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3f62424312
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
29 lines
796 B
Plaintext
29 lines
796 B
Plaintext
/obj/item/binoculars
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name = "binoculars"
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desc = "A pair of binoculars."
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icon = 'icons/obj/item/binoculars.dmi'
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icon_state = "binoculars"
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item_state = "binoculars"
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action_button_name = "Toggle Binoculars"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 11
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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var/tileoffset = 7
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var/viewsize = 7
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/obj/item/binoculars/attack_self(mob/user)
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if(do_after(user, 1.5 SECONDS))
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user.visible_message(SPAN_NOTICE("[user] looks into the binoculars."), SPAN_NOTICE("You look through the binoculars."))
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zoom(user, tileoffset, viewsize, show_zoom_message = FALSE)
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/obj/item/binoculars/high_power
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name = "high power binoculars"
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desc = "A pair of high power binoculars."
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icon_state = "binoculars_high"
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tileoffset = 8
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