Files
Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

805 lines
25 KiB
Plaintext

/* Cards
* Contains:
* * DATA CARD
* * ID CARD
* * FINGERPRINT CARD HOLDER
* * FINGERPRINT CARD
*/
/*
* DATA CARDS - Used for the teleporter
*/
/obj/item/card
name = "card"
desc = "Does card things."
icon = 'icons/obj/card.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_card.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_card.dmi',
)
w_class = WEIGHT_CLASS_TINY
var/associated_account_number = 0
var/list/files = list( )
/// Spam limiter.
var/last_flash = 0
var/vertical_card = FALSE
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
/obj/item/card/Initialize()
. = ..()
update_icon()
/obj/item/card/pickup(mob/user)
..()
update_icon()
/obj/item/card/dropped(mob/user)
..()
update_icon()
/obj/item/card/attack_hand()
..()
update_icon()
/obj/item/card/update_icon()
if(!vertical_card)
var/matrix/tf = matrix()
var/obj/item/storage/S = loc
if(istype(S, /obj/item/storage) && !S.storage_slots)
tf.Turn(-90) //Vertical for storing compactly
tf.Translate(-1, 0) //Could do this with pixel_x but let's just update the appearance once.
transform = tf
/obj/item/card/data
name = "data disk"
desc = "A disk of data."
icon_state = "data"
var/function = "storage"
var/data = "null"
var/special = null
item_state = "card-id"
overlay_state = "data"
/obj/item/card/data/verb/label(t as text)
set name = "Label Disk"
set category = "Object"
set src in usr
if (t)
src.name = "data disk- '[t]'"
else
src.name = "data disk"
src.add_fingerprint(usr)
return
/*
* ID CARDS
*/
/obj/item/card/emag
desc = "It's a card with a magnetic strip attached to some circuitry."
name = "cryptographic sequencer"
icon_state = "emag"
item_state = "card-id"
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
var/uses = 10
/obj/item/card/emag/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += SPAN_NOTICE("\The [src] has [uses] use\s left.")
/obj/item/card/emag_broken
desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
name = "broken cryptographic sequencer"
icon_state = "emag_broken"
item_state = "card-id"
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
/obj/item/card/emag/resolve_attackby(atom/A, mob/user, var/click_parameters)
var/used_uses = A.emag_act(uses, user, src)
if(used_uses == NO_EMAG_ACT)
return ..(A, user, click_parameters)
uses -= used_uses
A.add_fingerprint(user)
if(used_uses)
log_and_message_admins("emagged \an [A].")
if(uses<1)
user.visible_message(SPAN_WARNING("\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent."))
var/obj/item/card/emag_broken/junk = new(user.loc)
junk.add_fingerprint(user)
user.drop_from_inventory(src,get_turf(junk))
qdel(src)
return 1
#define ID_CARD_UNSET "\[UNSET\]"
/obj/item/card/id
name = "identification card"
desc = "A card used to identify people and determine access."
icon_state = "id"
item_state = "card-id"
overlay_state = "id"
var/list/access = list()
/// The name registered_name on the card.
var/registered_name = ID_CARD_UNSET
var/datum/weakref/mob_id
slot_flags = SLOT_ID
var/age = ID_CARD_UNSET
var/blood_type = ID_CARD_UNSET
var/dna_hash = ID_CARD_UNSET
var/fingerprint_hash = ID_CARD_UNSET
var/citizenship = ID_CARD_UNSET
var/sex = ID_CARD_UNSET
var/icon/front
var/icon/side
/// Miners gotta eat.
var/mining_points
/// Only used by Agent ID cards.
var/can_copy_access = FALSE
var/access_copy_msg
var/flipped = 0
var/wear_over_suit = 0
/**
* Alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
* Can be alt title or the actual job.
*/
var/assignment = null
/// Actual job.
var/rank = null
var/employer_faction = null
var/datum/ntnet_user/chat_user
/// This contains IFF the associated faction's IFF data, as they appear to have once (?) pertained to projectile code (search 'var/iff_capable'). As of 2025/11, this code is not implemented.
var/iff_faction = IFF_DEFAULT
/obj/item/card/id/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
if(dna_hash == ID_CARD_UNSET && is_adjacent)
. += "Use this card on yourself to imprint your own biometric data on the card (you will receive a confirmation prompt)."
