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https://github.com/Aurorastation/Aurora.3.git
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5277251959
For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
191 lines
6.6 KiB
Plaintext
191 lines
6.6 KiB
Plaintext
/obj/item/plastique
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name = "plastic explosives"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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contained_sprite = TRUE
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item_flags = ITEM_FLAG_NO_BLUDGEON
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = list(TECH_ILLEGAL = 2)
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var/datum/wires/explosive/c4/wires = null
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var/detonate_time = 0
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/// Default timer is 30 seconds, but can be configured for anything from 10s to 20m.
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var/timer = 300
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var/atom/target = null
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var/open_panel = 0
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var/obj/effect/plastic_explosive/effect_overlay
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/obj/item/plastique/mechanics_hints()
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. += ..()
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. += "This can be planted on ANY type of target except for open turfs (floors), and items with built-in storage (boxes, jackets, webbings, etc.)."
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. += "This cannot be planted on playable characters (carbons), but any other mob type (department pets, maint drones, schlorrgos, borgs, rats, cleanbots, etc.) are fair game."
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. += "Use this on yourself to set the timer."
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. += "There is a wiring panel on it affixed by <b>screws</b>."
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/obj/item/plastique/antagonist_hints()
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. += ..()
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. += "This can easily be converted into a remote-triggered bomb by attaching a signaller to all 5 wires on the same frequency. Pulse that frequency with another signaller to immediately detonate the bomb."
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. += "Everyone loves an exploding cake or pizza."
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. += "Everyone loves an exploding hat."
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. += "Everyone loves an exploding coffeemaker."
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. += "Everyone loves an exploding beer keg."
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. += "Everyone loves an exploding object you just dropped in the disposals."
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/obj/item/plastique/Initialize()
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. = ..()
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wires = new(src)
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/obj/item/plastique/Destroy()
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qdel(wires)
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wires = null
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return ..()
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/obj/item/plastique/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
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open_panel = !open_panel
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to_chat(user, SPAN_NOTICE("You [open_panel ? "open" : "close"] the wire panel."))
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return TRUE
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else if(open_panel)
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wires.interact(user)
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return TRUE
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else
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return ..()
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/obj/item/plastique/attack_self(mob/user as mob)
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if(user.get_active_hand() == src)
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timer = setTimer(user)
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if(timer)
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to_chat(user, SPAN_NOTICE("Timer set for [DisplayTimeText(timer)] seconds."))
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/obj/item/plastique/proc/setTimer(mob/user as mob)
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var/newtime = tgui_input_number(
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user = user,
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message = "Please set the timer (in seconds).",
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title = "Timer",
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default = 30, // 30 second default
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max_value = 300, // 5 minute maximum
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min_value = 10, // 10 second minimum
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timeout = 30 SECONDS
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)
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if(!newtime)
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return FALSE
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// Convert player input to deciseconds.
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return newtime * 10
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/obj/item/plastique/afterattack(atom/movable/target, mob/user, flag)
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if (!flag)
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return FALSE
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if(iscarbon(target) || istype(target, /turf/unsimulated) || isopenturf(target) || istype(target, /obj/item/storage/) || istype(target, /obj/item/clothing/accessory/storage/) || istype(target, /obj/item/clothing/under))
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return FALSE
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if(!deploy_check(user))
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return FALSE
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to_chat(user, SPAN_NOTICE("Planting explosives..."))
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if(do_after(user, 5 SECONDS, target, DO_UNIQUE))
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user.do_attack_animation(target)
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deploy_c4(target, user)
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return TRUE
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return FALSE
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/obj/item/plastique/proc/deploy_check(var/mob/user)
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return TRUE
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/obj/item/plastique/proc/deploy_c4(var/atom/movable/explode_target, mob/user)
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user.drop_from_inventory(src, get_turf(user))
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src.target = explode_target
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var/timetext = DisplayTimeText(timer)
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log_and_message_admins("planted [src.name] on [target.name] with [timetext] fuse", user, get_turf(target))
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new /obj/effect/plastic_explosive(get_turf(user), target, src)
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to_chat(user, SPAN_WARNING("Bomb has been planted. Timer counting down from [timetext]."))
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detonate_time = world.time + (timer)
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addtimer(CALLBACK(src, PROC_REF(explode), get_turf(target)), timer)
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/obj/item/plastique/proc/explode(turf/location)
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if(!target)
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target = get_atom_on_turf(src)
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if(!target)
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target = src
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QDEL_NULL(effect_overlay)
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if(location)
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explosion(location, -1, -1, 2, 3, spreading = 0)
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if(target)
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if (istype(target, /turf/simulated/wall))
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1, no_product = TRUE)
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else if(istype(target, /mob/living))
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target.ex_act(2) // c4 can't gib mobs anymore.
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else
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target.ex_act(1)
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qdel(src)
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/obj/item/plastique/attack(mob/living/target_mob, mob/living/user, target_zone)
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return
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/obj/item/plastique/cyborg
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name = "plastic explosives dispenser"
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desc = "A stationbound-mounted C4 dispenser, how thrilling!"
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var/can_deploy = TRUE
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var/recharge_time = 5 MINUTES
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maptext_x = 3
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maptext_y = 2
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/obj/item/plastique/cyborg/antagonist_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "When used, this dispenser will deploy C4 on a target, upon which it will enter a charging state. After five minutes, it will restock a new C4 bundle."
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/obj/item/plastique/cyborg/Initialize()
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. = ..()
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maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>"
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/obj/item/plastique/cyborg/attackby()
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return
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/obj/item/plastique/cyborg/deploy_check(mob/user)
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if(!can_deploy)
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to_chat(user, SPAN_WARNING("\The [src] hasn't recharged yet!"))
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return FALSE
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..()
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/obj/item/plastique/cyborg/deploy_c4(atom/movable/target, mob/user)
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var/obj/item/plastique/C4 = new /obj/item/plastique(target)
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C4.timer = src.timer
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var/timetext = DisplayTimeText(timer)
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C4.target = target
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log_and_message_admins("planted [C4.name] on [target.name] with [timetext] fuse", user, get_turf(target))
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new /obj/effect/plastic_explosive(get_turf(user), target, C4)
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to_chat(user, SPAN_NOTICE("Bomb has been planted. Timer counting down from [timetext].."))
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C4.detonate_time = world.time + (timer)
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addtimer(CALLBACK(C4, PROC_REF(explode), get_turf(target)), timer)
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addtimer(CALLBACK(src, PROC_REF(recharge)), recharge_time)
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can_deploy = FALSE
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maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 6px;\">Charging</span>"
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/obj/item/plastique/cyborg/proc/recharge()
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc
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if(R?.cell)
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R.cell.use(1000)
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can_deploy = TRUE
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maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>"
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/obj/item/plastique/dirty
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name = "dirty bomb"
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desc = "A small explosive laced with radium. The explosion is small, but the radioactive material will remain for a fair while."
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timer = 30 SECONDS
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/obj/item/plastique/dirty/explode(turf/location)
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if(location)
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SSradiation.radiate(src, 250)
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new /obj/effect/decal/cleanable/greenglow/radioactive/medium(get_turf(src))
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..()
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