Files
Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

192 lines
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/obj/structure/mirror
name = "mirror"
desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = 0
anchored = 1
obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
var/shattered = 0
/// Visual object for handling the viscontents
var/datum/weakref/ref
vis_flags = VIS_HIDE
var/timerid = null
/obj/structure/mirror/Initialize()
. = ..()
var/obj/effect/reflection/reflection = new(src.loc)
reflection.setup_visuals(src)
ref = WEAKREF(reflection)
GLOB.entered_event.register(loc, reflection, TYPE_PROC_REF(/obj/effect/reflection, check_vampire_enter))
GLOB.exited_event.register(loc, reflection, TYPE_PROC_REF(/obj/effect/reflection, check_vampire_exit))
/obj/structure/mirror/Destroy()
var/obj/effect/reflection/reflection = ref.resolve()
if(istype(reflection))
GLOB.entered_event.unregister(loc, reflection)
GLOB.exited_event.unregister(loc, reflection)
qdel(reflection)
ref = null
return ..()
/obj/structure/mirror/attack_hand(mob/user as mob)
if(shattered)
return
if(user.mind)
var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
if(vampire && !(vampire.status & VAMP_ISTHRALL))
to_chat(user, SPAN_NOTICE("Your reflection appears distorted on the surface of \the [src]."))
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.change_appearance(APPEARANCE_ALL_HAIR, H, FALSE, ui_state = GLOB.default_state, state_object = src)
/obj/structure/mirror/proc/shatter()
if(shattered) return
shattered = 1
icon_state = "mirror_broke"
playsound(src, SFX_BREAK_GLASS, 70, 1)
desc = "Oh no, seven years of bad luck!"
var/obj/effect/reflection/reflection = ref.resolve()
if(istype(reflection))
reflection.alpha_icon_state = "mirror_mask_broken"
reflection.update_mirror_filters()
/obj/structure/mirror/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
. = ..()
if(. != BULLET_ACT_HIT)
return .
if(prob(hitting_projectile.get_structure_damage() * 2))
if(!shattered)
shatter()
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
/obj/structure/mirror/attackby(obj/item/attacking_item, mob/user)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(attacking_item.force * 2))
visible_message(SPAN_WARNING("[user] smashes [src] with [attacking_item]!"))
shatter()
else
visible_message(SPAN_WARNING("[user] hits [src] with [attacking_item]!"))
playsound(src.loc, 'sound/effects/glass_hit.ogg', 70, 1)
/obj/structure/mirror/attack_generic(mob/user, damage, attack_message, environment_smash, armor_penetration, attack_flags, damage_type)
user.do_attack_animation(src)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return 0
if(damage)
user.visible_message(SPAN_DANGER("[user] smashes [src]!"))
shatter()
else
user.visible_message(SPAN_DANGER("[user] hits [src] and bounces off!"))
return 1
/obj/effect/reflection
name = "reflection"
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
vis_flags = VIS_HIDE
layer = ABOVE_OBJ_LAYER
var/alpha_icon = 'icons/obj/watercloset.dmi'
var/alpha_icon_state = "mirror_mask"
var/obj/mirror
desc = "Why are you locked in the bathroom?"
desc_extended = "You talking to me?"
anchored = TRUE
unacidable = TRUE
var/blur_filter
/obj/effect/reflection/proc/setup_visuals(target)
mirror = target
if(mirror.pixel_x > 0)
dir = WEST
else if (mirror.pixel_x < 0)
dir = EAST
if(mirror.pixel_y > 0)
dir = SOUTH
else if (mirror.pixel_y < 0)
dir = NORTH
pixel_x = mirror.pixel_x
pixel_y = mirror.pixel_y
blur_filter = filter(type="blur", size = 1)
update_mirror_filters()
/obj/effect/reflection/proc/update_mirror_filters()
filters = null
vis_contents = null
if(!mirror)
return
var/matrix/M = matrix()
if(dir == WEST || dir == EAST)
M.Scale(-1, 1)
else if(dir == SOUTH|| dir == NORTH)
M.Scale(1, -1)
pixel_y = mirror.pixel_y + 5
transform = M
filters += filter("type" = "alpha", "icon" = icon(alpha_icon, alpha_icon_state), "x" = 0, "y" = 0)
for(var/mob/living/carbon/human/H in loc)
check_vampire_enter(H.loc, H)
add_vis_contents(get_turf(mirror))
/obj/effect/reflection/proc/check_vampire_enter(var/turf/T, var/mob/living/carbon/human/H)
if(!istype(H))
return
var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
if(V)
if(V.status & VAMP_ISTHRALL)
filters += blur_filter
else
H.vis_flags |= VIS_HIDE
/obj/effect/reflection/proc/check_vampire_exit(var/turf/T, var/mob/living/carbon/human/H)
if(!istype(H))
return
var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
if(V)
if(V.status & VAMP_ISTHRALL)
filters -= blur_filter
else
H.vis_flags &= ~VIS_HIDE
/obj/item/mirror
name = "mirror"
desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version."
icon = 'icons/obj/cosmetics.dmi'
icon_state = "mirror"
w_class = WEIGHT_CLASS_SMALL
/obj/item/mirror/attack_self(mob/user as mob)
if(user.mind)
var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
if(vampire && !(vampire.status & VAMP_ISTHRALL))
to_chat(user, SPAN_NOTICE("Your reflection appears distorted on the surface of \the [src]."))
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.change_appearance(APPEARANCE_HAIR, H, FALSE, ui_state = GLOB.default_state, state_object = src)