. += "To imprint another person's biometric data, use the card on them while targeting the left or right hand."
. += "The target person must remain still and on the Help intent to successfully take their prints."
/obj/item/card/id/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(dna_hash == ID_CARD_UNSET && is_adjacent)
. += "This card has no registered biometric data, and must be used on a person to imprint that data."
/obj/item/card/id/antagonist_hints(mob/user, distance, is_adjacent)
. += ..()
if(can_copy_access)
. += "This card can copy access rights; use it on another ID card to steal the the access rights of that card."
. += "All copied access rights are additive; you can never lose existing access rights by copying another card."
/obj/item/card/id/Destroy()
QDEL_NULL(chat_user)
mob_id = null
. = ..()
GC_TEMPORARY_HARDDEL
/obj/item/card/id/examine(mob/user, distance, is_adjacent, infix, suffix, show_extended)
. = ..()
if (distance <= 1)
show(user)
/obj/item/card/id/on_slotmove(var/mob/living/user, slot)
. = ..(user, slot)
// Update ID HUD if an ID is ever moved
BITSET(user.hud_updateflag, ID_HUD)
/obj/item/card/id/proc/prevent_tracking()
return 0
/obj/item/card/id/proc/show(mob/user)
if(front && side)
send_rsc(user, front, "front.png")
send_rsc(user, side, "side.png")
var/datum/browser/popup = new(user, "idcard", name, 650, 260)
popup.set_content(dat())
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/item/card/id/proc/update_name()
name = "workplace ID card - [src.registered_name], [src.assignment]"
if(istype(chat_user))
chat_user.username = chat_user.generateUsernameIdCard(src)
/obj/item/card/id/proc/set_id_photo(var/mob/M)
front = getFlatIcon(M, SOUTH, no_anim = TRUE)
front.Scale(128, 128)
side = getFlatIcon(M, WEST, no_anim = TRUE)
side.Scale(128, 128)
/mob/proc/set_id_info(var/obj/item/card/id/id_card)
SHOULD_NOT_SLEEP(TRUE)
id_card.age = 0
id_card.registered_name = real_name
id_card.sex = capitalize(gender)
id_card.set_id_photo(src)
if(dna)
id_card.blood_type = dna.b_type
id_card.dna_hash = dna.unique_enzymes
id_card.fingerprint_hash = md5(dna.uni_identity)
id_card.update_name()
/mob/living/carbon/human/set_id_info(var/obj/item/card/id/id_card)
..()
id_card.age = age
id_card.citizenship = SSrecords.get_citizenship_record_name(citizenship)
id_card.mob_id = WEAKREF(src)
id_card.employer_faction = employer_faction
/obj/item/card/id/proc/dat()
var/dat = ("<table><tr><td>")
dat += "Name: [registered_name]<br>"
dat += "Age: [age]<br>\n"
dat += "Sex: [sex]<br>\n"
dat += "Citizenship: [citizenship]<br>\n"
dat += "Assignment and Employer: [assignment]<br>\n"
dat += "Blood Type: [blood_type]<br>\n"
dat += "Fingerprint Hash: [fingerprint_hash]<br>\n"
dat += "DNA Hash: [dna_hash]\n"
if(mining_points)
dat += "<br>Ore Redemption Points: [mining_points]\n"
if(front && side)
dat +="<td align = center valign = top>Front and Side Photograph<br><img src=front.png height=128 width=128 border=4><img src=side.png height=128 width=128 border=4></td>"
dat += "</tr></table>"
return dat
/obj/item/card/id/attack_self(mob/user as mob)
if(dna_hash == ID_CARD_UNSET && ishuman(user))
var/response = alert(user, "This ID card has not been imprinted with biometric data. Would you like to imprint yours now?", "Biometric Imprinting", "Yes", "No")
if (response == "Yes")
var/mob/living/carbon/human/H = user
if(H.gloves)
to_chat(user, SPAN_WARNING("You cannot imprint [src] while wearing \the [H.gloves]."))
return
else
mob_id = WEAKREF(H)
blood_type = H.dna.b_type
dna_hash = H.dna.unique_enzymes
fingerprint_hash = md5(H.dna.uni_identity)
citizenship = H.citizenship
age = H.age
to_chat(user, SPAN_NOTICE("Biometric imprinting successful!"))
