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Batrachophreno 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00

58 lines
2.3 KiB
Plaintext

/obj/item/gun/launcher/rocket
name = "rocket launcher"
desc = "MAGGOT."
icon = 'icons/obj/guns/rocket.dmi'
icon_state = "rocket"
item_state = "rocket"
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 10
force = 11
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = 0
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 5)
fire_sound = 'sound/weapons/rocketlaunch.ogg'
needspin = FALSE
release_force = 15
throw_distance = 30
var/max_rockets = 1
var/list/rockets = new/list()
/obj/item/gun/launcher/rocket/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(is_adjacent)
. += SPAN_NOTICE("[rockets.len] / [max_rockets] rockets.")
/obj/item/gun/launcher/rocket/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/ammo_casing/rocket))
if(rockets.len < max_rockets)
user.drop_from_inventory(attacking_item, src)
rockets += attacking_item
to_chat(user, SPAN_NOTICE("You put the rocket in [src]."))
to_chat(user, SPAN_NOTICE("[rockets.len] / [max_rockets] rockets."))
else
to_chat(usr, SPAN_WARNING("[src] cannot hold more rockets."))
/obj/item/gun/launcher/rocket/consume_next_projectile()
if(rockets.len)
var/obj/item/ammo_casing/rocket/I = rockets[1]
var/obj/item/missile/M = new (src)
M.primed = 1
rockets -= I
return M
return null
/obj/item/gun/launcher/rocket/handle_post_fire(mob/user, atom/target)
message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]) at [target].")
log_game("[key_name(user)] used a rocket launcher ([src.name]) at [target].")
..()
/obj/item/gun/launcher/rocket/konyang
name = "konyang rocket launcher"
desc = "An unguided rocket launcher often used by the armed forces of Konyang."
desc_extended = "The KGM-701 is a heavy anti-tank guided missile in use by the Konyang Army, another carryover from their old Solarian stockpiles. Capable of handling any tank that wouldn't get bogged down on Konyang's soft terrain, the KGM-701 is expected to soldier on for many years to come. This however, is not a KGM-701, but the KGM-701D, the unguided discount variation of the old Solarian ATGM, typically issued to colonial garrisons and not rated against any modern vehicles."
icon = 'icons/obj/guns/konyang_weapons.dmi'
icon_state = "kgm"
item_state = "kgm"