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acf5e04320
A bunch of overlapping wall objects, primarily cameras and lights, were moved to avoid overlap within operations. Tool storage was put on the civilian grid instead of the operations grid. Hangar techs have been given a blue toolbox in their locker. This is because they need tools for taking care of the shuttles, such as for refueling. A sheet snatcher was added to ops near the mining output. Miners and OM now spawn in the ops break room, so there is a bit more team to the starting instead of them being separate, and to match some of the other department starts. Machinists were not moved due to the distance to their workshop. The conveyor on the cargo elevator was made one shorter so it stops overspilling loose items behind the elevator. Mapping sprites for two random spawn objects were fixed, alongside the sprite for the doors to the ship ammunition storage. This only affects mapping and was not visible ingame.