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94d92803b4
Depends on #21458. Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original authors as: - https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the lighting controller (A-lexa) - https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the lighting (TiviPlus) - https://github.com/tgstation/tgstation/pull/54520 for the dir lighting component - https://github.com/tgstation/tgstation/pull/75018 for the out of bounds fix in lighting - https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the emissives (TiviPlus) The main driving reason behind this is that current lighting consumes way too much processing power, especially for things like odysseys/away sites where a billion light sources are processing/moving at once and the game slows down to a crawl. Hopefully this improves the situation by a good margin, but we will need some testmerging to confirm that. <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2" /> <img width="1349" height="1349" alt="image" src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677" /> - [x] Resolve todos - [x] Look into open space fuckery (border objects) --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
26 lines
807 B
Plaintext
26 lines
807 B
Plaintext
//------------------------------------------
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//Shockwaves
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//------------------------------------------
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/obj/effect/shockwave
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icon = 'icons/effects/light_overlays/shockwave.dmi'
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icon_state = "shockwave"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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plane = DISPLACEMENT_PLATE_RENDER_LAYER
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pixel_x = -496
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pixel_y = -496
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vis_flags = 0
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/obj/effect/shockwave/Initialize(mapload, radius, speed, easing_type = LINEAR_EASING, y_offset, x_offset)
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. = ..()
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if(!speed)
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speed = 1
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if(y_offset)
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pixel_y += y_offset
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if(x_offset)
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pixel_x += x_offset
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AddElement(/datum/element/temporary, 0.5 * radius * speed)
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transform = matrix().Scale(32 / 1024, 32 / 1024)
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animate(src, time = 0.5 * radius * speed, transform=matrix().Scale((32 / 1024) * radius * 1.5, (32 / 1024) * radius * 1.5), easing = easing_type)
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