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Batrachophreno f8c325666c Miscellaneous minor Horizon map improvements (#21716)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21682
Fixes https://github.com/Aurorastation/Aurora.3/issues/21719

changes:
- bugfix: "Fixes shield diffusers no longer diffusing targeted shield
segments (used for mass driver ejection paths)."
- bugfix: "Moves air alarm hidden behind D3 starboard central hallway
shutters to visible free spot on opposite wall."
  - rscadd: "Adds tintable window control to the Horizon's exam room."
- rscadd: "Adds tintable window controls for both the interior and
exterior windows of the Horizon's recovery room."
- rscadd: "Adds an additional light to a particularly dark corner of the
Horizon's d2 hard storage room."
2026-01-19 10:37:08 +00:00

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//
// Shield Diffusers
//
/obj/machinery/shield_diffuser
name = "shield diffuser"
desc = "A small underfloor device specifically designed to disrupt energy barriers."
icon = 'icons/obj/machinery/shielding.dmi'
icon_state = "fdiffuser_on"
use_power = POWER_USE_IDLE
idle_power_usage = 0
active_power_usage = 0
anchored = TRUE
density = FALSE
level = 1
var/diffuser_enabled = TRUE
var/diffuser_range = 0 // 1x1 tiles, including the tile its on.
/obj/machinery/shield_diffuser/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
. += "It is [diffuser_enabled ? "enabled" : "disabled"]."
/obj/machinery/shield_diffuser/process()
if(stat & BROKEN)
return PROCESS_KILL
if(!diffuser_enabled)
return
for(var/obj/effect/energy_field/S in range(diffuser_range, src))
S.diffuse()
/obj/machinery/shield_diffuser/update_icon()
if(stat & BROKEN || !diffuser_enabled)
icon_state = "fdiffuser_off"
else
icon_state = "fdiffuser_on"
/obj/machinery/shield_diffuser/attack_ai(mob/user)
if(!ai_can_interact(user))
return
return attack_hand(user)
/obj/machinery/shield_diffuser/attack_hand(mob/user)
if(stat & BROKEN)
return
interact(user)
/obj/machinery/shield_diffuser/interact(mob/user)
diffuser_enabled = !diffuser_enabled
update_icon()
to_chat(user, "You turn \the [src] [diffuser_enabled ? "on" : "off"].")
/obj/machinery/shield_diffuser/power_change()
..()
update_icon()
//
// Shield Diffuser Variants
//
// 3x3 Range Shield Diffuser
/obj/machinery/shield_diffuser/threebythree
diffuser_range = 1 // 3x3 tiles, including the tile its on.