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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-19 20:06:28 +01:00
5277251959
For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
326 lines
8.2 KiB
Plaintext
326 lines
8.2 KiB
Plaintext
// Disposal pipe construction
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// This is the pipe that you drag around, not the attached ones.
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/obj/structure/disposalconstruct
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name = "disposal pipe segment"
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desc = "A huge pipe segment used for constructing disposal systems."
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icon = 'icons/obj/disposals.dmi'
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icon_state = "conpipe-s"
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anchored = 0
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density = 0
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matter = list(DEFAULT_WALL_MATERIAL = 1850)
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level = 2
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obj_flags = OBJ_FLAG_ROTATABLE
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var/sortType = ""
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var/ptype = 0
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// 0=straight, 1=bent, 2=junction-j1, 3=junction-j2, 4=junction-y, 5=trunk, 6=disposal bin, 7=outlet, 8=inlet 9=pipe-j1s 10=pipe-j2s
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var/subtype = 0
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var/dpdir = 0 // directions as disposalpipe
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var/base_state = "pipe-s"
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// update iconstate and dpdir due to dir and type
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/obj/structure/disposalconstruct/proc/update()
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var/flip = turn(dir, 180)
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var/left = turn(dir, 90)
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var/right = turn(dir, -90)
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switch(ptype)
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if(0)
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base_state = "pipe-s"
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dpdir = dir | flip
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if(1)
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base_state = "pipe-c"
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dpdir = dir | right
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if(2)
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base_state = "pipe-j1"
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dpdir = dir | right | flip
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if(3)
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base_state = "pipe-j2"
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dpdir = dir | left | flip
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if(4)
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base_state = "pipe-y"
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dpdir = dir | left | right
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if(5)
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base_state = "pipe-t"
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dpdir = dir
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// disposal bin has only one dir, thus we don't need to care about setting it
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if(6)
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if(anchored)
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base_state = "disposal"
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else
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base_state = "condisposal"
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if(7)
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base_state = "outlet"
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dpdir = dir
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if(8)
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base_state = "intake"
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dpdir = dir
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if(9)
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base_state = "pipe-j1s"
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dpdir = dir | right | flip
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if(10)
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base_state = "pipe-j2s"
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dpdir = dir | left | flip
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///// Z-Level stuff
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if(11)
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base_state = "pipe-u"
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dpdir = dir
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if(12)
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base_state = "pipe-d"
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dpdir = dir
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///// Z-Level stuff
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if(13)
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base_state = "pipe-tagger"
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dpdir = dir | flip
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if(14)
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base_state = "pipe-tagger-partial"
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dpdir = dir | flip
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if(15)
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base_state = "disposal_small"
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///// Z-Level stuff
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if(!(ptype in list(6, 7, 8, 11, 12, 13, 14)))
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///// Z-Level stuff
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icon_state = "con[base_state]"
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else
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icon_state = base_state
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if(invisibility) // if invisible, fade icon
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alpha = 128
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else
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alpha = 255
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//otherwise burying half-finished pipes under floors causes them to half-fade
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// hide called by levelupdate if turf intact status changes
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// change visibility status and force update of icon
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/obj/structure/disposalconstruct/hide(var/intact)
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set_invisibility((intact && level==1) ? 101: 0) // hide if floor is intact
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update()
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/obj/structure/disposalconstruct/rotate(var/mob/user)
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. = ..()
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update()
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/obj/structure/disposalconstruct/verb/flip()
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set category = "Object"
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set name = "Flip Pipe"
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set src in view(1)
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if(usr.stat)
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return
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if(anchored)
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to_chat(usr, "You must unfasten the pipe before flipping it.")
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return
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set_dir(turn(dir, 180))
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switch(ptype)
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if(2)
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ptype = 3
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if(3)
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ptype = 2
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if(9)
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ptype = 10
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if(10)
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ptype = 9
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update()
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// returns the type path of disposalpipe corresponding to this item dtype
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/obj/structure/disposalconstruct/proc/dpipetype()
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switch(ptype)
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if(0,1)
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return /obj/structure/disposalpipe/segment
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if(2,3,4)
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return /obj/structure/disposalpipe/junction
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if(5)
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return /obj/structure/disposalpipe/trunk
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if(6)
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return /obj/machinery/disposal
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if(7)
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return /obj/structure/disposaloutlet
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if(8)
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return /obj/machinery/disposal/deliveryChute
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if(9)
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switch(subtype)
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if(0)
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return /obj/structure/disposalpipe/sortjunction
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if(1)
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return /obj/structure/disposalpipe/sortjunction/wildcard
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if(2)
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return /obj/structure/disposalpipe/sortjunction/untagged
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if(10)
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switch(subtype)
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if(0)
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return /obj/structure/disposalpipe/sortjunction/flipped
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if(1)
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return /obj/structure/disposalpipe/sortjunction/wildcard/flipped
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if(2)
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return /obj/structure/disposalpipe/sortjunction/untagged/flipped
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///// Z-Level stuff
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if(11)
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return /obj/structure/disposalpipe/up
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if(12)
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return /obj/structure/disposalpipe/down
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///// Z-Level stuff
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if(13)
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return /obj/structure/disposalpipe/tagger
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if(14)
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return /obj/structure/disposalpipe/tagger/partial
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return
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// attackby item
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// wrench: (un)anchor
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// weldingtool: convert to real pipe
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/obj/structure/disposalconstruct/attackby(obj/item/attacking_item, mob/user)
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var/nicetype = "pipe"
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var/ispipe = 0 // Indicates if we should change the level of this pipe
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src.add_fingerprint(user)
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switch(ptype)
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if(6)
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nicetype = "disposal bin"
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if(7)
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nicetype = "disposal outlet"
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if(8)
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nicetype = "delivery chute"
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if(9, 10)
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switch(subtype)
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if(0)
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nicetype = "sorting pipe"
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if(1)
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nicetype = "wildcard sorting pipe"
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if(2)
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nicetype = "untagged sorting pipe"
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ispipe = 1
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if(13)
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nicetype = "tagging pipe"
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ispipe = 1
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if(14)
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nicetype = "partial tagging pipe"
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ispipe = 1
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if(15)
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nicetype = "compact disposal bin"
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else
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nicetype = "pipe"
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ispipe = 1
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var/turf/T = src.loc
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if(!T.is_plating())
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to_chat(user, "You can only attach the [nicetype] if the floor plating is removed.")
