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https://github.com/Aurorastation/Aurora.3.git
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5277251959
For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
125 lines
3.9 KiB
Plaintext
125 lines
3.9 KiB
Plaintext
/obj/machinery/floorlayer
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name = "automatic floor layer"
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desc = "A large piece of machinery used that can place, dismantle, and collect floor tiles."
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icon = 'icons/obj/floor_layer.dmi'
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icon_state = "floor_layer"
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density = TRUE
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var/turf/old_turf
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var/on = FALSE
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var/obj/item/stack/tile/T
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var/list/mode = list("dismantle"=0,"laying"=0,"collect"=0)
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/obj/machinery/floorlayer/mechanics_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "Use a screwdriver to set which tile to lay, a wrench to configure the various modes, and a crowbar to take out tiles."
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. += "Clicking on it with an empty hand will turn it on and off."
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/obj/machinery/floorlayer/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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var/dismantle = mode["dismantle"]
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var/laying = mode["laying"]
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var/collect = mode["collect"]
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var/number = 0
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if (T)
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number = T.get_amount()
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. += "\The [src] has [number] tile\s, dismantle is [dismantle ? "on" : "off"], laying is [laying ? "on" : "off"], collect is [collect ? "on" : "off"]."
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/obj/machinery/floorlayer/Initialize()
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. = ..()
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T = new /obj/item/stack/tile/floor/full_stack(src)
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/obj/machinery/floorlayer/Move(new_turf,M_Dir)
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. = ..()
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if(on)
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if(mode["dismantle"])
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dismantle_floor(old_turf)
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if(mode["laying"])
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lay_floor(old_turf)
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if(mode["collect"])
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collect_tiles(old_turf)
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old_turf = new_turf
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/obj/machinery/floorlayer/attack_hand(mob/user)
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on = !on
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user.visible_message("<b>[user]</b> has [!on ? "de" : ""]activated \the [src].", SPAN_NOTICE("You [!on ? "de" : ""]activate \the [src]."))
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/obj/machinery/floorlayer/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.tool_behaviour == TOOL_WRENCH)
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var/m = tgui_input_list(user, "Choose work mode", "Mode", mode)
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mode[m] = !mode[m]
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var/O = mode[m]
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user.visible_message("<b>[user]</b> has set \the [src] [m] mode [!O ? "off" : "on"].", SPAN_NOTICE("You set \the [src] [m] mode [!O ? "off":"on"]."))
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return TRUE
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if(istype(attacking_item, /obj/item/stack/tile))
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to_chat(user, SPAN_NOTICE("You successfully load \the [attacking_item] into \the [src]."))
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user.drop_from_inventory(attacking_item, src)
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take_tile(attacking_item)
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return TRUE
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if(attacking_item.tool_behaviour == TOOL_CROWBAR)
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if(!length(contents))
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to_chat(user, SPAN_NOTICE("\The [src] is empty."))
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else
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var/obj/item/stack/tile/E = tgui_input_list(user, "Choose which set of tiles you want to remove.", "Tiles", contents)
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if(E)
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to_chat(user, SPAN_NOTICE("You remove \the [E] from \the [src]."))
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user.put_in_hands(E)
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T = null
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return TRUE
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if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
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T = tgui_input_list(user, "Choose which set of tiles you want \the [src] to lay.", "Tiles", contents)
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return TRUE
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/obj/machinery/floorlayer/proc/reset()
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on = FALSE
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/obj/machinery/floorlayer/proc/dismantle_floor(var/turf/new_turf)
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if(istype(new_turf, /turf/simulated/floor))
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var/turf/simulated/floor/T = new_turf
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if(!T.is_plating())
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if(!T.broken && !T.burnt)
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new T.flooring.build_type(T)
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T.make_plating()
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return T.is_plating()
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return FALSE
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/obj/machinery/floorlayer/proc/take_new_stack()
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for(var/obj/item/stack/tile/tile in contents)
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T = tile
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return TRUE
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return FALSE
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/obj/machinery/floorlayer/proc/sort_stacks()
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for(var/obj/item/stack/tile/tile1 in contents)
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if (tile1 && tile1.get_amount() > 0)
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if (!T || T.type == tile1.type)
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T = tile1
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if (tile1.get_amount() < tile1.max_amount)
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for(var/obj/item/stack/tile/tile2 in contents)
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if (tile2 != tile1 && tile2.type == tile1.type)
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tile2.transfer_to(tile1)
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/obj/machinery/floorlayer/proc/lay_floor(var/turf/w_turf)
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if(!T)
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if(!take_new_stack())
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return FALSE
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w_turf.attackby(T, src)
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return TRUE
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/obj/machinery/floorlayer/proc/take_tile(var/obj/item/stack/tile/tile)
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if(!T)
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T = tile
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tile.forceMove(src)
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sort_stacks()
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/obj/machinery/floorlayer/proc/collect_tiles(var/turf/w_turf)
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for(var/obj/item/stack/tile/tile in w_turf)
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take_tile(tile)
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