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https://github.com/Aurorastation/Aurora.3.git
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9bb1d61c64
# Summary This PR adds the alt title "Foreign Service Officer" to the consular role. The alt title can only be selected if the citizenship is set to "Sol Alliance". PR is a commission for the_ill_fated and has been pre-approved by human lore. ## Changes - Added logic to allow alt titles to be locked to citizenship. It follows the same logic as faction locking. - Added "Foreign Service Officer" to the consular role, locked to "Sol Alliance" citizenship. ## Preview <img width="874" height="40" alt="Screenshot 2026-02-06 211249" src="https://github.com/user-attachments/assets/8a017db9-38af-4f57-a9bb-54d8aa5b6c59" />
520 lines
19 KiB
Plaintext
520 lines
19 KiB
Plaintext
/datum/category_item/player_setup_item/occupation
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name = "Occupation"
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sort_order = 1
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/// The module datum for the faction select interface, if it's currently open.
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var/datum/tgui_module/faction_select/faction_ui
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/datum/category_item/player_setup_item/occupation/load_character(var/savefile/S)
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S["alternate_option"] >> pref.alternate_option
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S["job_civilian_high"] >> pref.job_civilian_high
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S["job_civilian_med"] >> pref.job_civilian_med
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S["job_civilian_low"] >> pref.job_civilian_low
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S["job_medsci_high"] >> pref.job_medsci_high
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S["job_medsci_med"] >> pref.job_medsci_med
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S["job_medsci_low"] >> pref.job_medsci_low
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S["job_engsec_high"] >> pref.job_engsec_high
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S["job_engsec_med"] >> pref.job_engsec_med
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S["job_engsec_low"] >> pref.job_engsec_low
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S["job_event_high"] >> pref.job_event_high
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S["job_event_med"] >> pref.job_event_med
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S["job_event_low"] >> pref.job_event_low
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S["player_alt_titles"] >> pref.player_alt_titles
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S["faction"] >> pref.faction
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/datum/category_item/player_setup_item/occupation/save_character(var/savefile/S)
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S["alternate_option"] << pref.alternate_option
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S["job_civilian_high"] << pref.job_civilian_high
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S["job_civilian_med"] << pref.job_civilian_med
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S["job_civilian_low"] << pref.job_civilian_low
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S["job_medsci_high"] << pref.job_medsci_high
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S["job_medsci_med"] << pref.job_medsci_med
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S["job_medsci_low"] << pref.job_medsci_low
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S["job_engsec_high"] << pref.job_engsec_high
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S["job_engsec_med"] << pref.job_engsec_med
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S["job_engsec_low"] << pref.job_engsec_low
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S["job_event_high"] >> pref.job_event_high
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S["job_event_med"] >> pref.job_event_med
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S["job_event_low"] >> pref.job_event_low
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S["player_alt_titles"] << pref.player_alt_titles
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S["faction"] << pref.faction
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/datum/category_item/player_setup_item/occupation/gather_load_query()
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return list(
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"ss13_characters" = list(
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"vars" = list(
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"jobs" = "unsanitized_jobs",
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"alternate_option",
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"alternate_titles" = "player_alt_titles",
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"faction"
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),
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"args" = list("id")
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)
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)
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/datum/category_item/player_setup_item/occupation/gather_load_parameters()
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return list("id" = pref.current_character)
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/datum/category_item/player_setup_item/occupation/gather_save_query()
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return list(
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"ss13_characters" = list(
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"jobs",
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"alternate_option",
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"alternate_titles",
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"faction",
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"id" = 1,
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"ckey" = 1
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)
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)
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/datum/category_item/player_setup_item/occupation/gather_save_parameters()
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var/list/compiled_jobs = list(
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"job_civilian_high" = pref.job_civilian_high,
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"job_civilian_med" = pref.job_civilian_med,
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"job_civilian_low" = pref.job_civilian_low,
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"job_medsci_high" = pref.job_medsci_high,
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"job_medsci_med" = pref.job_medsci_med,
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"job_medsci_low" = pref.job_medsci_low,
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"job_engsec_high" = pref.job_engsec_high,
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"job_engsec_med" = pref.job_engsec_med,
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"job_engsec_low" = pref.job_engsec_low,
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"job_event_high" = pref.job_event_high,
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"job_event_med" = pref.job_event_med,
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"job_event_low" = pref.job_event_low
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)
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return list(
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"jobs" = list2params(compiled_jobs),
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"alternate_option" = pref.alternate_option,
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"alternate_titles" = list2params(pref.player_alt_titles),
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"id" = pref.current_character,
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"faction" = pref.faction,
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"ckey" = PREF_CLIENT_CKEY
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)
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/datum/category_item/player_setup_item/occupation/sanitize_character(var/sql_load = 0)
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if (sql_load)
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pref.alternate_option = text2num(pref.alternate_option)
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pref.player_alt_titles = params2list(pref.player_alt_titles)
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var/list/jobs = params2list(pref.unsanitized_jobs)
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// In case we return 0 data from the database.
