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https://github.com/Aurorastation/Aurora.3.git
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5277251959
For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
85 lines
2.4 KiB
Plaintext
85 lines
2.4 KiB
Plaintext
/obj/item/frame
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name = "frame"
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desc = "Used for building machines."
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icon = 'icons/obj/monitors.dmi'
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icon_state = ""
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obj_flags = OBJ_FLAG_CONDUCTABLE
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var/build_machine_type
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var/refund_amt = 2
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var/refund_type = /obj/item/stack/material/steel
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/obj/item/frame/assembly_hints()
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. = list()
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. += ..()
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. += "It could be installed by using it on an adjacent <b>wall</b>."
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/obj/item/frame/attackby(obj/item/attacking_item, mob/user)
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if (attacking_item.tool_behaviour == TOOL_WRENCH)
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new refund_type( get_turf(src.loc), refund_amt)
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qdel(src)
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return TRUE
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return ..()
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/obj/item/frame/proc/try_build(turf/on_wall, mob/user)
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if(!build_machine_type)
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return
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if (get_dist(on_wall,usr)>1)
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return
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var/ndir = get_dir(usr,on_wall)
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if (!(ndir in GLOB.cardinals))
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to_chat(user, SPAN_WARNING("You need to stand in front of the wall, directly, to build \the [src]!"))
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return
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var/turf/loc = get_turf(usr)
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var/area/A = loc.loc
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if (!istype(loc, /turf/simulated/floor))
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to_chat(usr, SPAN_WARNING("\The [src] cannot be placed on this spot."))
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return
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if (istype(A, /area/space) || istype(A, /area/mine))
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to_chat(usr, SPAN_WARNING("\The [src] cannot be placed in this area."))
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return
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if(gotwallitem(loc, ndir))
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to_chat(usr, SPAN_WARNING("There's already an item on this wall!"))
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return
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var/obj/machinery/M = new build_machine_type(loc, ndir, 1)
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M.fingerprints = src.fingerprints
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M.fingerprintshidden = src.fingerprintshidden
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M.fingerprintslast = src.fingerprintslast
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user.remove_from_mob(src) //Prevents gripper duplication
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qdel(src)
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/obj/item/frame/fire_alarm
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name = "fire alarm frame"
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desc = "Used for building fire alarms."
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icon_state = "firealarm"
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build_machine_type = /obj/machinery/firealarm
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/obj/item/frame/air_alarm
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name = "air alarm frame"
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desc = "Used for building air alarms."
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icon_state = "alarm_bitem"
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build_machine_type = /obj/machinery/alarm
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/obj/item/frame/light
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name = "light fixture frame"
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desc = "Used for building lights."
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icon = 'icons/obj/machinery/light.dmi'
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icon_state = "tube-construct-item"
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build_machine_type = /obj/machinery/light_construct
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/obj/item/frame/light/small
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name = "small light fixture frame"
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icon_state = "bulb-construct-item"
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refund_amt = 1
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build_machine_type = /obj/machinery/light_construct/small
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/obj/item/frame/light/spot
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name = "spotlight fixture frame"
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icon_state = "slight-construct-item"
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refund_amt = 3
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build_machine_type = /obj/machinery/light_construct/spot
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