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09d3441955
## About PR Carries light handling from `New()` to `Initialize()`. Also makes exoplanet theme generation handle lighting in itself, since it still didn't properly initialize the light. Gas/temperature property handling was left out because handling them in `Initialize()` was causing ZAS active edge issues for exoplanet ruins I am not entirely sure where the problem occurs, everything runs as it supposed to in proc call chain. My guess is `New()` is too early for setting up lights. Upon testing I didn't notice any changes in gas and temperature assignments in exoplanets, Odyssey and away site maps ## To-Do - [x] Look into `exoplanet_themes` and turfs affected by it, then find out why it got hands. Regular exoplanet turfs works fine, it's just this feature becoming an exception