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return
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var/obj/structure/disposalpipe/CP = locate() in T
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if(attacking_item.tool_behaviour == TOOL_WRENCH)
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if(anchored)
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anchored = 0
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if(ispipe)
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level = 2
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density = 0
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else if(ptype != 15)
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density = 1
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to_chat(user, "You detach the [nicetype] from the underfloor.")
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else
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if(ptype>=6 && ptype <= 8 || ptype == 15) // Disposal bin, outlet or small disposal bin
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if(CP) // There's something there
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if(!istype(CP,/obj/structure/disposalpipe/trunk))
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to_chat(user, "The [nicetype] requires a trunk underneath it in order to work.")
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return
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else // Nothing under, fuck.
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to_chat(user, "The [nicetype] requires a trunk underneath it in order to work.")
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return
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else
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if(CP)
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update()
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var/pdir = CP.dpdir
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if(istype(CP, /obj/structure/disposalpipe/broken))
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pdir = CP.dir
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if(pdir & dpdir)
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to_chat(user, "There is already a [nicetype] at that location.")
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return
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anchored = 1
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if(ispipe)
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level = 1 // We don't want disposal bins to disappear under the floors
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density = 0
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else if(ptype != 15)
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density = 1 // We don't want disposal bins or outlets to go density 0
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to_chat(user, "You attach the [nicetype] to the underfloor.")
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attacking_item.play_tool_sound(get_turf(src), 100)
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update()
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else if(attacking_item.tool_behaviour == TOOL_WELDER)
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if(anchored)
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var/obj/item/weldingtool/W = attacking_item
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if(W.use(0,user))
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to_chat(user, "Welding the [nicetype] in place.")
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if(W.use_tool(src, user, 20, volume = 50))
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if(!src || !W.isOn()) return
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to_chat(user, "The [nicetype] has been welded in place!")
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update() // TODO: Make this neat
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if(ispipe) // Pipe
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var/pipetype = dpipetype()
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var/obj/structure/disposalpipe/P = new pipetype(src.loc)
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src.transfer_fingerprints_to(P)
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P.icon_state = base_state
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P.set_dir(dir)
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P.dpdir = dpdir
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P.update_icon()
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//Needs some special treatment ;)
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if(ptype==9 || ptype==10)
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var/obj/structure/disposalpipe/sortjunction/SortP = P
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SortP.sortType = sortType
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SortP.updatedir()
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SortP.updatedesc()
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SortP.updatename()
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else if(ptype==6) // Disposal bin
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var/obj/machinery/disposal/P = new /obj/machinery/disposal(src.loc)
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src.transfer_fingerprints_to(P)
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P.mode = 0 // start with pump off
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else if(ptype==7) // Disposal outlet
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var/obj/structure/disposaloutlet/P = new /obj/structure/disposaloutlet(src.loc)
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src.transfer_fingerprints_to(P)
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P.set_dir(dir)
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var/obj/structure/disposalpipe/trunk/Trunk = CP
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Trunk.linked = P
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else if(ptype==8) // Disposal outlet
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var/obj/machinery/disposal/deliveryChute/P = new /obj/machinery/disposal/deliveryChute(src.loc)
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src.transfer_fingerprints_to(P)
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P.set_dir(dir)
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else if(ptype==15) // Small Disposal bin
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var/obj/machinery/disposal/small/P = new /obj/machinery/disposal/small(src.loc, dir, 1)
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src.transfer_fingerprints_to(P)
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P.mode = 0 // start with pump off
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qdel(src)
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return
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else
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to_chat(user, "You need more welding fuel to complete this task.")
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return
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else
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to_chat(user, "You need to attach it to the plating first!")
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return
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/obj/structure/disposalconstruct/hides_under_flooring()
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if(anchored)
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return 1
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else
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return 0
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