Files
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

163 lines
4.3 KiB
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/obj/item/chameleon
name = "chameleon projector"
desc = "A strange device."
icon = 'icons/obj/item/chameleon.dmi'
icon_state = "shield0"
item_state = "electronic"
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
origin_tech = list(TECH_ILLEGAL = 4, TECH_MAGNET = 4)
var/can_use = TRUE
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_item = /obj/item/trash/cigbutt
var/saved_icon = 'icons/obj/smokables.dmi'
var/saved_icon_state = "cigbutt"
var/saved_overlays
/obj/item/chameleon/antagonist_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This device can let you disguise as common objects."
. += "Left-click on an object with this in your active hand to scan it."
. += "Left-click it in-hand to toggle the effect."
/obj/item/chameleon/dropped()
disrupt()
..()
/obj/item/chameleon/equipped()
disrupt()
..()
/obj/item/chameleon/attack_self()
toggle()
/obj/item/chameleon/afterattack(atom/target, mob/user , proximity)
if(!proximity)
return
if(!active_dummy)
if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear))
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
to_chat(user, SPAN_NOTICE("Scanned [target]."))
saved_item = target.type
saved_icon = target.icon
saved_icon_state = target.icon_state
saved_overlays = target.overlays
/obj/item/chameleon/proc/toggle()
if(!can_use || !saved_item)
return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
to_chat(usr, SPAN_NOTICE("You deactivate \the [src]."))
var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
QDEL_IN(T, 8)
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O)
return
var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(usr.loc)
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src)
qdel(O)
to_chat(usr, SPAN_NOTICE("You activate \the [src]."))
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
QDEL_IN(T, 8)
/obj/item/chameleon/proc/disrupt(var/delete_dummy = 1)
if(active_dummy)
spark(src, 5)
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = 0
spawn(50) can_use = 1
/obj/item/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.forceMove(active_dummy.loc)
if(ismob(A))
var/mob/M = A
M.reset_view(null)
/obj/effect/dummy/chameleon
name = ""
desc = ""
density = FALSE
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_ICON
var/can_move = TRUE
var/obj/item/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/chameleon/C)
name = O.name
desc = O.desc
icon = new_icon
icon_state = new_iconstate
overlays = new_overlays
set_dir(O.dir)
M.forceMove(src)
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
for(var/mob/M in src)
to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/attack_hand()
for(var/mob/M in src)
to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/ex_act(var/severity = 2.0)
for(var/mob/M in src)
to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
. = ..()
if(. != BULLET_ACT_HIT)
return .
for(var/mob/M in src)
to_chat(M, SPAN_WARNING("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/living/user, direction)
. = ..()
if(istype(loc, /turf/space))
return //No magical space movement!
if(can_move)
can_move = 0
switch(user.bodytemperature)
if(300 to INFINITY)
spawn(10) can_move = 1
if(295 to 300)
spawn(13) can_move = 1
if(280 to 295)
spawn(16) can_move = 1
if(260 to 280)
spawn(20) can_move = 1
else
spawn(25) can_move = 1
step(src, direction)
return
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
return ..()