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Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00

133 lines
3.7 KiB
Plaintext

/obj/structure/dispenser
name = "gas tank storage unit"
desc = "A simple yet bulky storage device for gas tanks. Has room for up to 10 oxygen tanks and 10 phoron tanks."
icon = 'icons/obj/tank_dispenser.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
w_class = WEIGHT_CLASS_HUGE
var/max_tanks = 20
var/tanks_oxygen = 10
var/tanks_phoron = 10
var/list/held_tanks_oxygen = list()
var/list/held_tanks_phoron = list()
// Oxygen
/obj/structure/dispenser/oxygen
desc = "A simple yet bulky storage device for gas tanks. Has room for up to 10 oxygen tanks."
max_tanks = 10
tanks_phoron = 0
// Phoron
/obj/structure/dispenser/phoron
desc = "A simple yet bulky storage device for gas tanks. Has room for up to 10 phoron tanks."
max_tanks = 10
tanks_oxygen = 0
/obj/structure/dispenser/Initialize()
. = ..()
update_icon()
/obj/structure/dispenser/update_icon()
ClearOverlays()
switch(tanks_oxygen)
if(1 to 4)
AddOverlays("oxygen-[tanks_oxygen]")
if(5 to INFINITY)
AddOverlays("oxygen-5")
switch(tanks_phoron)
if(1 to 4)
AddOverlays("phoron-[tanks_phoron]")
if(5 to INFINITY)
AddOverlays("phoron-5")
/obj/structure/dispenser/attack_ai(mob/user)
if(user.Adjacent(src))
return attack_hand(user)
..()
/obj/structure/dispenser/attack_hand(mob/user)
add_fingerprint(user)
ui_interact(user)
// TGUI functions begin
/obj/structure/dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TankDispenser", src.name, 400, 150)
ui.open()
/obj/structure/dispenser/ui_data(mob/user)
var/list/data = list()
data["tanks_oxygen"] = tanks_oxygen
data["tanks_phoron"] = tanks_phoron
return data
/obj/structure/dispenser/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if (.)
return
switch(action)
if("dispense_oxygen")
if(tanks_oxygen > 0)
var/obj/item/tank/oxygen/O
if(held_tanks_oxygen.len == tanks_oxygen)
O = held_tanks_oxygen[1]
held_tanks_oxygen.Remove(O)
else
O = new /obj/item/tank/oxygen(loc)
usr.put_in_hands(O)
to_chat(usr, SPAN_NOTICE("You take \the [O] out of \the [src]."))
tanks_oxygen--
update_icon()
if ("dispense_phoron")
if(tanks_phoron > 0)
var/obj/item/tank/phoron/P
if(held_tanks_phoron.len == tanks_phoron)
P = held_tanks_phoron[1]
held_tanks_phoron.Remove(P)
else
P = new /obj/item/tank/phoron(loc)
usr.put_in_hands(P)
to_chat(usr, SPAN_NOTICE("You take \the [P] out of \the [src]."))
tanks_phoron--
update_icon()
// TGUI functions end
/obj/structure/dispenser/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/tank/oxygen) || istype(attacking_item, /obj/item/tank/air) || istype(attacking_item, /obj/item/tank/anesthetic))
if(tanks_oxygen < max_tanks)
user.drop_from_inventory(attacking_item, src)
held_tanks_oxygen.Add(attacking_item)
tanks_oxygen++
to_chat(user, SPAN_NOTICE("You put \the [attacking_item] into \the [src]."))
if(tanks_oxygen < 5)
update_icon()
else
to_chat(user, SPAN_WARNING("\The [src] is full."))
updateUsrDialog()
return
if(istype(attacking_item, /obj/item/tank/phoron))
if(tanks_phoron < max_tanks)
user.drop_from_inventory(attacking_item, src)
held_tanks_oxygen.Add(attacking_item)
tanks_phoron++
to_chat(user, SPAN_NOTICE("You put \the [attacking_item] into \the [src]."))
if(tanks_oxygen < 6)
update_icon()
else
to_chat(user, SPAN_WARNING("\The [src] is full."))
updateUsrDialog()
return
if(attacking_item.tool_behaviour == TOOL_WRENCH)
if(anchored)
to_chat(user, SPAN_NOTICE("You lean down and unwrench \the [src]."))
anchored = FALSE
else
to_chat(user, SPAN_NOTICE("You wrench \the [src] into place."))
anchored = TRUE
return