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WildkinsandGitHub bad60b2f67 Revert new lobby ui. (#21494)
Reverts #20467

For some reason, if you put a png into icon() and then show that to a
client, it uses a colossal amount of GPU. No idea.

Reverts to our older lobby system pending TGUI update.

Fixes #21489
2025-10-14 23:04:18 +00:00

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/datum/map/event
name = "Event"
full_name = "Event Map"
description = "You are joining an event map."
path = "event"
force_spawnpoint = TRUE
lobby_icons = list('icons/misc/titlescreens/aurora/nss_aurora.dmi', 'icons/misc/titlescreens/aurora/synthetics.dmi', 'icons/misc/titlescreens/aurora/tajara.dmi')
lobby_transitions = 10 SECONDS
contact_levels = list(1)
player_levels = list(1)
base_turf_by_z = list(
"1" = /turf/simulated/floor/grass
)
station_name = "NSS Event"
station_short = "Event"
dock_name = "NTCC Odin"
dock_short = "Odin"
boss_name = "Central Command"
boss_short = "CentCom"
company_name = "NanoTrasen"
company_short = "NT"
shuttle_call_restarts = TRUE
shuttle_called_message = "OOC NOTE: The round will restart in ten minutes, unless the crew transfer is recalled."
shuttle_recall_message = "OOC NOTE: The round will no longer restart."