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7d058fc613
V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
// Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
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/obj/item/bluespace_crystal
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name = "bluespace crystal"
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desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "bluespace_crystal"
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w_class = WEIGHT_CLASS_TINY
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origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 3)
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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/obj/item/bluespace_crystal/New()
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..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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create_reagents(10)
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reagents.add_reagent(/singleton/reagent/bluespace_dust, blink_range)
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/obj/item/bluespace_crystal/attack_self(mob/user)
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user.visible_message(SPAN_WARNING("[user] crushes [src]!"),
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SPAN_DANGER("You crush [src]!"))
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single_spark(loc)
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playsound(src.loc, SFX_SPARKS, 50, 1)
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blink_mob(user)
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user.unEquip(src)
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qdel(src)
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/obj/item/bluespace_crystal/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
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/obj/item/bluespace_crystal/throw_impact(atom/hit_atom)
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if(!..()) // not caught in mid-air
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visible_message(SPAN_NOTICE("[src] fizzles and disappears upon impact!"))
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var/turf/T = get_turf(hit_atom)
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single_spark(T)
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playsound(src.loc, SFX_SPARKS, 50, 1)
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if(isliving(hit_atom))
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blink_mob(hit_atom)
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qdel(src)
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// Artifical bluespace crystal, doesn't give you much research.
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/obj/item/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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origin_tech = list(TECH_BLUESPACE = 2)
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blink_range = 4 // Not as good as the organic stuff!
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