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Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

57 lines
1.7 KiB
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/obj/item/mech_component/manipulators
name = "arms"
pixel_y = -12
icon_state = "loader_arms"
has_hardpoints = list(HARDPOINT_LEFT_HAND, HARDPOINT_RIGHT_HAND)
power_use = 50
var/damagetype = DAMAGE_BRUTE
var/punch_sound = 'sound/mecha/mech_punch.ogg'
var/melee_damage = 20
var/action_delay = 15
var/obj/item/robot_parts/robot_component/actuator/motivator
/obj/item/mech_component/manipulators/Destroy()
QDEL_NULL(motivator)
. = ..()
/obj/item/mech_component/manipulators/get_missing_parts_text()
. = ..()
if(!motivator)
. += SPAN_WARNING("It is missing an <a href='byond://?src=[REF(src)];info=actuator'>actuator</a>.")
/obj/item/mech_component/manipulators/Topic(href, href_list)
. = ..()
if(.)
return
switch(href_list["info"])
if("actuator")
to_chat(usr, SPAN_NOTICE("An actuator can be created at a synthetic fabricator."))
/obj/item/mech_component/manipulators/return_diagnostics(mob/user)
..()
if(motivator)
to_chat(user, SPAN_NOTICE(" - Actuator Integrity: <b>[round(((motivator.max_dam - motivator.total_dam) / motivator.max_dam) * 100, 0.1)]%</b>"))
else
to_chat(user, SPAN_WARNING(" - Actuator Missing or Non-functional."))
/obj/item/mech_component/manipulators/ready_to_install()
return motivator
/obj/item/mech_component/manipulators/prebuild()
motivator = new(src)
/obj/item/mech_component/manipulators/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/robot_parts/robot_component/actuator))
if(motivator)
to_chat(user, SPAN_WARNING("\The [src] already has an actuator installed."))
return
if(install_component(attacking_item, user))
motivator = attacking_item
else
return ..()
/obj/item/mech_component/manipulators/update_components()
motivator = locate() in src