return
if(last_flash <= world.time - 20)
last_flash = world.time
id_flash(user)
src.add_fingerprint(user)
return
/obj/item/card/id/proc/id_flash(var/mob/user, var/add_text = "", var/blind_add_text = "")
/// Or some other distance - could be defined as a var on the ID.
var/list/id_viewers = viewers(3, user)
var/message = "<b>[user]</b> flashes [user.get_pronoun("his")] [icon2html(src, id_viewers)] [src.name]."
var/blind_message = "You flash your [icon2html(src, id_viewers)] [src.name]."
if(add_text != "")
message += " [add_text]"
if(blind_add_text != "")
blind_message += " [blind_add_text]"
user.visible_message(message, blind_message)
/obj/item/card/id/attack(mob/living/target_mob, mob/living/user, target_zone)
if(user.zone_sel.selecting == BP_R_HAND || user.zone_sel.selecting == BP_L_HAND)
if(!ishuman(target_mob))
return ..()
var/mob/living/carbon/human/target_human = target_mob
if(dna_hash == ID_CARD_UNSET && ishuman(user))
var/response = alert(user, "This ID card has not been imprinted with biometric data. Would you like to imprint [target_human]'s now?", "Biometric Imprinting", "Yes", "No")
if (response == "Yes")
if(!user.Adjacent(target_human) || user.restrained() || user.lying || user.stat)
to_chat(user, SPAN_WARNING("You must remain adjacent to [target_human] to scan their biometric data."))
return FALSE
if(target_human.gloves)
to_chat(user, SPAN_WARNING("\The [target_human] is wearing gloves."))
return FALSE
user.visible_message("[user] tries to take \the [target_human]'s prints to scan their biometric data to the card.")
if(user != target_human && do_after(user, 5 SECOND) && !target_human.lying)
if(target_human.a_intent != "help" || target_human.restrained())
user.visible_message(SPAN_DANGER("\The [user] tries to take prints from \the [target_human], but they move away."))
return FALSE
var/has_hand
var/obj/item/organ/external/target_human_hand = target_human.organs_by_name[BP_R_HAND]
if(istype(target_human_hand) && !target_human_hand.is_stump())
has_hand = TRUE
else
target_human_hand = target_human.organs_by_name[BP_L_HAND]
if(istype(target_human_hand) && !target_human_hand.is_stump())
has_hand = TRUE
if(!has_hand)
to_chat(user, SPAN_WARNING("They don't have any hands."))
return TRUE
user.visible_message("[user] imprints [src] with \the [target_human]'s biometrics.")
mob_id = WEAKREF(target_human)
blood_type = target_human.dna.b_type
dna_hash = target_human.dna.unique_enzymes
fingerprint_hash = md5(target_human.dna.uni_identity)
citizenship = target_human.citizenship
age = target_human.age
src.add_fingerprint(target_human)
to_chat(user, SPAN_NOTICE("Biometric Imprinting Successful!"))
return TRUE
return ..()
/obj/item/card/id/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/card/id))
var/obj/item/card/id/ID = attacking_item
if(ID.can_copy_access)
ID.access |= src.access
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(player_is_antag(user.mind) || isgolem(user))
to_chat(user, SPAN_NOTICE(ID.access_copy_msg))
return
. = ..()
/obj/item/card/id/GetAccess()
return access
/obj/item/card/id/GetID()
return src
/obj/item/card/id/proc/mob_icon_update()
if(ismob(src.loc))
var/mob/M = src.loc
M.update_inv_wear_id()
/obj/item/card/id/verb/flip_side()
set name = "Flip ID Card"
set category = "Object.Equipped"
set src in usr
if(use_check_and_message(usr, use_flags = USE_DISALLOW_SILICONS))
return
src.flipped = !src.flipped
if(src.flipped)
src.overlay_state = "[overlay_state]_flip"
else
src.overlay_state = initial(overlay_state)
to_chat(usr, "You change \the [src] to be on your [src.flipped ? "left" : "right"] side.")
mob_icon_update()
/obj/item/card/id/verb/toggle_icon_layer()
set name = "Switch ID Layer"
set category = "Object.Equipped"
set src in usr
if(use_check_and_message(usr, use_flags = USE_DISALLOW_SILICONS))
return
if(wear_over_suit == -1)
to_chat(usr, SPAN_NOTICE("\The [src] cannot be worn above your suit!"))
