Files
Aurora.3/code/modules/mining/machine_stacking.dm

201 lines
6.1 KiB
Plaintext

/**********************Mineral stacking unit console**************************/
/obj/machinery/mineral/stacking_unit_console
name = "stacking machine console"
desc = "This console allows you to set the max stack size for the stacking machine, as well as letting you eject stacks manually."
icon = 'icons/obj/terminals.dmi'
icon_state = "production_console"
density = FALSE
anchored = TRUE
var/obj/machinery/mineral/stacking_machine/machine
idle_power_usage = 15
active_power_usage = 50
component_types = list(
/obj/item/circuitboard/stacking_console,
/obj/item/stock_parts/scanning_module,
/obj/item/stock_parts/console_screen
)
/obj/machinery/mineral/stacking_unit_console/Initialize(mapload, d, populate_components)
..()
var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", EFFECTS_ABOVE_LIGHTING_LAYER)
add_overlay(screen_overlay)
set_light(1.4, 1, COLOR_CYAN)
return INITIALIZE_HINT_LATELOAD
/obj/machinery/mineral/stacking_unit_console/LateInitialize()
setup_machine(null)
/obj/machinery/mineral/stacking_unit_console/Destroy()
if(machine)
machine.console = null
return ..()
/obj/machinery/mineral/stacking_unit_console/proc/setup_machine(mob/user)
if(!machine)
var/area/A = get_area(src)
var/best_distance = INFINITY
for(var/obj/machinery/mineral/stacking_machine/checked_machine in SSmachinery.machinery)
if(id)
if(checked_machine.id == id)
machine = checked_machine
else if(!checked_machine.console && A == get_area(checked_machine) && get_dist_euclidian(checked_machine, src) < best_distance)
machine = checked_machine
best_distance = get_dist_euclidian(checked_machine, src)
if(machine)
machine.console = src
else if(user)
to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!"))
return machine
/obj/machinery/mineral/stacking_unit_console/attackby(obj/item/I, mob/user)
if(default_deconstruction_screwdriver(user, I))
return
if(default_deconstruction_crowbar(user, I))
return
if(default_part_replacement(user, I))
return
return ..()
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
add_fingerprint(user)
ui_interact(user)
/obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/topic_state/state = default_state)
if(!setup_machine(user))
return
var/list/data = list(
"stack_amt" = machine.stack_amt,
"contents" = list()
)
for(var/stacktype in machine.stack_storage)
if(machine.stack_storage[stacktype] > 0)
data["contents"] += list(list(
"path" = stacktype,
"name" = machine.stack_paths[stacktype],
"amount" = machine.stack_storage[stacktype]
))
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "stacking_machine.tmpl", "Stacking Machine", 500, 400, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
if(..())
return
if(href_list["change_stack"])
var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50)
if(!choice)
return TRUE
machine.stack_amt = choice
return TRUE
if(href_list["release_stack"])
var/stacktype = text2path(href_list["release_stack"])
if(!stacktype || !machine.stack_paths[stacktype])
return
if(machine.stack_storage[stacktype] > 0)
var/obj/item/stack/material/S = new stacktype(machine.output)
S.amount = machine.stack_storage[stacktype]
machine.stack_storage[stacktype] = 0
return TRUE
add_fingerprint(usr)
/**********************Mineral stacking unit**************************/
/obj/machinery/mineral/stacking_machine
name = "stacking machine"
desc = "A machine which takes loose stacks of finished sheets and packs them together into one easily transportable sheet."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
density = TRUE
anchored = TRUE
var/obj/machinery/mineral/stacking_unit_console/console
var/obj/machinery/mineral/input
var/obj/machinery/mineral/output
var/list/stack_storage = list()
var/list/stack_paths = list()
var/stack_amt = 50 // Amount to stack before releasing
idle_power_usage = 15
active_power_usage = 50
component_types = list(
/obj/item/circuitboard/stacking_machine,
/obj/item/stock_parts/manipulator = 2
)
/obj/machinery/mineral/stacking_machine/Initialize()
. = ..()
for(var/stacktype in subtypesof(/obj/item/stack/material) - typesof(/obj/item/stack/material/cyborg))
var/obj/item/stack/S = stacktype
stack_storage[stacktype] = 0
stack_paths[stacktype] = capitalize(initial(S.name))
//Locate our output and input machinery.
for(var/dir in cardinal)
var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(input_spot)
input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
break
for(var/dir in cardinal)
var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(output)
output = get_turf(output_spot)
break
if(!input)
input = get_step(src, reverse_dir[dir])
if(!output)
output = get_step(src, dir)
/obj/machinery/mineral/stacking_machine/Destroy()
if(console)
console.machine = null
return ..()
/obj/machinery/mineral/stacking_machine/attackby(obj/item/I, mob/user)
if(default_deconstruction_screwdriver(user, I))
return
if(default_deconstruction_crowbar(user, I))
return
if(default_part_replacement(user, I))
return
return ..()
/obj/machinery/mineral/stacking_machine/process()
if(!console)
return
if(stat & BROKEN)
return
if(stat & NOPOWER)
return
if(output && input)
for(var/obj/item/O in input)
if(!O)
return
var/obj/item/stack/S = O
if(istype(S) && stack_storage[S.type] != null)
stack_storage[S.type] += S.amount
qdel(S)
else
O.forceMove(output)
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
new sheet(output, stack_amt)
stack_storage[sheet] -= stack_amt
intent_message(MACHINE_SOUND)