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Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00

81 lines
2.3 KiB
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/obj/item/flame/candle
name = "red candle"
desc = "A small pillar candle. Its specially-formulated fuel-oxidizer wax mixture allows continued combustion in airless environments."
icon = 'icons/obj/storage/fancy/candle.dmi'
icon_state = "candle1"
item_state = "candle1"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
w_class = WEIGHT_CLASS_TINY
light_color = "#E09D37"
light_range = 2
light_power = CANDLE_LUM
var/wax = 3200
var/start_lit = FALSE
/obj/item/flame/candle/Initialize()
. = ..()
wax = rand(2800, 3400)
if(start_lit)
light()
/obj/item/flame/candle/update_icon()
var/i
if(wax > 2000)
i = 1
else if(wax > 1200)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
/obj/item/flame/candle/attackby(obj/item/attacking_item, mob/user)
..()
if(attacking_item.tool_behaviour == TOOL_WELDER)
var/obj/item/weldingtool/WT = attacking_item
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light()
to_chat(user, SPAN_NOTICE("\The [user] casually lights \the [name] with [attacking_item]."))
else if(attacking_item.isFlameSource())
light()
to_chat(user, SPAN_NOTICE("\The [user] lights \the [name]."))
else if(istype(attacking_item, /obj/item/flame/candle))
var/obj/item/flame/candle/C = attacking_item
if(C.lit)
light()
to_chat(user, SPAN_NOTICE("\The [user] lights \the [name]."))
/obj/item/flame/candle/proc/light()
if(!src.lit)
src.lit = 1
playsound(src.loc, 'sound/items/cigs_lighters/cig_light.ogg', 50, 1)
set_light_on(TRUE)
update_icon()
START_PROCESSING(SSprocessing, src)
/obj/item/flame/candle/process(mob/user)
if(!lit)
return
update_icon()
wax--
if(!wax)
new /obj/item/trash/candle(src.loc)
if(istype(src.loc, /mob))
src.dropped(user)
to_chat(user, SPAN_NOTICE("The candle burns out."))
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSprocessing, src)
qdel(src)
update_icon()
if(istype(loc, /turf)) //start a fire if possible
var/turf/T = loc
T.hotspot_expose(700, 5)
/obj/item/flame/candle/attack_self(mob/user as mob)
if(lit)
lit = 0
to_chat(user, SPAN_NOTICE("You snuff out the flame."))
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
update_icon()
set_light_on(FALSE)