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if (!jobs || !jobs.len)
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pref.alternate_option = 0
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pref.job_civilian_high = 0
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pref.job_civilian_med = 0
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pref.job_civilian_low = 0
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pref.job_medsci_high = 0
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pref.job_medsci_med = 0
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pref.job_medsci_low = 0
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pref.job_engsec_high = 0
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pref.job_engsec_med = 0
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pref.job_engsec_low = 0
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pref.job_event_high = 0
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pref.job_event_med = 0
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pref.job_event_low = 0
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else
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for (var/preference in jobs)
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try
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pref.vars[preference] = text2num(jobs[preference])
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catch(var/exception/e)
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LOG_DEBUG("LOADING: Bad job preference key: [preference].")
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log_debug(e.desc)
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pref.alternate_option = sanitize_integer(text2num(pref.alternate_option), 0, 1, initial(pref.alternate_option))
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pref.job_civilian_high = sanitize_integer(text2num(pref.job_civilian_high), 0, 65535, initial(pref.job_civilian_high))
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pref.job_civilian_med = sanitize_integer(text2num(pref.job_civilian_med), 0, 65535, initial(pref.job_civilian_med))
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pref.job_civilian_low = sanitize_integer(text2num(pref.job_civilian_low), 0, 65535, initial(pref.job_civilian_low))
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pref.job_medsci_high = sanitize_integer(text2num(pref.job_medsci_high), 0, 65535, initial(pref.job_medsci_high))
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pref.job_medsci_med = sanitize_integer(text2num(pref.job_medsci_med), 0, 65535, initial(pref.job_medsci_med))
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pref.job_medsci_low = sanitize_integer(text2num(pref.job_medsci_low), 0, 65535, initial(pref.job_medsci_low))
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pref.job_engsec_high = sanitize_integer(text2num(pref.job_engsec_high), 0, 65535, initial(pref.job_engsec_high))
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pref.job_engsec_med = sanitize_integer(text2num(pref.job_engsec_med), 0, 65535, initial(pref.job_engsec_med))
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pref.job_engsec_low = sanitize_integer(text2num(pref.job_engsec_low), 0, 65535, initial(pref.job_engsec_low))
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pref.job_event_high = sanitize_integer(text2num(pref.job_event_high), 0, 65535, initial(pref.job_event_high))
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pref.job_event_med = sanitize_integer(text2num(pref.job_event_med), 0, 65535, initial(pref.job_event_med))
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pref.job_event_low = sanitize_integer(text2num(pref.job_event_low), 0, 65535, initial(pref.job_event_low))
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if (!pref.player_alt_titles)
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pref.player_alt_titles = new()
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if (!SSjobs.safe_to_sanitize)
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if (!SSjobs.deferred_preference_sanitizations[src])
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SSjobs.deferred_preference_sanitizations[src] = CALLBACK(src, PROC_REF(late_sanitize), sql_load)
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else
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late_sanitize(sql_load)
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/datum/category_item/player_setup_item/occupation/proc/late_sanitize(sql_load)
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for (var/datum/job/job in SSjobs.occupations)
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var/alt_title = pref.player_alt_titles[job.title]
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if(alt_title && !(alt_title in job.alt_titles))
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pref.player_alt_titles -= job.title
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var/list/available = pref.GetValidTitles(job)
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if(LAZYLEN(available) == 1)
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SetPlayerAltTitle(job, LAZYACCESS(available, 1))
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sanitize_faction()
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/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 16, list/splitJobs = list("Chief Engineer", "Head of Security"))
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if (!SSjobs.initialized || !SSrecords.initialized)
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return "<center><large>Jobs controller not initialized yet. Please wait a bit and reload this section.</large></center>"
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var/list/dat = list(
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"<style>span.none{color: black} span.low{color: #DDD} span.med{color: yellow} span.high{color: lime} a:hover span{color: #40628a !important}</style>",
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"<center><b>Character Faction</b><br>",
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"<small>This will influence the jobs you can select from, and the starting equipment.</small><br>",
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"<b><a href='byond://?src=[REF(src)];faction_select=1;'>[pref.faction]</a></b></center><br><hr>"
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)
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dat += list(
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"<tt><center>",
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"<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br>",
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"<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>", // Table within a table for alignment, also allows you to easily add more colomns.
