Files
Aurora.3/code/modules/modular_computers/file_system/program.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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// /program/ files are executable programs that do things.
/datum/computer_file/program
filetype = "PRG"
filename = "UnknownProgram" // File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
filedesc = "Unknown Program" // User-friendly name of this program.
var/program_type = PROGRAM_NORMAL // Program type, used to determine if program runs in background or not.
var/required_access_run // List of required accesses to run the program.
var/required_access_download // List of required accesses to download the program.
var/requires_access_to_run = PROGRAM_ACCESS_ONE // Whether the program checks for required_access when run. (1 = requires single access, 2 = requires single access from list, 3 = requires all access from list)
var/requires_access_to_download = PROGRAM_ACCESS_ONE // Whether the program checks for required_access when downloading. (1 = requires single access, 2 = requires single access from list, 3 = requires all access from list)
var/program_state = PROGRAM_STATE_KILLED // PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
var/obj/item/modular_computer/computer // Device that runs this program.
var/extended_desc = "N/A" // Short description of this program's function.
var/program_icon_state // Program-specific screen icon state
var/program_key_icon_state // Program-specific keyboard icon state (really only applies to consoles but can be used for other purposes like having mix-n-match screens)
var/requires_ntnet = FALSE // Set to TRUE for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
var/requires_ntnet_feature = FALSE // Optional, if above is set to TRUE checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
var/ntnet_status = TRUE // NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
var/usage_flags = PROGRAM_ALL // Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL
var/network_destination // Optional string that describes what NTNet server/system this program connects to. Used in default logging.
var/available_on_ntnet = TRUE // Whether the program can be downloaded from NTNet. Set to 0 to disable.
var/available_on_syndinet = FALSE // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
var/computer_emagged = FALSE // Set to TRUE if computer that's running us was emagged. Computer updates this every Process() tick
var/ui_header // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /nano/images/status_icons. Be careful not to use too large images!
var/color = "#FFFFFF" // The color of light the computer should emit when this program is open.
var/service_state = PROGRAM_STATE_DISABLED // PROGRAM_STATE_KILLED or PROGRAM_STATE_ACTIVE - specifies whether this program's service is running.
var/silent = FALSE
/// Name of the TGUI Interface
var/tgui_id
/// Theme of this TGUI interface
var/tgui_theme = "scc"
/// If this TGUI should autoupdate or not.
var/ui_auto_update = TRUE
// TO BE DEPRECATED:
var/datum/nano_module/NM // If the program uses NanoModule, put it here and it will be automagically opened. Otherwise implement ui_interact.
var/nanomodule_path // Path to nanomodule, make sure to set this if implementing new program.
/datum/computer_file/program/New(var/obj/item/modular_computer/comp)
..()
if(comp)
if(comp == "Compless") // we're software in the air, don't need a computer
return
else if(istype(comp))
computer = comp
else
crash_with("Comp was of the wrong type for [src.filename]")
else
crash_with("Comp was not sent for [src.filename]")
/datum/computer_file/program/Destroy()
computer.idle_threads -= src
computer.enabled_services -= src
computer = null
. = ..()
/datum/computer_file/program/ui_host()
return computer.ui_host()
/datum/computer_file/program/ui_interact(mob/user, datum/tgui/ui)
. = ..()
if(tgui_id) // we shouldn't use ui_interact on TGUI programs; see [code/modules/modular_computers/computers/modular_computer/ui.dm]
stack_trace("Computer program tgUI [src] with tgui_id [tgui_id] called ui_interact on program datum")
if(computer)
. = computer.ui_interact(user, ui)
/datum/computer_file/program/update_static_data(mob/user, datum/tgui/ui)
. = ..()
if(computer)
. = computer.update_static_data(user, ui)
/datum/computer_file/program/update_static_data_for_all_viewers()
. = ..()
if(computer)
. = computer.update_static_data_for_all_viewers()
/datum/computer_file/program/clone(var/rename = FALSE, var/computer)
var/datum/computer_file/program/temp = ..(rename, computer)
temp.required_access_run = required_access_run
temp.required_access_download = required_access_download
temp.nanomodule_path = nanomodule_path
temp.filedesc = filedesc
temp.program_icon_state = program_icon_state
temp.requires_ntnet = requires_ntnet
temp.requires_ntnet_feature = requires_ntnet_feature
temp.usage_flags = usage_flags
return temp
// Relays icon update to the computer.
