mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-21 12:56:10 +01:00
3f62424312
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
370 lines
13 KiB
Plaintext
370 lines
13 KiB
Plaintext
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#define AIRLOCK_REGION_PAINT "Paint"
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#define AIRLOCK_REGION_STRIPE "Stripe"
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#define AIRLOCK_REGION_WINDOW "Window"
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/obj/item/paint_sprayer
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name = "paint gun"
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desc = "A Hephaestus-made paint gun that uses microbes to replenish its paint storage. Very high-tech and fancy too!"
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icon = 'icons/obj/item/paint_sprayer.dmi'
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icon_state = "paint_sprayer"
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item_state = "mister"
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var/decal = "remove all decals"
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var/paint_dir = "precise"
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var/paint_colour = COLOR_WHITE
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var/list/decals = list(
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// quarter
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"quarter-turf" = list("path" = /obj/effect/floor_decal/corner, "precise" = 1, "coloured" = 1),
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"wide quarter-turf" = list("path" = /obj/effect/floor_decal/corner_wide, "precise" = 1, "coloured" = 1),
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"full quarter-turf" = list("path" = /obj/effect/floor_decal/corner_full, "precise" = 1, "coloured" = 1),
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// hazard
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"hazard stripes" = list("path" = /obj/effect/floor_decal/industrial/warning),
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"corner, hazard" = list("path" = /obj/effect/floor_decal/industrial/warning/corner),
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// hatch
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"hatched marking" = list("path" = /obj/effect/floor_decal/industrial/hatch, "coloured" = 1),
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"hatched marking small" = list("path" = /obj/effect/floor_decal/industrial/hatch_small, "coloured" = 1),
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"hatched marking tiny" = list("path" = /obj/effect/floor_decal/industrial/hatch_tiny, "coloured" = 1),
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// outline
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"dotted outline" = list("path" = /obj/effect/floor_decal/industrial/outline, "coloured" = 1),
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"arrow" = list("path" = /obj/effect/floor_decal/industrial/arrow, "precise" = 1, "coloured" = 1),
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"loading sign" = list("path" = /obj/effect/floor_decal/industrial/loading),
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// signs
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"1" = list("path" = /obj/effect/floor_decal/sign),
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"2" = list("path" = /obj/effect/floor_decal/sign/two),
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"A" = list("path" = /obj/effect/floor_decal/sign/a),
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"B" = list("path" = /obj/effect/floor_decal/sign/b),
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"C" = list("path" = /obj/effect/floor_decal/sign/c),
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"D" = list("path" = /obj/effect/floor_decal/sign/d),
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"Ex" = list("path" = /obj/effect/floor_decal/sign/ex),
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"M" = list("path" = /obj/effect/floor_decal/sign/m),
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"CMO" = list("path" = /obj/effect/floor_decal/sign/cmo),
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"V" = list("path" = /obj/effect/floor_decal/sign/v),
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"Psy" = list("path" = /obj/effect/floor_decal/sign/p),
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// remove all
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"remove all decals" = list("path" = /obj/effect/floor_decal/reset)
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)
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var/list/paint_dirs = list(
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"north" = NORTH,
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"northwest" = NORTHWEST,
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"west" = WEST,
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"southwest" = SOUTHWEST,
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"south" = SOUTH,
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"southeast" = SOUTHEAST,
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"east" = EAST,
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"northeast" = NORTHEAST,
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"precise" = 0
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)
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var/list/preset_colors = list(
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"beasty brown" = COLOR_BEASTY_BROWN,
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"blue" = COLOR_BLUE_GRAY,
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"civvie green" = COLOR_CIVIE_GREEN,
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"command blue" = COLOR_COMMAND_BLUE,
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"cyan" = COLOR_CYAN,
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"green" = COLOR_GREEN,
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"bottle green" = COLOR_PALE_BTL_GREEN,
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"dark red" = COLOR_DARK_RED,
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"orange" = COLOR_ORANGE,
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"pale orange" = COLOR_PALE_ORANGE,
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"red" = COLOR_RED,
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"sky blue" = COLOR_DEEP_SKY_BLUE,
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"titanium" = COLOR_TITANIUM,
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"aluminium"= COLOR_ALUMINIUM,
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"violet" = COLOR_VIOLET,
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"white" = COLOR_WHITE,
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"yellow" = COLOR_AMBER,
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"hull blue" = COLOR_HULL,
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"bulkhead black" = COLOR_WALL_GUNMETAL
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)
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/obj/item/paint_sprayer/mechanics_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "CTRL-click a turf with the paint sprayer to copy the color(s) used on it."
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. += "SHIFT-click a turf with the paint sprayer to clear all decals from it."
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/obj/item/paint_sprayer/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "It is configured to produce the '[SPAN_NOTICE(decal)]' decal with a direction of '[SPAN_NOTICE(paint_dir)]' using [SPAN_NOTICE(paint_colour)] paint."
