon()
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return 1
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/obj/machinery/atmospherics/unary/cryo_cell/attack_hand(mob/user)
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ui_interact(user)
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/obj/machinery/atmospherics/unary/cryo_cell/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CryoTube", "Cryo Cell")
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ui.open()
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/obj/machinery/atmospherics/unary/cryo_cell/ui_data(mob/user)
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var/list/data = list()
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data["isOperating"] = on
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data["hasOccupant"] = occupant ? TRUE : FALSE
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var/list/occupantData = list()
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if(occupant)
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occupantData["name"] = occupant.name
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var/displayed_stat = occupant.stat
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var/blood_oxygenation = occupant.get_blood_oxygenation()
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if((occupant.status_flags & FAKEDEATH))
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displayed_stat = DEAD
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blood_oxygenation = min(blood_oxygenation, BLOOD_VOLUME_SURVIVE)
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var/pulse_result
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if(occupant.should_have_organ(BP_HEART))
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var/obj/item/organ/internal/heart/heart = occupant.internal_organs_by_name[BP_HEART]
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if(!heart)
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pulse_result = 0
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else if(BP_IS_ROBOTIC(heart))
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pulse_result = -2
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else if(occupant.status_flags & FAKEDEATH)
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pulse_result = 0
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else
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pulse_result = occupant.get_pulse(GETPULSE_TOOL)
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else
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pulse_result = -1
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if(pulse_result == ">250")
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pulse_result = -3
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occupantData["stat"] = displayed_stat
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occupantData["bruteLoss"] = occupant.getBruteLoss()
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occupantData["cloneLoss"] = occupant.getCloneLoss()
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occupantData["bodyTemperature"] = occupant.bodytemperature
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occupantData["brainActivity"] = occupant.get_brain_result()
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occupantData["pulse"] = text2num(pulse_result)
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occupantData["cryostasis"] = occupant.stasis_value
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occupantData["bloodPressure"] = occupant.get_blood_pressure()
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occupantData["bloodPressureLevel"] = occupant.get_blood_pressure_alert()
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occupantData["bloodOxygenation"] = blood_oxygenation
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data["occupant"] = occupantData;
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data["cellTemperature"] = round(air_contents.temperature)
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data["cellTemperatureStatus"] = "good"
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if(air_contents.temperature >= temperature_danger_threshold)
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data["cellTemperatureStatus"] = "bad"
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else if(air_contents.temperature >= temperature_warning_threshold)
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data["cellTemperatureStatus"] = "average"
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data["isBeakerLoaded"] = beaker ? TRUE : FALSE
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data["beakerLabel"] = null
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data["beakerVolume"] = 0
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if(beaker)
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data["beakerLabel"] = beaker.label_text ? beaker.label_text : null
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for(var/_R in beaker.reagents.reagent_volumes)
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data["beakerVolume"] += REAGENT_VOLUME(beaker.reagents, _R)
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data["fastStasisMult"] = fast_stasis_mult
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data["slowStasisMult"] = slow_stasis_mult
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data["currentStasisMult"] = current_stasis_mult
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return data
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/obj/machinery/atmospherics/unary/cryo_cell/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(usr == occupant)
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return
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. = TRUE
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switch(action)
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if("switchOn")
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on = TRUE
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update_icon()
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if("switchOff")
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on = FALSE
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update_icon()
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if("ejectBeaker")
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if(beaker)
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beaker.forceMove(get_step(loc, SOUTH))
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beaker = null
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if("ejectOccupant")
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if(!occupant || isslime(usr) || ispAI(usr))
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return
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move_eject()
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if("goFast")
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current_stasis_mult = fast_stasis_mult
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update_icon()
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if("goRegular")
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current_stasis_mult = 1
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update_icon()
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if("goSlow")
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current_stasis_mult = slow_stasis_mult
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update_icon()
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else
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return FALSE
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add_fingerprint(usr)
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/obj/machinery/atmospherics/unary/cryo_cell/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/reagent_containers/glass))
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if(beaker)
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FEEDBACK_FAILURE(user, "A beaker is already loaded into the machine!")
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return TRUE
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beaker = attacking_item
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user.drop_from_inventory(attacking_item,src)
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user.visible_message("[user] adds \a [attacking_item] to \the [src]!", "You add \a [attacking_item] to \the [src]!")
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else if(istype(attacking_item, /obj/item/grab))
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var/obj/item/grab/grab = attacking_item
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var/mob/living/L = grab.affecting
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if (!istype(L))
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return
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var/bucklestatus = L.bucklecheck(user)
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if(!bucklestatus)
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return TRUE
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user.visible_message(SPAN_NOTICE("[user] starts putting [L] into [src]."),
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SPAN_NOTICE("You start putting [L] into [src]."), range = 3)
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if(do_mob(user, L, 30, needhand = 0))
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for(var/mob/living/carbon/slime/M in range(1, L))
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if(M.victim == L)
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to_chat(user, SPAN_WARNING("[L] will not fit into the cryo because they have a slime latched onto their head."))
