Files
Aurora.3/code/game/objects/items/devices/hacktool.dm
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

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/obj/item/device/multitool/hacktool
var/is_hacking = 0
var/in_hack_mode = 0
var/list/current_hacks
var/list/known_targets
var/list/supported_types
var/datum/ui_state/default/must_hack/hack_state
var/hack_time = 10 SECONDS
var/max_known_targets = 7
var/silent = FALSE
var/multihack = FALSE
var/allow_movement = FALSE
/obj/item/device/multitool/hacktool/New()
..()
known_targets = list()
current_hacks = list()
supported_types = list(/obj/machinery/door/airlock)
hack_state = new(src)
/obj/item/device/multitool/hacktool/Destroy()
for(var/T in known_targets)
var/atom/target = T
destroyed_event.unregister(target, src)
known_targets.Cut()
qdel(hack_state)
hack_state = null
return ..()
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(W.isscrewdriver())
in_hack_mode = !in_hack_mode
playsound(src.loc, 'sound/items/screwdriver.ogg', 50, TRUE)
return TRUE
else
return ..()
/obj/item/device/multitool/hacktool/resolve_attackby(atom/A, mob/user)
sanity_check()
if(!in_hack_mode || istype(A, /obj/item/storage))
return ..()
if(!attempt_hack(user, A))
return FALSE
if(A.Adjacent(user))
A.ui_interact(user)
return TRUE
/obj/item/device/multitool/hacktool/proc/attempt_hack(var/mob/user, var/atom/target)
if(is_hacking && !multihack)
to_chat(user, SPAN_WARNING("You are already hacking!"))
return FALSE
if(target in current_hacks)
to_chat(user, SPAN_WARNING("You are already hacking this door!"))
return FALSE
if(!is_type_in_list(target, supported_types))
to_chat(user, "[icon2html(src, user)] <span class='warning'>Unable to hack this target!</span>")
return FALSE
if(istype(target, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/door = target
if(door.hackProof)
to_chat(user, SPAN_WARNING("Hacking [target] is beyond the capabilities of this device!"))
return FALSE
var/found = known_targets.Find(target)
if(found)
known_targets.Swap(1, found) // Move the last hacked item first
return TRUE
to_chat(user, SPAN_NOTICE("You begin hacking \the [target]..."))
is_hacking = TRUE
current_hacks += target
// On average hackin takes ~10 seconds. Fairly small random span to avoid people simply aborting and trying again
var/hack_result = do_after(user, hack_time + rand(-3 SECONDS, 3 SECONDS), use_user_turf = (allow_movement ? -1 : FALSE))
is_hacking = FALSE
current_hacks -= target
if(hack_result && in_hack_mode)
to_chat(user, SPAN_NOTICE("Your hacking attempt was successful!"))
if(!silent)
playsound(src.loc, 'sound/effects/piano_ding.ogg', 75)
else
to_chat(user, SPAN_WARNING("Your hacking attempt failed!"))
return FALSE
known_targets.Insert(1, target) // Insert the newly hacked target first,
destroyed_event.register(target, src, PROC_REF(on_target_destroy))
return TRUE
/obj/item/device/multitool/hacktool/proc/sanity_check()
if(max_known_targets < 1)
max_known_targets = 1
// Cut away the oldest items if the capacity has been reached
if(known_targets.len > max_known_targets)
for(var/i = (max_known_targets + 1) to known_targets.len)
var/atom/A = known_targets[i]
destroyed_event.unregister(A, src)
known_targets.Cut(max_known_targets + 1)
/obj/item/device/multitool/hacktool/proc/on_target_destroy(var/target)
known_targets -= target
/obj/item/device/multitool/hacktool/rig //For ninjas; Credits to BurgerBB
hack_time = 5 SECONDS
max_known_targets = 10
in_hack_mode = TRUE
silent = TRUE
multihack = TRUE
allow_movement = TRUE
reach = 8
var/mob/living/creator
/obj/item/device/multitool/hacktool/rig/Initialize()
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/item/device/multitool/hacktool/rig/Destroy()
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/device/multitool/hacktool/rig/process()
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
if(istype(host))
for(var/obj/item/organ/external/organ in host.organs)
for(var/obj/item/O in organ.implants)
if(O == src)
organ.implants -= src
host.pinned -= src
host.embedded -= src
host.drop_from_inventory(src)
QDEL_IN(src, 1)
/datum/ui_state/default/must_hack
var/obj/item/device/multitool/hacktool/hacktool
/datum/ui_state/default/must_hack/New(var/hacktool)
src.hacktool = hacktool
..()
/datum/ui_state/default/must_hack/Destroy()
hacktool = null
return ..()
/datum/ui_state/default/must_hack/can_use_topic(var/src_object, var/mob/user)
if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets))
return STATUS_CLOSE
return ..()