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/obj/item/paint_sprayer/update_icon()
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ClearOverlays()
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AddOverlays(overlay_image(icon, "paint_sprayer_color", paint_colour))
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/obj/item/paint_sprayer/afterattack(var/atom/A, var/mob/user, proximity, params)
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if(!proximity)
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return
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var/mob/living/heavy_vehicle/ES = A
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if(istype(ES))
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to_chat(user, SPAN_WARNING("You can't paint an active exosuit. Dismantle it first."))
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return
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var/obj/structure/heavy_vehicle_frame/EF = A
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if(istype(EF))
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playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
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EF.set_colour(paint_colour)
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return
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var/obj/item/mech_component/MC = A
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if(istype(MC))
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playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
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MC.set_colour(paint_colour)
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return
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var/obj/structure/bed/B = A
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if(istype(B))
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playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
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B.set_colour(paint_colour)
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B.update_icon()
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return
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else if (istype(A, /obj/machinery/door/airlock))
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return paint_airlock(A, user)
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else if (istype(A, /turf/simulated/floor))
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return paint_floor(A, user, params)
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/obj/item/paint_sprayer/proc/paint_floor(turf/simulated/floor/F, mob/user, params)
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if(!F.flooring.can_paint)
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to_chat(user, SPAN_WARNING("\The [src] cannot paint this type of flooring."))
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return
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if(!F.flooring || F.broken || F.burnt)
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to_chat(user, SPAN_WARNING("\The [src] cannot paint damaged or missing tiles."))
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return
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var/list/decal_data = decals[decal]
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var/config_error
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if(!islist(decal_data))
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config_error = 1
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var/painting_decal
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if(!config_error)
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painting_decal = decal_data["path"]
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if(!ispath(painting_decal))
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config_error = 1
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if(config_error)
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to_chat(user, SPAN_WARNING("\The [src] flashes an error light. You might need to reconfigure it."))
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return
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if(F.decals && F.decals.len > 5 && painting_decal != /obj/effect/floor_decal/reset)
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to_chat(user, SPAN_WARNING("\The [F] has been painted too much; you need to clear it off."))
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return
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var/painting_dir = 0
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if(paint_dir == "precise")
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if(!decal_data["precise"])
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painting_dir = user.dir
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else
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var/list/mouse_control = mouse_safe_xy(params)
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var/mouse_x = mouse_control["icon-x"]
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var/mouse_y = mouse_control["icon-y"]
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if(isnum(mouse_x) && isnum(mouse_y))
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if(mouse_x <= 16)
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if(mouse_y <= 16)
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painting_dir = WEST
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else
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painting_dir = NORTH
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else
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if(mouse_y <= 16)
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painting_dir = SOUTH
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else
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painting_dir = EAST
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else
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painting_dir = user.dir
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else if(paint_dirs[paint_dir])
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painting_dir = paint_dirs[paint_dir]
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var/painting_colour
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if(decal_data["coloured"] && paint_colour)
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painting_colour = paint_colour
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playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
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new painting_decal(F, painting_dir, painting_colour)
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/obj/item/paint_sprayer/attack_self(var/mob/user)
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var/choice = tgui_alert(user, "Do you wish to change the decal type, paint direction, or paint colour?", "Paint Sprayer", list("Decal","Direction", "Colour"))
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if(choice == "Decal")
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choose_decal()
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else if(choice == "Direction")
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choose_direction()
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else if(choice == "Colour")
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choose_colour()
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/obj/item/paint_sprayer/proc/change_colour(new_colour, mob/user)
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if (new_colour)
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paint_colour = new_colour
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if (user)
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add_fingerprint(user)
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to_chat(user, SPAN_NOTICE("You set \the [src] to paint with <span style='color:[paint_colour]'>a new color</span>."))
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update_icon()
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playsound(src, 'sound/weapons/blade_open.ogg', 30, 1)
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return TRUE
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return FALSE
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/turf/simulated/floor/Click(location, control, params)
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if(ishuman(usr) || isrobot(usr))
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var/mob/living/L = usr
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var/list/modifiers = params2list(params)
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var/obj/item/paint_sprayer/paint_sprayer = L.get_active_hand()
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if(istype(paint_sprayer))
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if(!istype(L.buckled_to))
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L.face_atom(src)
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if(modifiers["ctrl"] && paint_sprayer.pick_color(src, L))
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return
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if(modifiers["shift"] && paint_sprayer.remove_paint(src, L))
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return
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. = ..()
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/obj/item/paint_sprayer/proc/pick_color(atom/A, mob/user)
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if (!user.Adjacent(A) || user.incapacitated())
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return FALSE
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var/new_color
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if (istype(A, /turf/simulated/floor))
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new_color = pick_color_from_floor(A, user)
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else if (istype(A, /obj/machinery/door/airlock))
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new_color = pick_color_from_airlock(A, user)
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if (!change_colour(new_color, user))
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to_chat(user, SPAN_WARNING("\The [A] does not have a colour that you could pick from."))
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return TRUE // There was an attempt to pick a color.
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/obj/item/paint_sprayer/proc/pick_color_from_floor(turf/simulated/floor/F, mob/user)
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if (!F.decals || !F.decals.len)
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return FALSE
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var/list/available_colors = list()
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for (var/img in F.decals)
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/// This snowflake code is necessary because for some reason images added to the decals list at roundstart become appearances.