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return TRUE
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if(put_mob(L))
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user.visible_message(SPAN_NOTICE("[user] puts [L] into [src]."),
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SPAN_NOTICE("You put [L] into [src]."), range = 3)
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qdel(attacking_item)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 2.5 SECONDS)
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else if(default_deconstruction_screwdriver(user, attacking_item))
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return TRUE
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else if(default_deconstruction_crowbar(user, attacking_item))
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return TRUE
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else if(default_part_replacement(user, attacking_item))
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return TRUE
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return TRUE
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/obj/machinery/atmospherics/unary/cryo_cell/mouse_drop_receive(atom/dropped, mob/user, params)
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if(!istype(user))
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return
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if(!ismob(dropped))
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return
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var/mob/living/L = dropped
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for(var/mob/living/carbon/slime/M in range(1,L))
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if(M.victim == L)
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to_chat(usr, SPAN_WARNING("[L.name] will not fit into the cryo because they have a slime latched onto their head."))
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return
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var/bucklestatus = L.bucklecheck(user)
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if (!bucklestatus)
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return
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if(L == user)
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user.visible_message(SPAN_NOTICE("[user] starts climbing into [src]."),
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SPAN_NOTICE("<span class='notice'>You start climbing into [src]."), range = 3)
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else
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user.visible_message(SPAN_NOTICE("[user] starts putting [L] into the cryopod."),
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SPAN_NOTICE("<span class='notice'>You start putting [L] into [src]."), range = 3)
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if (do_mob(user, L, 30, needhand = 0))
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if (bucklestatus == 2)
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var/obj/structure/LB = L.buckled_to
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LB.user_unbuckle(user)
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if(put_mob(L))
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if(L == user)
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user.visible_message(SPAN_NOTICE("[user] climbs into [src]."),
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SPAN_NOTICE("<span class='notice'>You climb into [src]."), range = 3)
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else
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user.visible_message(SPAN_NOTICE("[user] puts [L] into [src]."),
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SPAN_NOTICE("<span class='notice'>You put [L] into [src]."), range = 3)
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if(user.pulling == L)
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user.pulling = null
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 2.5 SECONDS)
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/obj/machinery/atmospherics/unary/cryo_cell/update_icon(var/only_pickle = FALSE)
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ClearOverlays()
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icon_state = "pod[on]"
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var/image/I
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if(occupant)
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var/image/pickle = image(occupant.icon, occupant.icon_state)
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pickle.overlays = occupant.overlays
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pickle.pixel_z = 11
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AddOverlays(pickle)
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I = image(icon, "pod_over")
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AddOverlays(I)
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if(panel_open)
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AddOverlays("pod_panel")
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if(powered())
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var/warn_state = "off"
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if(on)
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warn_state = "safe"
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if(air_contents.temperature >= temperature_danger_threshold)
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warn_state = "danger"
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else if(air_contents.temperature >= temperature_warning_threshold)
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warn_state = "warn"
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I = overlay_image(icon, "lights_[warn_state]")
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AddOverlays(I)
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AddOverlays(emissive_appearance(icon, "lights_mask"))
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if(occupant && !only_pickle)
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I = image(icon, "pod_liquid")
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AddOverlays(I)
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I = image(icon, "pod_glass")
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AddOverlays(I)
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/obj/machinery/atmospherics/unary/cryo_cell/proc/process_occupant()
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if(air_contents.total_moles < 10)
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return
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if(occupant)
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if(occupant.stat == DEAD)
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return
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occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
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occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
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if(occupant.isSynthetic())
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return
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occupant.set_stat(UNCONSCIOUS)
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var/has_cryo = REAGENT_VOLUME(occupant.reagents, /singleton/reagent/cryoxadone) >= 1
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var/has_clonexa = REAGENT_VOLUME(occupant.reagents, /singleton/reagent/clonexadone) >= 1
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var/has_cryo_medicine = has_cryo || has_clonexa
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if(beaker && !has_cryo_medicine)
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beaker.reagents.trans_to_mob(occupant, 1, CHEM_BLOOD)
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/obj/machinery/atmospherics/unary/cryo_cell/proc/heat_gas_contents()
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if(air_contents.total_moles < 1)
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return
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var/air_heat_capacity = air_contents.heat_capacity()
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var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
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if(combined_heat_capacity > 0)
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var/combined_energy = T20C*current_heat_capacity + air_heat_capacity*air_contents.temperature
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air_contents.temperature = combined_energy/combined_heat_capacity
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/obj/machinery/atmospherics/unary/cryo_cell/proc/expel_gas()
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if(air_contents.total_moles < 1)
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return
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/obj/machinery/atmospherics/unary/cryo_cell/proc/go_out()
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if(!(occupant))
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return
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if (occupant.client)
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occupant.client.eye = occupant.client.mob
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occupant.client.perspective = MOB_PERSPECTIVE
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occupant.forceMove(get_step(loc, SOUTH)) //this doesn't account for walls or anything, but i don't forsee that being a problem.