return
wear_over_suit = !wear_over_suit
mob_icon_update()
/obj/item/card/id/proc/InitializeChatUser()
if(!istype(chat_user))
chat_user = new()
chat_user.username = chat_user.generateUsernameIdCard(src)
/obj/item/card/id/silver
icon_state = "silver"
item_state = "silver_id"
overlay_state = "silver"
/obj/item/card/id/white
icon_state = "white"
item_state = "white_id"
overlay_state = "white"
/obj/item/card/id/navy
desc = "A navy card which shows honour and dedication."
icon_state = "navy"
item_state = "navy_id"
overlay_state = "navy"
/obj/item/card/id/gold
desc = "A golden card which shows power and might."
icon_state = "gold"
item_state = "gold_id"
overlay_state = "gold"
/obj/item/card/id/syndicate/command
name = "illicit identification card"
desc = "An identification card."
icon_state = "dark"
registered_name = "Syndicate"
assignment = "Syndicate Overlord"
access = list(ACCESS_SYNDICATE, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/syndicate/ert
name = "illicit commando identification card"
assignment = "Commando"
icon_state = "centcom"
/obj/item/card/id/syndicate/ert/Initialize()
. = ..()
access = get_all_accesses()
/obj/item/card/id/syndicate/raider
name = "passport"
assignment = "Visitor"
/obj/item/card/id/syndicate/raider/update_name()
name = "[registered_name]'s Passport"
/obj/item/card/id/highlander
name = "highlander identification card"
assignment = "Highlander"
icon_state = "centcom"
/obj/item/card/id/highlander/New()
access = get_all_station_access() | get_all_centcom_access()
..()
// SCC ID cards
/obj/item/card/id/scc
desc = "A high-tech holocard displaying the credentials of a SCC employee."
icon_state = "bridge_card"
vertical_card = TRUE
/obj/item/card/id/scc/bridge
desc = "A high-tech holocard displaying the lowly credentials of a SCC bridge crewman."
icon_state = "bridge_card"
/obj/item/card/id/scc/silver
desc = "A high-tech holocard displaying the credentials of a SCC command member."
icon_state = "command_card"
/obj/item/card/id/scc/gold
desc = "A high-tech holocard displaying the intimidating credentials of a SCC employee."
icon_state = "captain_card"
/obj/item/card/id/scc/gold/captain
desc = "A high-tech holocard displaying the commanding credentials of a SCC captain."
icon_state = "captain_card"
/obj/item/card/id/captains_spare
name = "captain's spare identification card"
desc = "A captain's spare identification card."
icon_state = "captain_card"
registered_name = "Captain"
assignment = "Captain"
/obj/item/card/id/captains_spare/New()
access = get_all_station_access()
..()
/obj/item/card/id/merchant
name = "merchant identification card"
desc = "An identification card issued to SCC-sanctioned merchants, indicating their right to sell and buy goods."
icon_state = "centcom"
overlay_state = "centcom"
access = list(ACCESS_MERCHANT)
vertical_card = TRUE
/obj/item/card/id/synthetic
name = "\improper SCC equipment identification card"
desc = "Access module for SCC equipment."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Equipment"
/obj/item/card/id/synthetic/New()
access = get_all_station_access() + ACCESS_EQUIPMENT
..()
/obj/item/card/id/synthetic/cyborg
name = "\improper SCC equipment identification card"
desc = "Access module for SCC equipment."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Equipment"
/obj/item/card/id/synthetic/cyborg/New()
..()
access = list(ACCESS_EQUIPMENT, ACCESS_AI_UPLOAD, ACCESS_EXTERNAL_AIRLOCKS) // barebones cyborg access. Job special added in different place
/obj/item/card/id/minedrone
name = "mine drone identification card"
desc = "Access module for mine drones."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Minedrone"
/obj/item/card/id/minedrone/New()
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_EXTERNAL_AIRLOCKS)
..()
/obj/item/card/id/centcom
name = "\improper CentCom identification card"
desc = "A high-tech holocard displaying the commanding credentials of a Central Command official."
icon_state = "centcom"
overlay_state = "centcom"
registered_name = "Central Command"
assignment = "General"
vertical_card = TRUE
/obj/item/card/id/centcom/New()
access = get_all_centcom_access()
..()
/obj/item/card/id/ccia
name = "\improper CentCom. Internal Affairs identification card"
desc = "A high-tech holocard displaying the blood-chilling credentials of an Internal Affairs agent."
