Files
Batrachophreno 4d41b0595f Horizon mapping cleanup and bugfixes (#21450)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21289
Fixes https://github.com/Aurorastation/Aurora.3/issues/15779

Handles a lot of mapping cleanup, container definitions for the Horizon,
and several bugfixes found along the way.

changes:
- code_imp: "Added set definitions for several Horizon-specific
containers."
- code_imp: "Updated 'full' material stacks on the Horizon from sneaky
var-edited singles to properly defined full stacks"
- code_imp: "Cleaned up all Air Alarms, Fire Alarms, and APCs on the
Horizon that were directional children with their dir var edited."
- code_imp: "Cleaned up all Power Cables on the Horizon that had d1 or
d2 var edited instead of just icon_state."
- code_imp: "Adjusted pixel shifts for 'south' (north-facing) Air
Alarms, Fire Alarms, APCs, and Extinguisher Cabinets to address layering
issues when standing vs. leaning."
- code_imp: "Minor refactor of shuttle/* Air Alarms and APCs to reduce
excess children; req_one_access perms now assigned based on
/area/horizon/shuttle/*."
  - qol: "Adds feedback hint for uses remaining to Emag cards."
- qol: "Added Tip about the shift-click behavior of the 'up-hint'/'Look
Up' button."
- bugfix: "See-through turfs (like lattices/catwalks over open space)
can now be Looked Up through from below."
- bugfix: "Fixed the shift-click behavior of 'up-hint'/'Look Up' button,
allowing you to see nearby turfs that can be Looked Up through."
- bugfix: "Maintenance Panels located on the floor have had their
layering issues fixed."
- bugfix: "Borg eye emissive effects MAYBE no longer visible through
higher z-levels."
- bugfix: "Added missing leanable component to window/shuttle obj type."
2025-10-07 22:12:03 +00:00

102 lines
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Plaintext

/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "cabinet"
anchored = 1
density = 0
obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
var/obj/item/extinguisher/has_extinguisher
var/opened = 0
/obj/structure/extinguisher_cabinet/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "Alt-click to close the door."
/obj/structure/extinguisher_cabinet/north
dir = NORTH
pixel_y = 24
/obj/structure/extinguisher_cabinet/east
dir = EAST
pixel_x = 21
pixel_y = 4
/obj/structure/extinguisher_cabinet/west
dir = WEST
pixel_x = -21
pixel_y = 4
/obj/structure/extinguisher_cabinet/south
dir = SOUTH
pixel_y = -26
/obj/structure/extinguisher_cabinet/Initialize(mapload)
. = ..()
has_extinguisher = new /obj/item/extinguisher(src)
update_icon()
if(!mapload)
set_pixel_offsets()
/obj/structure/extinguisher_cabinet/set_pixel_offsets()
pixel_x = dir & (NORTH|SOUTH) ? 0 : (dir == EAST ? 21 : 4)
pixel_y = dir & (NORTH|SOUTH) ? (dir == NORTH ? 24 : -26) : 4
/obj/structure/extinguisher_cabinet/attackby(obj/item/attacking_item, mob/user)
if(isrobot(user))
return
if(istype(attacking_item, /obj/item/extinguisher))
if(!has_extinguisher && opened)
user.remove_from_mob(attacking_item)
contents += attacking_item
has_extinguisher = attacking_item
to_chat(user, SPAN_NOTICE("You place [attacking_item] in [src]."))
playsound(src.loc, 'sound/effects/extin.ogg', 50, 0)
else
opened = !opened
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/AltClick(mob/user)
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
if(isrobot(user))
return
if(use_check_and_message(usr))
return 0
if(has_extinguisher)
user.put_in_hands(has_extinguisher)
to_chat(user, SPAN_NOTICE("You take [has_extinguisher] from [src]."))
playsound(src.loc, 'sound/effects/extout.ogg', 50, 0)
has_extinguisher = null
opened = TRUE
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/update_icon()
ClearOverlays()
if(has_extinguisher)
if(istype(has_extinguisher, /obj/item/extinguisher/mini))
AddOverlays("extinguisher_mini")
else
AddOverlays("extinguisher_full")
if(opened)
AddOverlays("cabinet_door_open")
else
AddOverlays("cabinet_door_closed")
/obj/structure/extinguisher_cabinet/do_simple_ranged_interaction(var/mob/user)
if(has_extinguisher)
has_extinguisher.dropInto(loc)
has_extinguisher = null
opened = TRUE
else
opened = !opened
update_icon()
return TRUE