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https://github.com/Aurorastation/Aurora.3.git
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V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
109 lines
4.2 KiB
Plaintext
109 lines
4.2 KiB
Plaintext
/obj/item/clothing/head/unathi
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name = "straw hat"
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desc = "A simple straw hat, completely protecting the head from harsh sun and heavy rain."
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icon = 'icons/obj/unathi_items.dmi'
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icon_state = "ronin_hat"
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item_state = "ronin_hat"
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contained_sprite = TRUE
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protects_against_weather = TRUE
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/obj/item/clothing/head/unathi/deco
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name = "decorated straw hat"
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desc = "A simple straw hat, completely protecting the head from harsh sun and heavy rain. This one has decorative ornamentation."
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icon_state = "decorated_ronin_hat"
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item_state = "decorated_ronin_hat"
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/obj/item/clothing/head/unathi/deco/green
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icon_state = "decorated_ronin_hat2"
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item_state = "decorated_ronin_hat2"
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/obj/item/clothing/head/unathi/deco/blue
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icon_state = "decorated_ronin_hat3"
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item_state = "decorated_ronin_hat3"
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/obj/item/clothing/head/unathi/deco/orange
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icon_state = "decorated_ronin_hat4"
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item_state = "decorated_ronin_hat4"
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/obj/item/clothing/head/unathi/dark
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icon_state = "darkronin_hat"
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item_state = "darkronin_hat"
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/obj/item/clothing/head/unathi/deco/dark
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icon_state = "decorated_darkronin_hat"
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item_state = "decorated_darkronin_hat"
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/obj/item/clothing/head/unathi/deco/dark/green
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icon_state = "decorated_darkronin_hat2"
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item_state = "decorated_darkronin_hat2"
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/obj/item/clothing/head/unathi/deco/dark/blue
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icon_state = "decorated_darkronin_hat3"
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item_state = "decorated_darkronin_hat3"
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/obj/item/clothing/head/unathi/deco/dark/orange
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icon_state = "decorated_darkronin_hat4"
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item_state = "decorated_darkronin_hat4"
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/obj/item/clothing/head/unathi/maxtlatl
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name = "Th'akhist headgear"
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desc = "A traditional garment worn by Th'akh shamans. Popular adornments include dried and pressed grass; \
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alternatively, colorful feathers from talented hunters are sometimes used."
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desc_extended = "The headgear of the Th'akhist ensemble has a special component to it. Besides the emulated \
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frills made with straw or feathers, the authentic Unathite skull is from the bones of the previous owner, the \
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deceased shaman that came before. Other cultures see it as barbaric; Unathi believe that this enables shamans \
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to call upon their predecessors' wisdom as spirits to empower them."
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icon_state = "maxtlatl-head"
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item_state = "maxtlatl-head"
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/obj/item/clothing/head/unathi/maxtlatl/get_mob_overlay(var/mob/living/carbon/human/H, var/mob_icon, var/mob_state, var/slot)
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var/image/I = ..()
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if(slot == slot_head_str)
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var/mutable_appearance/M = mutable_appearance(mob_icon, "[item_state]_translate")
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M.appearance_flags = RESET_COLOR|RESET_ALPHA
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M.pixel_y = 12
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I.AddOverlays(M)
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return I
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/obj/item/clothing/head/helmet/unathi/ancient
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name = "ancient bronze helmet"
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desc = "An outdated helmet designated to be worn by an Unathi, it was commonly used by the Hegemony Levies."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "ancient_helm"
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item_state = "ancient_helm"
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armor = list( //not designed to hold up to bullets or lasers, but still better than nothing.
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_MINOR,
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LASER = ARMOR_LASER_SMALL
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)
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matter = list(MATERIAL_BRONZE = 1000)
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = SFX_PICKUP_SWORD
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/obj/item/clothing/head/helmet/unathi/ancient/mador
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name = "\improper Sinta'Mador bronze helmet"
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desc = "A large and unusual helmet of corroded bronze. Those familiar with Moghresian archaeology might recognize this item as being forged in a Sinta'Mador style."
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icon_state = "mador_helm"
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item_state = "mador_helm"
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/obj/item/clothing/head/unathi/ancienthood
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name = "ragged ancient hood"
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desc = "An ancient cloth hood, remarkably intact given the wear of centuries."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "ancient_hood"
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item_state = "ancient_hood"
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/obj/item/clothing/head/unathi/ancienthood/crown
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name = "worn ancient crown"
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desc = "An ancient and elaborate crowned hood - clearly meant to adorn the head of someone important."
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icon_state = "ancient_crown"
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item_state = "ancient_crown"
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species_restricted = list(BODYTYPE_UNATHI)
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/obj/item/clothing/head/unathi/mador
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name = "\improper Sinta'Mador head wrappings"
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desc = "A set of gray cloth wrappings, used in traditional Sinta'Mador burials. Remarkably well preserved with age."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "mador_headwrappings"
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item_state = "mador_headwrappings"
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