icon_state = "ccia"
overlay_state = "ccia"
drop_sound = SFX_DROP
pickup_sound = SFX_PICKUP
vertical_card = TRUE
/obj/item/card/id/ccia/update_icon()
return
/obj/item/card/id/ccia/id_flash(var/mob/user)
var/add_text = "Done with prejudice and professionalism, [user.get_pronoun("he")] means business."
var/blind_add_text = "Done with prejudice and professionalism, you mean business."
return ..(user, add_text, blind_add_text)
/obj/item/card/id/ccia/bssb
name = "\improper Biesel Security Services Bureau identification card"
desc = "A synthleather ID straight from the Biesel Security Services Bureau."
icon_state = "bssb"
vertical_card = FALSE
/obj/item/card/id/ert
name = "\improper NanoTrasen Emergency Response Team identification card"
icon_state = "centcom"
overlay_state = "centcom"
assignment = "Emergency Response Team"
vertical_card = TRUE
/obj/item/card/id/ert/New()
access = get_all_station_access() + get_centcom_access("Emergency Response Team")
..()
/obj/item/card/id/ert/scc
name = "\improper SCC Emergency Response Team identification card"
/obj/item/card/id/asset_protection
name = "\improper NanoTrasen Asset Protection identification card"
icon_state = "centcom"
overlay_state = "centcom"
assignment = "Asset Protection"
vertical_card = TRUE
/obj/item/card/id/asset_protection/New()
access = get_all_accesses()
..()
/obj/item/card/id/distress
name = "\improper Freelancer Mercenary identification card"
icon_state = "data"
assignment = "Freelancer Mercenary"
/obj/item/card/id/distress/New()
access = list(ACCESS_DISTRESS, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS)
..()
/obj/item/card/id/distress/fsf
name = "\improper Free Solarian Fleets identification card"
icon_state = "data"
assignment = "Free Solarian Fleets Marine"
/obj/item/card/id/distress/kataphract
name = "\improper Kataphract identification card"
icon_state = "data"
assignment = "Kataphract"
/obj/item/card/id/distress/legion
name = "\improper Tau Ceti Foreign Legion identification card"
desc = "An old-fashioned, practical plastic card. Cheaply produced for Tau Ceti's finest."
assignment = "Tau Ceti Foreign Legion Volunteer"
icon_state = "legion"
vertical_card = TRUE
/obj/item/card/id/distress/legion/New()
access = list(ACCESS_LEGION, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_SECURITY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MEDICAL, ACCESS_RESEARCH, ACCESS_ATMOSPHERICS, ACCESS_MEDICAL_EQUIP)
..()
/obj/item/card/id/distress/legion/tcaf
name = "\improper Tau Ceti Armed Forces identification card"
assignment = "Republican Fleet Legionary"
/obj/item/card/id/distress/ap_eridani
name = "\improper Eridani Private Military Contractor identification card"
desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Eridani Corporate Federation."
assignment = "EPMC Asset Protection"
icon_state = "pmc_card"
overlay_state = "pmc_card"
vertical_card = TRUE
/obj/item/card/distress/ap_eridani/update_icon()
return
/obj/item/card/id/distress/ap_eridani/New()
access = get_distress_access()
..()
/obj/item/card/id/distress/iac
name = "\improper Interstellar Aid Corps identification card"
assignment = "Interstellar Aid Corps Responder"
icon_state = "centcom"
vertical_card = TRUE
/obj/item/card/id/distress/iac/New()
access = get_distress_access()
..()
/obj/item/card/id/all_access
name = "\improper Administrator's spare identification card"
desc = "An administrator's spare identification card."
icon_state = "data"
item_state = "tdgreen"
overlay_state = "data"
registered_name = "Administrator"
assignment = "Administrator"
vertical_card = TRUE
/obj/item/card/id/all_access/New()
access = get_access_ids()
..()
// Contractor cards
/obj/item/card/id/idris
name = "\improper Idris Incorporated identification card"
desc = "A high-tech holocard, designed to project information about a sub-contractor from Idris Incorporated."
