mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-19 03:49:10 +01:00
e0aa218843
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
131 lines
4.0 KiB
Plaintext
131 lines
4.0 KiB
Plaintext
/*
|
|
* These are ported from TGMC and are hopefully more flexible than text blurbs
|
|
*/
|
|
|
|
/**
|
|
* proc for playing a screen_text on a mob.
|
|
* enqueues it if a screen text is running and plays i otherwise
|
|
* Arguments:
|
|
* * text: text we want to be displayed
|
|
* * alert_type: typepath for screen text type we want to play here
|
|
* * override_color: the color of the text to use
|
|
*/
|
|
/mob/proc/play_screen_text(text, alert_type = /atom/movable/screen/text/screen_text, override_color = "#FFFFFF")
|
|
var/atom/movable/screen/text/screen_text/text_box = new alert_type()
|
|
text_box.text_to_play = text
|
|
text_box.player = client
|
|
if(override_color)
|
|
text_box.color = override_color
|
|
|
|
LAZYADD(client.screen_texts, text_box)
|
|
if(LAZYLEN(client.screen_texts) == 1) //lets only play one at a time, for thematic effect and prevent overlap
|
|
INVOKE_ASYNC(text_box, TYPE_PROC_REF(/atom/movable/screen/text/screen_text, play_to_client))
|
|
|
|
/atom/movable/screen/text/screen_text
|
|
icon = null
|
|
icon_state = null
|
|
alpha = 255
|
|
|
|
maptext_height = 64
|
|
maptext_width = 480
|
|
maptext_x = 0
|
|
maptext_y = 0
|
|
screen_loc = "LEFT,TOP-3"
|
|
|
|
///Time taken to fade in as we start printing text
|
|
var/fade_in_time = 0
|
|
///Time before fade out after printing is finished
|
|
var/fade_out_delay = 2 SECONDS
|
|
///Time taken when fading out after fade_out_delay
|
|
var/fade_out_time = 0.5 SECONDS
|
|
///delay between playing each letter. in general use 1 for fluff and 0.5 for time sensitive messsages
|
|
var/play_delay = 0.5
|
|
///letters to update by per text to per play_delay
|
|
var/letters_per_update = 1
|
|
|
|
///opening styling for the message
|
|
var/style_open = "<span class='langchat' style=text-align:center valign='top'>"
|
|
///closing styling for the message
|
|
var/style_close = "</span>"
|
|
///var for the text we are going to play
|
|
var/text_to_play
|
|
///The client that this text is for
|
|
var/client/player
|
|
|
|
/atom/movable/screen/text/screen_text/command_order
|
|
maptext_height = 64
|
|
maptext_width = 480
|
|
maptext_x = 0
|
|
maptext_y = 0
|
|
screen_loc = "LEFT,TOP-3"
|
|
|
|
letters_per_update = 2
|
|
fade_out_delay = 4.5 SECONDS
|
|
style_open = "<span class='langchat' style=font-size:16pt;text-align:center valign='top'>"
|
|
style_close = "</span>"
|
|
|
|
/atom/movable/screen/text/screen_text/low_integrity_message
|
|
maptext_height = 64
|
|
maptext_width = 480
|
|
maptext_x = 0
|
|
maptext_y = 0
|
|
screen_loc = "LEFT,TOP-3"
|
|
|
|
letters_per_update = 1
|
|
fade_out_delay = 6 SECONDS
|
|
style_open = "<span class='langchat' style=font-size:20pt;text-align:center valign='top'>"
|
|
style_close = "</span>"
|
|
|
|
///proc for actually playing this screen_text on a mob.
|
|
/atom/movable/screen/text/screen_text/proc/play_to_client()
|
|
player?.add_to_screen(src)
|
|
if(fade_in_time)
|
|
animate(src, alpha = 255)
|
|
var/list/lines_to_skip = list()
|
|
var/static/html_locate_regex = regex("<.*>")
|
|
var/tag_position = findtext(text_to_play, html_locate_regex)
|
|
var/reading_tag = TRUE
|
|
while(tag_position)
|
|
if(reading_tag)
|
|
if(text_to_play[tag_position] == ">")
|
|
reading_tag = FALSE
|
|
lines_to_skip += tag_position
|
|
tag_position++
|
|
else
|
|
tag_position = findtext(text_to_play, html_locate_regex, tag_position)
|
|
reading_tag = TRUE
|
|
|
|
for(var/letter = 2 to length(text_to_play) + letters_per_update step letters_per_update)
|
|
if(letter in lines_to_skip)
|
|
continue
|
|
maptext = "[style_open][copytext_char(text_to_play, 1, letter)][style_close]"
|
|
sleep(play_delay)
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(after_play)), fade_out_delay)
|
|
|
|
///handles post-play effects like fade out after the fade out delay
|
|
/atom/movable/screen/text/screen_text/proc/after_play()
|
|
if(!fade_out_time)
|
|
end_play()
|
|
return
|
|
|
|
animate(src, alpha = 0, time = fade_out_time)
|
|
addtimer(CALLBACK(src, PROC_REF(end_play)), fade_out_time)
|
|
|
|
///ends the play then deletes this screen object and plays the next one in queue if it exists
|
|
/atom/movable/screen/text/screen_text/proc/end_play()
|
|
if(!player)
|
|
qdel(src)
|
|
return
|
|
|
|
player.remove_from_screen(src)
|
|
LAZYREMOVE(player.screen_texts, src)
|
|
qdel(src)
|
|
|
|
if(QDELETED(player))
|
|
QDEL_NULL_LIST(player.screen_texts)
|
|
return
|
|
|
|
if(LAZYLEN(player.screen_texts))
|
|
player.screen_texts[1].play_to_client() // Theres more?
|