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The next step in the Psi Reworks is here, this time adding all of the remaining sources and applications of Psi-sensitivity and Psi-protection that were on my To-Do list. Aside from a variety of tweaks and bugfixes to powers, the most player-facing addition is the new Psi-sensitivity related traits, which are High Psi-sensitivity, and Low Psi-sensitivity. These traits modify the character's psi-sensitivity, which messes with their interactions with psionics in a variety of ways. All of these new sources and interactions with psionics are handled entirely through components, which operate on the previously added COMSIG_PSI signals. Check the changelog file for more specific details on what all was fixed. I've fixed quite a lot of bugs and issues with the various psi powers. I have actually tested this PR and verified that it works as advertised. <img width="1902" height="1015" alt="image" src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4" />
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/singleton/psionic_power/psi_recovery
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name = "Psionic Recovery"
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desc = "Activate in hand to regenerate psi-stamina."
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icon_state = "swarm_zeropoint"
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point_cost = 0
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ability_flags = PSI_FLAG_FOUNDATIONAL
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spell_path = /obj/item/spell/psi_recovery
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/obj/item/spell/psi_recovery
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name = "psionic recovery"
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desc = "It's an aura recharge."
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icon_state = "generic"
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item_icons = null
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cast_methods = CAST_USE
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aspect = ASPECT_PSIONIC
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cooldown = 5
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psi_cost = 0
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/obj/item/spell/psi_recovery/on_use_cast(mob/user)
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. = ..()
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if(!.)
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return
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if(!isliving(user))
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return
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var/mob/living/L = user
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L.visible_message(SPAN_NOTICE("[user] puts [user.get_pronoun("his")] hands together and focuses..."),
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SPAN_NOTICE("You put your hands together and begin focusing on recovering your psionic energy..."))
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psi_recovery(user)
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/obj/item/spell/psi_recovery/proc/psi_recovery(mob/user)
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var/mob/living/L = user
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if(do_after(user, 0.5 SECONDS))
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L.psi.stamina = min(L.psi.max_stamina, L.psi.stamina + rand(1,3))
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if(L.psi.stamina >= L.psi.max_stamina)
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to_chat(user, SPAN_NOTICE("You've recovered all your psionic energy."))
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return TRUE
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psi_recovery(user)
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