Files
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

180 lines
4.3 KiB
JavaScript

/**
* @file
* @copyright 2020 Aleksej Komarov
* @license MIT
*/
let socket;
const queue = [];
const subscribers = [];
const ensureConnection = () => {
if (process.env.NODE_ENV !== 'production') {
if (!window.WebSocket) {
return;
}
if (!socket || socket.readyState === WebSocket.CLOSED) {
const DEV_SERVER_IP = process.env.DEV_SERVER_IP || '127.0.0.1';
socket = new WebSocket(`ws://${DEV_SERVER_IP}:3000`);
socket.onopen = () => {
// Empty the message queue
while (queue.length !== 0) {
const msg = queue.shift();
socket.send(msg);
}
};
socket.onmessage = (event) => {
const msg = JSON.parse(event.data);
for (let subscriber of subscribers) {
subscriber(msg);
}
};
}
}
};
if (process.env.NODE_ENV !== 'production') {
window.onunload = () => socket && socket.close();
}
const subscribe = (fn) => subscribers.push(fn);
/**
* A json serializer which handles circular references and other junk.
*/
const serializeObject = (obj) => {
let refs = [];
const primitiveReviver = (value) => {
if (typeof value === 'number' && !Number.isFinite(value)) {
return {
__number__: String(value),
};
}
if (typeof value === 'undefined') {
return {
__undefined__: true,
};
}
return value;
};
const objectReviver = (key, value) => {
if (typeof value === 'object') {
if (value === null) {
return value;
}
// Circular reference
if (refs.includes(value)) {
return '[circular ref]';
}
refs.push(value);
// Error object
// prettier-ignore
const isError = value instanceof Error || (
value.code && value.message && value.message.includes('Error')
);
if (isError) {
return {
__error__: true,
string: String(value),
stack: value.stack,
};
}
// Array
if (Array.isArray(value)) {
return value.map(primitiveReviver);
}
return value;
}
return primitiveReviver(value);
};
const json = JSON.stringify(obj, objectReviver);
refs = null;
return json;
};
const sendMessage = (msg) => {
if (process.env.NODE_ENV !== 'production') {
const json = serializeObject(msg);
// Send message using WebSocket
if (window.WebSocket) {
ensureConnection();
if (socket.readyState === WebSocket.OPEN) {
socket.send(json);
} else {
// Keep only 100 latest messages in the queue
if (queue.length > 100) {
queue.shift();
}
queue.push(json);
}
}
// Send message using plain HTTP request.
else {
const DEV_SERVER_IP = process.env.DEV_SERVER_IP || '127.0.0.1';
const req = new XMLHttpRequest();
req.open('POST', `http://${DEV_SERVER_IP}:3001`, true);
req.timeout = 250;
req.send(json);
}
}
};
const sendLogEntry = (level, ns, ...args) => {
if (process.env.NODE_ENV !== 'production') {
try {
sendMessage({
type: 'log',
payload: {
level,
ns: ns || 'client',
args,
},
});
} catch (err) {}
}
};
const setupHotReloading = () => {
if (
// prettier-ignore
process.env.NODE_ENV !== 'production'
&& process.env.WEBPACK_HMR_ENABLED
&& window.WebSocket
) {
if (module.hot) {
ensureConnection();
sendLogEntry(0, null, 'setting up hot reloading');
subscribe((msg) => {
const { type } = msg;
sendLogEntry(0, null, 'received', type);
if (type === 'hotUpdate') {
const status = module.hot.status();
if (status !== 'idle') {
sendLogEntry(0, null, 'hot reload status:', status);
return;
}
module.hot
.check({
ignoreUnaccepted: true,
ignoreDeclined: true,
ignoreErrored: true,
})
.then((modules) => {
sendLogEntry(0, null, 'outdated modules', modules);
})
.catch((err) => {
sendLogEntry(0, null, 'reload error', err);
});
}
});
}
}
};
module.exports = {
subscribe,
sendMessage,
sendLogEntry,
setupHotReloading,
};