/datum/computer_file/program/proc/update_computer_icon()
if(computer)
computer.update_icon()
// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail.
/datum/computer_file/program/proc/generate_network_log(var/text)
if(computer)
return computer.add_log(text)
return FALSE
/datum/computer_file/program/proc/is_supported_by_hardware(var/hardware_flag = 0, var/loud = FALSE, var/mob/user = null)
if(!(hardware_flag & usage_flags))
if(loud && computer && user)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Hardware Error - Incompatible software\"."))
return FALSE
return TRUE
/datum/computer_file/program/proc/get_signal(var/specific_action = 0)
if(computer)
return computer.get_ntnet_status(specific_action)
return FALSE
// Called by Process() on device that runs us, once every tick.
/datum/computer_file/program/proc/process_tick()
return TRUE
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
// User has to wear their ID or have it inhand for ID Scan to work.
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
// Check type determines how the access should be checked PROGRAM_ACCESS_ONE, PROGRAM_ACCESS_LIST_ONE, PROGRAM_ACCESS_LIST_ALL
/datum/computer_file/program/proc/can_run(var/mob/user, var/loud = FALSE, var/access_to_check, var/check_type)
// Defaults to required_access_run
if(!access_to_check)
access_to_check = required_access_run
//Default to requires_access_to_run
if(!check_type)
check_type = requires_access_to_run
// No required_access, allow it.
if(!access_to_check || !requires_access_to_run)
return TRUE
if(!istype(user))
return FALSE
var/obj/item/card/id/I = user.GetIdCard()
if(!I)
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"RFID Error - Unable to scan ID.\"."))
return FALSE
if(check_type == PROGRAM_ACCESS_ONE) //Check for single access
if(access_to_check in I.access)
return TRUE
else if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ONE)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(check in I.access) //Success on first match
return TRUE
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(!(check in I.access)) //Fail on first miss
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else // Should never happen - So fail silently
return FALSE
// Override to set when a program shouldn't appear in the program list
/datum/computer_file/program/proc/program_hidden()
return FALSE
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
// User has to wear their ID or have it inhand for ID Scan to work.
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
// Check type determines how the access should be checked PROGRAM_ACCESS_ONE, PROGRAM_ACCESS_LIST_ONE, PROGRAM_ACCESS_LIST_ALL
/datum/computer_file/program/proc/can_download(var/mob/user, var/loud = FALSE, var/access_to_check, var/check_type)
// Defaults to required_access_run
if(!access_to_check)
access_to_check = required_access_download
//Default to requires_access_to_run
if(!check_type)
check_type = requires_access_to_download
if(istype(computer, /obj/item/modular_computer/silicon/pai))
check_type = requires_access_to_run
access_to_check = required_access_run
// No required_access, allow it.
if(!access_to_check || !requires_access_to_download)
return TRUE
if(!istype(user))
return FALSE
var/obj/item/card/id/I = user.GetIdCard()
if(!I)
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"RFID Error - Unable to scan ID.\"."))
return FALSE
if(check_type == PROGRAM_ACCESS_ONE) //Check for single access
if(access_to_check in I.access)
return TRUE
else if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ONE)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(check in I.access) //Success on first match
return TRUE
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
for(var/check in access_to_check) //Loop through all the accesse's to check
if(!(check in I.access)) //Fail on first miss
if(loud)
to_chat(user, SPAN_WARNING("\The [computer] flashes, \"Access Denied.\"."))
return FALSE
else // Should never happen - So fail silently
return FALSE
// This attempts to retrieve header data for NanoUIs. If implementing completely new device of different type than existing ones
// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
/datum/computer_file/program/proc/get_header_data()
if(computer)
return computer.get_header_data()
/datum/computer_file/program/Topic(href, href_list)
if(..())
return TRUE
if(computer)
return computer.Topic(href, href_list)
// Relays the call to nano module, if we have one
/datum/computer_file/program/proc/check_eye(var/mob/user)
if(NM)
return NM.check_eye(user)
else
return -1
/datum/computer_file/program/proc/message_dead(var/message)
for(var/mob/M in player_list)
if(M.stat == DEAD && (M.client && M.client.prefs.toggles & CHAT_GHOSTEARS))
if(isnewplayer(M))
continue
to_chat(M, message)