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if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected
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occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug.
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occupant = null
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current_heat_capacity = initial(current_heat_capacity)
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update_use_power(POWER_USE_IDLE)
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flick_overlay_view(mutable_appearance(icon, "pod_opening"), 2.5 SECONDS)
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update_icon()
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/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/human/M as mob)
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if (stat & (NOPOWER|BROKEN))
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to_chat(usr, SPAN_WARNING("The cryo cell is not functioning."))
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return
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if (!istype(M))
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to_chat(usr, SPAN_DANGER("The cryo cell cannot handle such a lifeform!"))
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return
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if (occupant)
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to_chat(usr, SPAN_DANGER("The cryo cell is already occupied!"))
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return
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if (M.abiotic())
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to_chat(usr, SPAN_WARNING("Subject may not have abiotic items on."))
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return
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if(!node)
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to_chat(usr, SPAN_WARNING("The cell is not correctly connected to its pipe network!"))
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return
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if (M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.stop_pulling()
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M.forceMove(src)
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M.ExtinguishMob()
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if(M.health > -100 && (M.health < 0 || M.sleeping))
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to_chat(M, SPAN_NOTICE("<b>You feel a cold liquid surround you. Your skin starts to freeze up.</b>"))
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occupant = M
|
|
current_heat_capacity = HEAT_CAPACITY_HUMAN
|
|
update_use_power(POWER_USE_ACTIVE)
|
|
// M.metabslow = 1
|
|
add_fingerprint(usr)
|
|
update_icon(TRUE)
|
|
flick_overlay_view(mutable_appearance(icon, "pod_closing"), 2.5 SECONDS)
|
|
return 1
|
|
|
|
/obj/machinery/atmospherics/unary/cryo_cell/verb/move_eject()
|
|
set name = "Eject occupant"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
if(usr == occupant)//If the user is inside the tube...
|
|
if (usr.stat == 2)//and he's not dead....
|
|
return
|
|
to_chat(usr, SPAN_NOTICE("Release sequence activated. This will take two minutes."))
|
|
sleep(1200)
|
|
if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already
|
|
return
|
|
go_out()//and release him from the eternal prison.
|
|
else
|
|
if (usr.stat != 0)
|
|
return
|
|
go_out()
|
|
add_fingerprint(usr)
|
|
return
|
|
|
|
/obj/machinery/atmospherics/unary/cryo_cell/verb/move_inside()
|
|
set name = "Move Inside"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
for(var/mob/living/carbon/slime/M in range(1,usr))
|
|
if(M.victim == usr)
|
|
to_chat(usr, SPAN_WARNING("You cannot do this while a slime is latched onto you!"))
|
|
return
|
|
if (usr.stat != 0)
|
|
return
|
|
usr.visible_message(SPAN_NOTICE("[usr] climbs into [src]."),
|
|
SPAN_NOTICE("You climb into [src]."), range = 3)
|
|
|
|
put_mob(usr)
|
|
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 2.5 SECONDS)
|
|
return
|
|
|
|
/atom/proc/return_air_for_internal_lifeform(var/mob/living/lifeform)
|
|
return return_air()
|
|
|
|
/obj/machinery/atmospherics/unary/cryo_cell/return_air_for_internal_lifeform()
|
|
//assume that the cryo cell has some kind of breath mask or something that
|
|
//draws from the cryo tube's environment, instead of the cold internal air.
|
|
if(loc)
|
|
return loc.return_air()
|
|
|
|
/obj/machinery/atmospherics/unary/cryo_cell/RefreshParts()
|
|
..()
|
|
var/man_rating = 0
|
|
for(var/obj/item/stock_parts/P in component_parts)
|
|
if(ismanipulator(P))
|
|
man_rating += P.rating
|
|
fast_stasis_mult = max(0.6/man_rating, 0.2)
|
|
slow_stasis_mult = min(1.6+(man_rating/10), 2)
|
|
|
|
/datum/data/function/proc/reset()
|
|
return
|
|
|
|
/datum/data/function/proc/r_input(href, href_list, mob/user as mob)
|
|
return
|
|
|
|
/datum/data/function/proc/display()
|
|
return
|
|
|
|
#undef HEAT_CAPACITY_HUMAN
|