icon_state = "idris_card"
overlay_state = "idris_card"
vertical_card = TRUE
/obj/item/card/id/idris/update_icon()
return
/obj/item/card/id/idris/sec
icon_state = "idrissec_card"
overlay_state = "idrissec_card"
/obj/item/card/id/iru
name = "\improper IRU identification card"
desc = "A high-tech holobadge, designed to project information about an asset reclamation synthetic at Idris Incorporated."
icon_state = "iru_card"
overlay_state = "iru_card"
/obj/item/card/id/iru/update_icon()
return
/obj/item/card/id/pmc
name = "\improper PMCG identification card"
desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Private Military Contracting Group."
icon_state = "pmc_card"
overlay_state = "pmc_card"
vertical_card = TRUE
/obj/item/card/id/pmc/update_icon()
return
/obj/item/card/id/zeng_hu
name = "\improper Zeng-Hu Pharmaceuticals identification card"
desc = "A synthleather card, belonging to one of the highly skilled members of Zeng-Hu."
icon_state = "zhu_card"
overlay_state = "zhu_card"
vertical_card = TRUE
/obj/item/card/zeng_hu/update_icon()
return
/obj/item/card/id/hephaestus
name = "\improper Hephaestus Industries identification card"
desc = "A metal-backed card, belonging to the powerful Hephaestus Industries."
icon_state = "heph_card"
overlay_state = "heph_card"
/obj/item/card/id/zavodskoi
name = "\improper Zavodskoi Interstellar Incorporated identification card"
desc = "An old-fashioned, practical plastic card. Smells faintly of gunpowder."
icon_state = "necro_card"
overlay_state = "necro_card"
/obj/item/card/id/zavodskoi/sec
desc = "An old-fashioned, practical plastic card. This one is of a higher rank, for Security personnel."
icon_state = "necrosec_card"
overlay_state = "necrosec_card"
/obj/item/card/id/einstein
name = "\improper Einstein Engines identification card"
desc = "A stylized plastic card, belonging to one of the many specialists at Einstein Engines."
icon_state = "einstein_card"
overlay_state = "einstein_card"
iff_faction = IFF_EE
/obj/item/card/id/orion
name = "\improper Orion Express identification card"
desc = "A well-worn identification pass, retrofitted with wireless transmission technology."
icon_state = "orion_card"
overlay_state = "orion_card"
vertical_card = TRUE
/obj/item/card/id/coalition
name = "\improper coalition identification card"
desc = "A rugged ID card denoting the wearer as a member of a Coalition of Colonies government organization."
icon_state = "coalition_card"
overlay_state = "nothing"
/obj/item/card/id/generic
name = "identification card"
desc = "A card with a soft metallic sheen, used to identify people and determine access."
icon_state = "data"
overlay_state = "data"
/obj/item/card/id/tcaf // For ghostroles, rather than ERTs.
name = "\improper Tau Ceti Armed Forces identification card"
desc = "An old-fashioned, practical plastic card. Cheaply produced for Tau Ceti's finest."
icon_state = "legion"
overlay_state = "nothing"
vertical_card = TRUE
/obj/item/card/id/bluespace
name = "bluespace identification card"
desc = "A bizarre imitation of an ID card; shifting and moving."
icon_state = "crystalid"
iff_faction = IFF_BLUESPACE
vertical_card = TRUE
/obj/item/card/id/bluespace/antagonist_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Access can be copied from other ID cards by clicking on them."
/obj/item/card/id/bluespace/update_name()
return
/obj/item/card/id/bluespace/attack_self(mob/user)
if(registered_name == user.real_name)
switch(alert("Would you like edit the ID label, or show it?", "Show or Edit?", "Edit", "Show"))
if("Edit")
var/new_label = sanitize(input(user, "Enter the new label.", "Set Label") as text|null, 12)
if(new_label)
name = "[initial(name)] ([new_label])"
if("Show")
..()
else
..()
/obj/item/card/id/away_site
access = list(ACCESS_GENERIC_AWAY_SITE, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/mecha
name = "exosuit access card"
/obj/item/card/id/mecha/GetAccess()
var/mob/living/heavy_vehicle/exosuit = loc
if(!istype(loc) || !length(exosuit.pilots))
return list()
var/list/pilot_access = list()
for(var/mob/pilot as anything in exosuit.pilots)
var/obj/item/ID = pilot.GetIdCard()
if(ID)
pilot_access |= ID.GetAccess()
return pilot_access
#undef ID_CARD_UNSET