Files
Batrachophreno af0312c7d4 Bugfix batch (Pesticide Edition) (#21556)
Fixes https://github.com/Aurorastation/Aurora.3/issues/18504
Fixes https://github.com/Aurorastation/Aurora.3/issues/21064
Fixes https://github.com/Aurorastation/Aurora.3/issues/21267
Fixes https://github.com/Aurorastation/Aurora.3/issues/21455
Fixes https://github.com/Aurorastation/Aurora.3/issues/21535

Miscellaneous bugfixes, code cleanup, etc. Smaller batches this time.

changes:
  - spellcheck: "Renames 'gibber' to 'autobutcher'."
  - code_imp: "Cleans up a lot of old autobutcher code."
- code_imp: "Simplifies and unifies a lot of circuit board naming code."
  - code_imp: "Updates various code comments to DMDocs format."
- balance: "Slightly increased damage of beating someone with a ladder."
- bugfix: "Fixes foreign speech displaying the translated versions in
langchat for non-fluent listeners."
- bugfix: "Fixes whispered speech langchat; whispers are now correctly
italicized."
- bugfix: "Fixes shouted speech langchat; shouts are now correctly
biggified."
  - bugfix: "Adds missing Omni Gas Mixer, Gas Meter options from RFD-P."
- bugfix: "Adds missing circuit boards for bioballistic delivery system,
lysis-isolation centrifuge, and autobutcher to allow for construction
and deconstruction."
- bugfix: "Fixes empty algae chips bag having description set for its
name."
- bugfix: "Adds fallback_specific_heat values to several reagents that
were missing them."
- bugfix: "Fixes antimateriel projectiles being erroneously
damage-capped when hitting walls."
- bugfix: "Fixes laser beam effects not using the base colors of their
beam VFX."
- qol: "Added helpful feedback hint to move closer when someone speaks
aloud within 4 tiles while you're in vacuum (as features go, this one
felt more like a bug to experience)."
  - qol: "Updated various examine hints."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-11-11 10:56:12 +00:00

111 lines
3.1 KiB
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/obj/item/circuitboard/mecha
name = "exosuit circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
item_state = "electronic"
board_type = "other"
/obj/item/circuitboard/mecha/ripley
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/mecha/ripley/peripherals
name = T_BOARD_MECHA("Ripley peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/ripley/main
name = T_BOARD_MECHA("Ripley central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/gygax
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/mecha/gygax/peripherals
name = T_BOARD_MECHA("Gygax peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/gygax/targeting
name = T_BOARD_MECHA("Gygax weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
/obj/item/circuitboard/mecha/gygax/main
name = T_BOARD_MECHA("Gygax central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/durand
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/mecha/durand/peripherals
name = T_BOARD_MECHA("Durand peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/durand/targeting
name = T_BOARD_MECHA("Durand weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
/obj/item/circuitboard/mecha/durand/main
name = T_BOARD_MECHA("Durand central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/honker
origin_tech = list(TECH_DATA = 4)
/obj/item/circuitboard/mecha/honker/peripherals
name = T_BOARD_MECHA("H.O.N.K peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/honker/targeting
name = T_BOARD_MECHA("H.O.N.K weapon control and targeting")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/honker/main
name = T_BOARD_MECHA("H.O.N.K central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/odysseus
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/mecha/odysseus/peripherals
name = T_BOARD_MECHA("Odysseus peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/odysseus/main
name = T_BOARD_MECHA("Odysseus central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/hermes
origin_tech = list(TECH_DATA = 2)
/obj/item/circuitboard/mecha/hermes/peripherals
name = T_BOARD_MECHA("Hermes peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/hermes/main
name = T_BOARD_MECHA("Hermes central control")
icon_state = "mainboard"
/obj/item/circuitboard/mecha/phazon
origin_tech = list(TECH_DATA = 5, TECH_BLUESPACE = 5)
/obj/item/circuitboard/mecha/phazon/peripherals
name = T_BOARD_MECHA("Phazon peripherals control")
icon_state = "mcontroller"
/obj/item/circuitboard/mecha/phazon/targeting
name = T_BOARD_MECHA("Phazon weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 5, TECH_COMBAT = 6, TECH_BLUESPACE = 5)
/obj/item/circuitboard/mecha/phazon/main
name = T_BOARD_MECHA("Phazon central control")
icon_state = "mainboard"
//Undef the macro, shouldn't be needed anywhere else
#undef T_BOARD_MECHA