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5277251959
For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
25 lines
834 B
Plaintext
25 lines
834 B
Plaintext
/obj/item/clothing/gloves/boxing
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name = "boxing gloves"
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desc = "Because you really needed another excuse to punch your crewmates."
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icon_state = "boxing"
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item_state = "boxing"
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species_restricted = list("exclude",BODYTYPE_VAURCA_BREEDER,BODYTYPE_VAURCA_WARFORM,BODYTYPE_VAURCA_BULWARK)
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/obj/item/clothing/gloves/boxing/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.tool_behaviour == TOOL_WIRECUTTER || istype(attacking_item, /obj/item/surgery/scalpel))
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to_chat(user, SPAN_NOTICE("That won't work.")) //Nope)
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return
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..()
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/obj/item/clothing/gloves/boxing/green
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icon_state = "boxinggreen"
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item_state = "boxinggreen"
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/obj/item/clothing/gloves/boxing/blue
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icon_state = "boxingblue"
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item_state = "boxingblue"
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/obj/item/clothing/gloves/boxing/yellow
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icon_state = "boxingyellow"
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item_state = "boxingyellow"
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