Files
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

90 lines
3.9 KiB
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/obj/item/clothing/suit/trinary_robes/habit
name = "trinary perfection habit"
desc = "Robes worn by those who serve The Trinary Perfection."
icon_state = "trinary_habit"
item_state = "trinary_habit"
icon = 'icons/obj/item/clothing/suit/trinarist_robes.dmi'
contained_sprite = TRUE
/obj/item/clothing/suit/trinary_robes/templeist
name = "templeist robe"
desc = "A robe worn by members of the Lodge of Temple Architect, an order within the Trinary Perfection focused on technological and industrial development."
icon_state = "templeist_robe"
item_state = "templeist_robe"
icon = 'icons/obj/item/clothing/suit/trinarist_robes.dmi'
contained_sprite = TRUE
/obj/item/clothing/head/trinary
name = "trinary coif"
desc = "A coif worn primarily by members of the Monastic Sorority of Our Lady Corkfell, a religious order within the Trinary Perfection focused on the medical needs of its human practicioners. It seems to be made out of a light \
and breathable material in order to cope with Orepit's hot summers."
icon = 'icons/obj/item/clothing/head/ipc/trinary_coif.dmi'
icon_state = "trinary_coif"
item_state = "trinary_coif"
contained_sprite = TRUE
//Exclusionist Gear
/obj/item/clothing/suit/storage/hooded/exclusionist_robe
name = "exclusionist robes"
desc = "Red and gold robes worn by those who follow the Exclusionist heresy of the Trinary Perfection."
icon = 'icons/obj/item/clothing/suit/storage/exclusionist_robes.dmi'
icon_state = "exclusionist_robe_priest"
item_state = "exclusionist_robe_priest"
hoodtype = /obj/item/clothing/head/winterhood/exclusionist
contained_sprite = TRUE
/obj/item/clothing/suit/storage/hooded/exclusionist_robe/warpriest
name = "exclusionist warpriest's robe"
desc = "Black and gold robes worn by those who follow the Exclusionist heresy of the Trinary Perfection."
icon_state = "exclusionist_robe_warpriest"
item_state = "exclusionist_robe_warpriest"
hoodtype = /obj/item/clothing/head/winterhood/exclusionist/warpriest
/obj/item/clothing/head/winterhood/exclusionist
name = "exclusionist hood"
desc = "A red and gold hood worn by those who follow the Exclusionist heresy of the Trinary Perfection."
icon = 'icons/obj/item/clothing/suit/storage/exclusionist_robes.dmi'
icon_state = "exclusionist_robe_priest_hood"
item_state = "exclusionist_robe_priest_hood"
/obj/item/clothing/head/winterhood/exclusionist/warpriest
name = "exclusionist warpriest's hood"
desc = "A black and gold hood worn by those who follow the Exclusionist heresy of the Trinary Perfection."
icon_state = "exclusionist_robe_warpriest_hood"
item_state = "exclusionist_robe_warpriest_hood"
/obj/item/clothing/ears/antenna/trinary_halo/exclusionist
color = "#1c1c1c"
/obj/item/clothing/suit/armor/exclusionist
name = "armored exclusionist robe"
desc = "Robes worn by those who follow the Exclusionist heresy of the Trinary Perfection. These ones seem to have been reinforced for battle."
icon = 'icons/obj/item/clothing/suit/storage/exclusionist_robes.dmi'
icon_state = "exclusionist_armored_robe"
item_state = "exclusionist_armored_robe"
armor = list(
MELEE = ARMOR_MELEE_MAJOR,
BULLET = ARMOR_BALLISTIC_MAJOR,
LASER = ARMOR_LASER_RIFLE,
ENERGY = ARMOR_ENERGY_SMALL,
BOMB = ARMOR_BOMB_PADDED,
)
contained_sprite = TRUE
slowdown = 1
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
/obj/item/clothing/mask/exclusionist
name = "exclusionist mask"
desc = "A fearsome steel mask, worn by those who follow the Exclusionist heresy of the Trinary Perfection."
icon = 'icons/obj/item/clothing/suit/storage/exclusionist_robes.dmi'
icon_state = "exclusionist_mask"
item_state = "exclusionist_mask"
contained_sprite = TRUE
armor = list(
MELEE = ARMOR_MELEE_SMALL,
BULLET = ARMOR_BALLISTIC_SMALL,
LASER = ARMOR_LASER_MINOR,
BIO = ARMOR_BIO_STRONG
)
flash_protection = FLASH_PROTECTION_MODERATE