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"<table width='100%' cellpadding='1' cellspacing='0'>"
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)
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var/index = -1
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var/datum/faction/faction = SSjobs.name_factions[pref.faction] || SSjobs.default_faction
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for(var/datum/job/job in SSjobs.occupations)
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index += 1
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if((index >= limit) || (job.title in splitJobs))
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dat += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
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index = 0
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var/rank = job.title
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var/head = (rank in command_positions) || (rank == "AI")
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dat += "<tr style='background-color: [hex2cssrgba(job.selection_color, head ? 1 : 0.5)];'><td width='60%' align='right'>"
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var/list/available = pref.GetValidTitles(job)
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var/dispRank = LAZYLEN(available) ? LAZYACCESS(available, 1) : rank
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var/ban_reason = jobban_isbanned(user, rank)
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if(ban_reason == "WHITELISTED")
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dat += "<del>[dispRank]</del></td><td><b> \[WHITELISTED]</b></td></tr>"
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continue
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else if (ban_reason == "AGE WHITELISTED")
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var/available_in_days = player_old_enough_for_role(user.client, rank)
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dat += "<del>[dispRank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
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continue
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else if(!LAZYLEN(pref.GetValidTitles(job))) // we have no available jobs the character is old enough for
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dat += "<del>[dispRank]</del></td><td> \[MINIMUM AGE: [LAZYLEN(job.alt_ages) ? min(job.get_alt_character_age(), job.get_minimum_character_age(user.get_species())) : job.get_minimum_character_age(user.get_species())]]</td></tr>"
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continue
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if(!(job in faction.get_occupations()))
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dat += "<del>[dispRank]</del></td><td><b> \[FACTION RESTRICTED]</b></td></tr>"
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continue
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else if (ban_reason)
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dat += "<del>[dispRank]</del></td><td><b> \[<a href='byond://?src=[REF(user.client)];view_jobban=[rank];'>BANNED</a>]</b></td></tr>"
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continue
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if(job.blacklisted_species) // check for restricted species
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var/datum/species/S = GLOB.all_species[pref.species]
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if(S.name in job.blacklisted_species)
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dat += "<del>[dispRank]</del></td><td><b> \[SPECIES RESTRICTED]</b></td></tr>"
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continue
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var/datum/citizenship/C = SSrecords.citizenships[pref.citizenship]
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if(C.job_species_blacklist[job.title] && (pref.species in C.job_species_blacklist[job.title]))
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dat += "<del>[dispRank]</del></td><td><b> \[SPECIES RESTRICTED]</b></td></tr>"
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continue
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if(job.blacklisted_citizenship)
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if(C.name in job.blacklisted_citizenship)
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dat += "<del>[dispRank]</del></td><td><b> \[BACKGROUND RESTRICTED]</b></td></tr>"
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continue
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if(job.alt_titles && (LAZYLEN(pref.GetValidTitles(job)) > 1))
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dispRank = "<span width='60%' align='center'> <a href='byond://?src=[REF(src)];select_alt_title=[REF(job)]'>\[[pref.GetPlayerAltTitle(job)]\]</a></span>"
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if((pref.job_civilian_low & ASSISTANT) && (rank != "Assistant"))
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dat += "<span class='none'>[dispRank]</span></td><td></td></tr>"
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continue
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if(head)//Bold head jobs
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dat += "<b>[dispRank]</b>"
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else
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dat += "[dispRank]"
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dat += "</td><td width='40%'>"
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dat += "<a href='byond://?src=[REF(src)];set_job=[rank]'>"
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if(rank == "Assistant")//Assistant is special
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if(pref.job_civilian_low & ASSISTANT)
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dat += " <span class='high'>\[Yes]</span>"
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else
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dat += " <span class='none'>\[No]</span>"
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dat += "</a></td></tr>"
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continue
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if(pref.GetJobDepartment(job, 1) & job.flag)
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dat += " <span class='high'>\[High]</span>"
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else if(pref.GetJobDepartment(job, 2) & job.flag)
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dat += " <span class='med'>\[Medium]</span>"
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else if(pref.GetJobDepartment(job, 3) & job.flag)
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dat += " <span class='low'>\[Low]</span>"
