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5fec421dae
Destroys a ton of sources of lag: - /obj/machinery/biogenerator/interact and /obj/machinery/computer/rdconsole/attack_hand Both of these call REF(src) constantly on their UI update, which also happens constantly. Death by a thousand cuts - /obj/machinery/button/ignition/attack_hand and /obj/machinery/button/switch/holosign/attack_hand Sleeps rather than timers, iterating the entire machinery list rather than just storing the IDs we need at roundstart - /obj/machinery/telecomms/update_icon and /obj/machinery/meter/process Calling overlay updates WAY TOO MUCH. UpdateOverlays is a significant overhead for the server at this point and the two of these combined are responsible for a little over 20% of updates. They now should only update overlays when necessary rather than every tick. - NEW! /obj/machinery/disposal/proc/update and /obj/machinery/portable_atmospherics/hydroponics/update_icon These two were also offenders, worse than telecomms but better than meters. They have also been brought into line. - /mob/living/carbon/slime Hard-del'd if grinded into slime extract less than two minutes after being "born". Fixed by adding TIMER_DELETE_ME flag. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
11 lines
346 B
Plaintext
11 lines
346 B
Plaintext
#define TRAY_LOW_HEALTH BITFLAG(0)
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#define TRAY_LOW_WATER BITFLAG(1)
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#define TRAY_LOW_NUT BITFLAG(2)
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#define TRAY_ALERT BITFLAG(3)
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#define TRAY_STASIS BITFLAG(4)
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#define TRAY_COVERED BITFLAG(5)
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#define TRAY_PLANT_DEAD BITFLAG(6)
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#define TRAY_PLANT_LIVE BITFLAG(7)
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#define TRAY_PLANT_HARVEST BITFLAG(8)
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#define TRAY_HARVEST BITFLAG(9)
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