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var/image/I = image(img)
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available_colors |= isnull(I.color) ? COLOR_WHITE : I.color
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var/picked_color = available_colors[1]
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if (available_colors.len > 1)
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picked_color = tgui_input_list(user, "Which color do you wish to pick from?", "Paint Sprayer", available_colors)
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if (user.incapacitated() || !user.Adjacent(F))
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return FALSE
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return picked_color
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/obj/item/paint_sprayer/proc/pick_color_from_airlock(obj/machinery/door/airlock/D, mob/user)
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if (!D.paintable)
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return FALSE
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switch (select_airlock_region(D, user, "Where do you wish to pick the color from?"))
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if (AIRLOCK_REGION_PAINT)
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return D.door_color
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if (AIRLOCK_REGION_STRIPE)
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return D.stripe_color
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if (AIRLOCK_REGION_WINDOW)
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return D.window_color
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else
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return FALSE
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/obj/item/paint_sprayer/proc/paint_airlock(obj/machinery/door/airlock/D, mob/user)
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if (!D.paintable)
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to_chat(user, SPAN_WARNING("You can't paint this airlock type."))
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return FALSE
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switch (select_airlock_region(D, user, "What do you wish to paint?"))
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if (AIRLOCK_REGION_PAINT)
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D.paint_airlock(paint_colour)
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if (AIRLOCK_REGION_STRIPE)
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D.stripe_airlock(paint_colour)
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if (AIRLOCK_REGION_WINDOW)
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D.paint_window(paint_colour)
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else
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return FALSE
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return TRUE
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/obj/item/paint_sprayer/proc/select_airlock_region(obj/machinery/door/airlock/D, mob/user, input_text)
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var/choice
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var/list/choices = list()
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if (D.paintable & AIRLOCK_PAINTABLE_MAIN)
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choices |= AIRLOCK_REGION_PAINT
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if (D.paintable & AIRLOCK_PAINTABLE_STRIPE)
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choices |= AIRLOCK_REGION_STRIPE
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if (D.paintable & AIRLOCK_PAINTABLE_WINDOW)
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choices |= AIRLOCK_REGION_WINDOW
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choice = tgui_input_list(user, input_text, "Paint Sprayer", sortList(choices))
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if (!user.use_check_and_message() || !D || !user.Adjacent(D))
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return FALSE
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return choice
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/obj/item/paint_sprayer/proc/remove_paint(atom/A, mob/user)
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if(!user.Adjacent(A) || user.incapacitated())
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return FALSE
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if (istype(A, /turf/simulated/floor))
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var/turf/simulated/floor/F = A
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if (F.decals && F.decals.len > 0)
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F.decals.len--
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F.update_icon()
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. = TRUE
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else if (istype(A, /obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/D = A
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if (D.paintable)
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D.paint_airlock(null)
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D.stripe_airlock(null)
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D.paint_window(null)
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. = TRUE
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if (.)
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add_fingerprint(user)
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playsound(get_turf(src), 'sound/effects/spray3.ogg', 30, 1, -6)
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return .
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/obj/item/paint_sprayer/verb/choose_colour()
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set name = "Choose Colour"
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set desc = "Choose a paintgun colour."
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set category = "Object.Held"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_colour = input(usr, "Choose a colour.", "Paint Sprayer", paint_colour) as color|null
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change_colour(new_colour, usr)
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/obj/item/paint_sprayer/verb/choose_preset_colour()
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set name = "Choose Preset Colour"
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set desc = "Choose a paintgun colour."
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set category = "Object.Held"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_colour = input(usr, "Choose a colour.", "paintgun", paint_colour) as null|anything in preset_colors
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if(new_colour && new_colour != paint_colour)
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paint_colour = preset_colors[new_colour]
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update_icon()
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to_chat(usr, SPAN_NOTICE("You set \the [src] to paint with <font color='[paint_colour]'>a new colour</font>."))
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/obj/item/paint_sprayer/verb/choose_decal()
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set name = "Choose Decal"
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set desc = "Choose a paintgun decal."
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set category = "Object.Held"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_decal = tgui_input_list(usr, "Select a decal.", "Paint Sprayer", decals)
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if(new_decal && !isnull(decals[new_decal]))
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decal = new_decal
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to_chat(usr, SPAN_NOTICE("You set \the [src] decal to '[decal]'."))
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/obj/item/paint_sprayer/verb/choose_direction()
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set name = "Choose Direction"
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set desc = "Choose a paintgun direction."
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set category = "Object.Held"
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set src in usr
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if(usr.incapacitated())
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return
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var/new_dir = tgui_input_list(usr, "Select a direction.", "Paint Sprayer", paint_dirs)
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if(new_dir && !isnull(paint_dirs[new_dir]))
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paint_dir = new_dir
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to_chat(usr, SPAN_NOTICE("You set \the [src] direction to '[paint_dir]'."))
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#undef AIRLOCK_REGION_PAINT
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#undef AIRLOCK_REGION_STRIPE
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