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else
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dat += " <span class='none'>\[NEVER]</span>"
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dat += "</a></td></tr>"
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dat += "</td'></tr></table>"
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dat += "</center></table>"
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switch(pref.alternate_option)
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if(BE_ASSISTANT)
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dat += "<center><br><u><a href='byond://?src=[REF(src)];job_alternative=1'>Be assistant if preference unavailable</a></u></center><br>"
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if(RETURN_TO_LOBBY)
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dat += "<center><br><u><a href='byond://?src=[REF(src)];job_alternative=1'><span class='high'>Return to lobby if preference unavailable</span></a></u></center><br>"
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dat += "<center><a href='byond://?src=[REF(src)];reset_jobs=1'>\[Reset\]</a></center>"
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dat += "</tt>"
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. = dat.Join()
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/datum/category_item/player_setup_item/occupation/OnTopic(href, href_list, mob/user)
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if(href_list["reset_jobs"])
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ResetJobs()
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return TOPIC_REFRESH
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else if(href_list["job_alternative"])
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if(pref.alternate_option == BE_ASSISTANT)
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pref.alternate_option = RETURN_TO_LOBBY
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else if(pref.alternate_option == RETURN_TO_LOBBY)
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pref.alternate_option = BE_ASSISTANT
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return TOPIC_REFRESH
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else if(href_list["select_alt_title"])
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var/datum/job/job = locate(href_list["select_alt_title"])
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if (!job)
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return ..()
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var/list/choices = pref.GetValidTitles(job)
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if(!LAZYLEN(choices))
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return ..()// should never happen
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var/choice = input("Choose a title for [job.title].", "Choose Title", pref.GetPlayerAltTitle(job)) as anything in choices|null
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if(choice && CanUseTopic(user))
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SetPlayerAltTitle(job, choice)
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["set_job"])
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if(SetJob(user, href_list["set_job"]))
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return TOPIC_REFRESH_UPDATE_PREVIEW
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else if(href_list["faction_select"])
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if(!faction_ui)
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faction_ui = new(src)
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faction_ui.ui_interact(user)
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return TOPIC_NOACTION
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return ..()
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/datum/category_item/player_setup_item/occupation/proc/on_ui_close()
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faction_ui = null
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/datum/category_item/player_setup_item/occupation/proc/sanitize_faction()
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if (!SSjobs.name_factions[pref.faction])
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pref.faction = SSjobs.default_faction.name
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to_client_chat(SPAN_DANGER("Your faction selection has been reset to [pref.faction]."))
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to_client_chat(SPAN_DANGER("Your jobs have been reset due to this!"))
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ResetJobs()
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return TOPIC_REFRESH_UPDATE_PREVIEW
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var/datum/species/S = pref.get_species_datum()
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var/datum/faction/faction = SSjobs.name_factions[pref.faction]
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for(var/datum/job/job in SSjobs.occupations)
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for(var/department = 1 to NUM_JOB_DEPTS)
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if(pref.GetJobDepartment(job, department) & job.flag)
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if(!(job in faction.get_occupations()))
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to_client_chat(SPAN_DANGER("Your faction selection does not permit this job, [job.title] as [pref.faction]."))
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to_client_chat(SPAN_DANGER("Your jobs have been reset due to this!"))
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ResetJobs()
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return TOPIC_REFRESH_UPDATE_PREVIEW
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if(pref.species in job.blacklisted_species)
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to_client_chat(SPAN_DANGER("Your faction selection does not permit this species-occupation combination, [pref.species] as [job.title]."))
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to_client_chat(SPAN_DANGER("Your jobs have been reset due to this!"))
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ResetJobs()
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return TOPIC_REFRESH_UPDATE_PREVIEW
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if(!is_type_in_typecache(S, faction.allowed_species_types) && length(faction.allowed_species_types))
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to_client_chat(SPAN_DANGER("Your faction selection does not permit this species, [pref.species] as [pref.faction]."))
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to_client_chat(SPAN_DANGER("Your jobs have been reset due to this!"))
