mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-21 21:10:30 +01:00
8998842f7a
I spent the entirety of today's event looking at hard dels with my new digital minions. This was *nearly* every Hard Del that came up during 2/7/2026's event. It turns out that AI is extremely well suited to hunting down circular references like this across an entire repo. This PR was made with Antigravity-Gemini3Pro. I have not yet tested this PR. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Wildkins <john.wildkins@gmail.com>
125 lines
3.4 KiB
Plaintext
125 lines
3.4 KiB
Plaintext
/obj/structure/curtain
|
|
name = "curtain"
|
|
icon = 'icons/obj/curtain.dmi'
|
|
icon_state = "closed"
|
|
layer = ABOVE_WINDOW_LAYER
|
|
opacity = 1
|
|
density = 0
|
|
anchored = TRUE //curtains start secured in place
|
|
build_amt = 2
|
|
var/manipulating = FALSE //prevents queuing up multiple deconstructs and returning a bunch of cloth
|
|
var/curtain_material = MATERIAL_CLOTH
|
|
|
|
/obj/structure/curtain/Initialize()
|
|
. = ..()
|
|
material = SSmaterials.get_material_by_name(curtain_material)
|
|
AddComponent(TURF_HAND_COMPONENT)
|
|
|
|
/obj/structure/curtain/open
|
|
icon_state = "open"
|
|
layer = ABOVE_HUMAN_LAYER
|
|
opacity = 0
|
|
|
|
/obj/structure/curtain/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
|
|
. = ..()
|
|
if(. != BULLET_ACT_HIT)
|
|
return .
|
|
|
|
if(hitting_projectile.damage > 0)
|
|
visible_message(SPAN_WARNING("[hitting_projectile] tears [src] down!"))
|
|
qdel(src)
|
|
|
|
/obj/structure/curtain/attack_hand(mob/user)
|
|
playsound(get_turf(loc), 'sound/effects/curtain.ogg', 15, 1, -5)
|
|
toggle()
|
|
..()
|
|
|
|
/obj/structure/curtain/attack_ai(mob/user)
|
|
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Robots can open/close it, but not the AI.
|
|
attack_hand(user)
|
|
|
|
/obj/structure/curtain/attackby(obj/item/attacking_item, mob/user)
|
|
|
|
if(attacking_item.tool_behaviour == TOOL_WIRECUTTER || attacking_item.sharp && !attacking_item.noslice)
|
|
if(manipulating) return
|
|
manipulating = TRUE
|
|
visible_message(SPAN_NOTICE("[user] begins cutting down \the [src]."),
|
|
SPAN_NOTICE("You begin cutting down \the [src]."))
|
|
if(!attacking_item.use_tool(src, user, 30, volume = 50))
|
|
manipulating = FALSE
|
|
return
|
|
visible_message(SPAN_NOTICE("[user] cuts down \the [src]."),
|
|
SPAN_NOTICE("You cut down \the [src]."))
|
|
dismantle()
|
|
|
|
if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER) //You can anchor/unanchor curtains
|
|
anchored = !anchored
|
|
var/obj/structure/curtain/C
|
|
for(C in src.loc)
|
|
if(C != src && C.anchored) //Can't secure more than one curtain in a tile
|
|
to_chat(user, "There is already a curtain secured here!")
|
|
return
|
|
attacking_item.play_tool_sound(get_turf(src), 50)
|
|
visible_message(SPAN_NOTICE("\The [src] has been [anchored ? "secured in place" : "unsecured"] by \the [user]."))
|
|
|
|
/obj/structure/curtain/proc/toggle()
|
|
src.set_opacity(!src.opacity)
|
|
if(opacity)
|
|
icon_state = "closed"
|
|
layer = ABOVE_HUMAN_LAYER
|
|
else
|
|
icon_state = "open"
|
|
layer = ABOVE_WINDOW_LAYER
|
|
|
|
/obj/structure/curtain/black
|
|
name = "black curtain"
|
|
color = "#222222"
|
|
|
|
/obj/structure/curtain/medical
|
|
name = "plastic curtain"
|
|
color = "#B8F5E3"
|
|
anchored = FALSE
|
|
alpha = 200
|
|
curtain_material = MATERIAL_PLASTIC
|
|
|
|
/obj/structure/curtain/open/medical
|
|
name = "plastic curtain"
|
|
color = "#B8F5E3"
|
|
anchored = FALSE
|
|
alpha = 200
|
|
curtain_material = MATERIAL_PLASTIC
|
|
|
|
/obj/structure/curtain/open/bed
|
|
name = "bed curtain"
|
|
color = "#854636"
|
|
|
|
/obj/structure/curtain/open/privacy
|
|
name = "privacy curtain"
|
|
color = "#B8F5E3"
|
|
anchored = FALSE
|
|
|
|
/obj/structure/curtain/open/shower
|
|
name = "shower curtain"
|
|
color = "#ACD1E9"
|
|
alpha = 200
|
|
|
|
/obj/structure/curtain/open/shower/engineering
|
|
color = "#FFA500"
|
|
|
|
/obj/structure/curtain/open/shower/security
|
|
color = "#AA0000"
|
|
|
|
/obj/structure/curtain/open/bar
|
|
name = "curtain"
|
|
color = "#792f27"
|
|
icon_state = "open"
|
|
|
|
/obj/structure/curtain/open/bar/toggle()
|
|
src.set_opacity(!src.opacity)
|
|
if(opacity)
|
|
icon_state = "closed"
|
|
layer = ABOVE_ABOVE_HUMAN_LAYER
|
|
else
|
|
icon_state = "open"
|
|
layer = ABOVE_ABOVE_HUMAN_LAYER
|