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Reverts #20467 For some reason, if you put a png into icon() and then show that to a client, it uses a colossal amount of GPU. No idea. Reverts to our older lobby system pending TGUI update. Fixes #21489
31 lines
883 B
Plaintext
31 lines
883 B
Plaintext
/datum/map/event
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name = "Event"
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full_name = "Event Map"
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description = "You are joining an event map."
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path = "event"
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force_spawnpoint = TRUE
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lobby_icons = list('icons/misc/titlescreens/aurora/nss_aurora.dmi', 'icons/misc/titlescreens/aurora/synthetics.dmi', 'icons/misc/titlescreens/aurora/tajara.dmi')
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lobby_transitions = 10 SECONDS
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contact_levels = list(1)
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player_levels = list(1)
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base_turf_by_z = list(
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"1" = /turf/simulated/floor/grass
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)
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station_name = "NSS Event"
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station_short = "Event"
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dock_name = "NTCC Odin"
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dock_short = "Odin"
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boss_name = "Central Command"
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boss_short = "CentCom"
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company_name = "NanoTrasen"
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company_short = "NT"
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shuttle_call_restarts = TRUE
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shuttle_called_message = "OOC NOTE: The round will restart in ten minutes, unless the crew transfer is recalled."
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shuttle_recall_message = "OOC NOTE: The round will no longer restart."
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