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ResetJobs()
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return TOPIC_REFRESH_UPDATE_PREVIEW
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/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
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// remove existing entry
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pref.player_alt_titles -= job.title
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// add one if it's not default
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if(job.title != new_title)
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pref.player_alt_titles[job.title] = new_title
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/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role)
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var/datum/job/job = SSjobs.GetJob(role)
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if(!job)
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return FALSE
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if(role == "Assistant")
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if(pref.job_civilian_low & job.flag)
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pref.job_civilian_low &= ~job.flag
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else
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pref.job_civilian_low |= job.flag
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SSticker.cycle_player(user, job)
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return TRUE
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if(pref.GetJobDepartment(job, 1) & job.flag) // HIGH -> NONE
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SetJobDepartment(job, 1)
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SSticker.cycle_player(user, job)
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else if(pref.GetJobDepartment(job, 2) & job.flag) // MED -> HIGH
|
|
SetJobDepartment(job, 2)
|
|
SSticker.cycle_player(user, job)
|
|
else if(pref.GetJobDepartment(job, 3) & job.flag) // LOW -> MED
|
|
SetJobDepartment(job, 3)
|
|
else // NONE -> LOW
|
|
SetJobDepartment(job, 4)
|
|
|
|
return 1
|
|
|
|
/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level)
|
|
return FALSE
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
pref.job_civilian_high = 0
|
|
pref.job_medsci_high = 0
|
|
pref.job_engsec_high = 0
|
|
pref.job_event_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
pref.job_civilian_med |= pref.job_civilian_high
|
|
pref.job_medsci_med |= pref.job_medsci_high
|
|
pref.job_engsec_med |= pref.job_engsec_high
|
|
pref.job_event_med |= pref.job_event_high
|
|
pref.job_civilian_high = 0
|
|
pref.job_medsci_high = 0
|
|
pref.job_engsec_high = 0
|
|
pref.job_event_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(SERVICE)
|
|
switch(level)
|
|
if(2)
|
|
pref.job_civilian_high = job.flag
|
|
pref.job_civilian_med &= ~job.flag
|
|
if(3)
|
|
pref.job_civilian_med |= job.flag
|
|
pref.job_civilian_low &= ~job.flag
|
|
else
|
|
pref.job_civilian_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
pref.job_medsci_high = job.flag
|
|
pref.job_medsci_med &= ~job.flag
|
|
if(3)
|
|
pref.job_medsci_med |= job.flag
|
|
pref.job_medsci_low &= ~job.flag
|
|
else
|
|
pref.job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
pref.job_engsec_high = job.flag
|
|
pref.job_engsec_med &= ~job.flag
|
|
if(3)
|
|
pref.job_engsec_med |= job.flag
|
|
pref.job_engsec_low &= ~job.flag
|
|
else
|
|
pref.job_engsec_low |= job.flag
|
|
if(EVENTDEPT)
|
|
switch(level)
|
|
if(2)
|
|
pref.job_event_high = job.flag
|
|
pref.job_event_med &= ~job.flag
|
|
if(3)
|
|
pref.job_event_med |= job.flag
|
|
pref.job_event_low &= ~job.flag
|
|
else
|
|
pref.job_event_low |= job.flag
|
|
return 1
|
|
|
|
/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
|
|
pref.job_civilian_high = 0
|
|
pref.job_civilian_med = 0
|
|
pref.job_civilian_low = 0
|
|
|
|
pref.job_medsci_high = 0
|
|
pref.job_medsci_med = 0
|
|
pref.job_medsci_low = 0
|
|
|
|
pref.job_engsec_high = 0
|
|
pref.job_engsec_med = 0
|
|
pref.job_engsec_low = 0
|
|
|
|
pref.job_event_high = 0
|
|
pref.job_event_med = 0
|
|
pref.job_event_low = 0
|
|
|
|
pref.player_alt_titles.Cut()
|
|
|
|
/datum/category_item/player_setup_item/occupation/proc/validate_and_set_faction(datum/faction/faction)
|
|
ResetJobs() // How to be horribly lazy.
|
|
pref.faction = faction.name
|
|
to_client_chat(SPAN_NOTICE("New faction chosen! Job preferences reset."))
|
|
|
|
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
|
|
return player_alt_titles[job.title] || job.title
|
|
|
|
/datum/preferences/proc/GetValidTitles(datum/job/job)
|
|
if (!job)
|
|
return
|
|
var/choices = list(job.title) + job.alt_titles
|
|
if(!isnull(job.alt_factions))
|
|
for(var/t in choices)
|
|
if (src.faction in job.alt_factions[t])
|
|
continue
|
|
choices -= t
|
|
if(!isnull(job.alt_citizenships))
|
|
for(var/t in choices)
|
|
if (src.citizenship in job.alt_citizenships[t])
|
|
continue
|
|
choices -= t
|
|
if((GLOB.all_species[src.species].spawn_flags & NO_AGE_MINIMUM))
|
|
return choices
|
|
for(var/t in choices)
|
|
if (src.age >= (job.get_alt_character_age(species, t) || job.get_minimum_character_age(species)))
|
|
continue
|
|
choices -= t
|
|
return choices
|
|
|
|
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level)
|
|
return FALSE
|
|
switch(job.department_flag)
|
|
if(SERVICE)
|
|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
if(EVENTDEPT)
|
|
switch(level)
|
|
if(1)
|
|
return job_event_high
|
|
if(2)
|
|
return job_event_med
|
|
if(3)
|
|
return job_event_low
|
|
return 0
|