mirror of
https://github.com/Aurorastation/Aurora.3.git
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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
143 lines
6.0 KiB
Plaintext
143 lines
6.0 KiB
Plaintext
//Procedures in this file: Robotic limbs attachment, meat limbs attachment
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//////////////////////////////////////////////////////////////////
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// LIMB SURGERY //
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//////////////////////////////////////////////////////////////////
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/singleton/surgery_step/limb
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priority = 3 // Must be higher than /singleton/surgery_step/internal
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can_infect = FALSE
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/singleton/surgery_step/limb/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(affected)
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return FALSE
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var/list/organ_data = target.species.has_limbs["[target_zone]"]
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var/obj/item/organ/external/E = tool
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if(E?.parent_organ)
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var/obj/item/organ/external/P = target.organs_by_name[E.parent_organ]
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if(!P || P.is_stump() || !P.supports_children || (BP_IS_ROBOTIC(P) && !BP_IS_ROBOTIC(E)))
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return FALSE // Parent organ non-existant or unsuitable
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return !isnull(organ_data)
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/singleton/surgery_step/limb/attach
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name = "Replace Limb"
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allowed_tools = list(/obj/item/organ/external = 100)
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min_duration = 40
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max_duration = 60
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/singleton/surgery_step/limb/attach/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/E = tool
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user.visible_message("<b>[user]</b> starts attaching [E.name] to [target]'s [E.amputation_point].", \
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SPAN_NOTICE("You start attaching [E.name] to [target]'s [E.amputation_point]."))
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/singleton/surgery_step/limb/attach/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/E = tool
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user.visible_message("<b>[user]</b> attaches [target]'s [E.name] to the [E.amputation_point].", \
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SPAN_NOTICE("You have attached [target]'s [E.name] to the [E.amputation_point]."))
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user.drop_from_inventory(E)
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E.replaced(target)
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target.update_body()
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target.updatehealth()
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target.UpdateDamageIcon()
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/singleton/surgery_step/limb/attach/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/E = tool
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user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s [E.amputation_point]!"), \
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SPAN_WARNING("Your hand slips, damaging [target]'s [E.amputation_point]!"))
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target.apply_damage(10, DAMAGE_BRUTE, null, damage_flags = DAMAGE_FLAG_EDGE)
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/singleton/surgery_step/limb/connect
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name = "Connect Limb"
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allowed_tools = list(
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TOOL_HEMOSTAT = 100, \
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TOOL_CABLECOIL = 75, \
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/obj/item/assembly/mousetrap = 20
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)
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can_infect = TRUE
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min_duration = 80
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max_duration = 100
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/singleton/surgery_step/limb/connect/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/E = target.get_organ(target_zone)
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return E && !E.is_stump() && (E.status & ORGAN_DESTROYED)
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/singleton/surgery_step/limb/connect/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/E = target.get_organ(target_zone)
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user.visible_message("[user] starts connecting tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
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"You start connecting tendons and muscle in [target]'s [E.amputation_point].")
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..()
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/singleton/surgery_step/limb/connect/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/E = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> has connected tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
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SPAN_NOTICE("You have connected tendons and muscles in [target]'s [E.amputation_point] with [tool]."))
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E.status &= ~ORGAN_DESTROYED
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if(E.children)
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for(var/obj/item/organ/external/C in E.children)
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C.status &= ~ORGAN_DESTROYED
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target.update_body()
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target.updatehealth()
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target.UpdateDamageIcon()
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/singleton/surgery_step/limb/connect/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/E = tool
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user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s [E.amputation_point]!"), \
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SPAN_WARNING("Your hand slips, damaging [target]'s [E.amputation_point]!"))
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target.apply_damage(10, DAMAGE_BRUTE, null, damage_flags = DAMAGE_FLAG_SHARP)
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/singleton/surgery_step/limb/mechanize
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name = "Attach Prosthetic Limb"
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allowed_tools = list(/obj/item/robot_parts = 100)
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min_duration = 60
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max_duration = 80
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/singleton/surgery_step/limb/mechanize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/robot_parts/p = tool
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if(p.part)
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if(!(target_zone in p.part))
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return FALSE
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return isnull(target.get_organ(target_zone))
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/singleton/surgery_step/limb/mechanize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> starts attaching \the [tool] to [target].", \
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SPAN_NOTICE("You start attaching \the [tool] to [target]."))
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/singleton/surgery_step/limb/mechanize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/robot_parts/L = tool
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user.visible_message("<b>[user]</b> has attached \the [tool] to [target].", \
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SPAN_NOTICE("You have attached \the [tool] to [target]."))
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if(L.part)
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for(var/part_name in L.part)
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if(!isnull(target.get_organ(part_name)))
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continue
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var/list/organ_data = target.species.has_limbs["[part_name]"]
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if(!organ_data)
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continue
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var/new_limb_type = organ_data["path"]
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var/obj/item/organ/external/new_limb = new new_limb_type(target)
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new_limb.robotize(L.model_info)
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if(L.sabotaged)
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new_limb.sabotaged = 1
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target.update_body()
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target.updatehealth()
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target.UpdateDamageIcon()
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qdel(tool)
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/singleton/surgery_step/limb/mechanize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s flesh!"), \
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SPAN_WARNING("Your hand slips, damaging [target]'s flesh!"))
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target.apply_damage(10, DAMAGE_BRUTE, null, damage_flags = DAMAGE_FLAG_SHARP)
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