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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
/* The overmap system allows adding new maps to the big 'galaxy' map. There's overmap zlevel, that looks like a map. On it, token objects (overmap objects) are moved, representing ship movement etc. No actual turfs are moved, you would need exploration shuttles or teleports to move atoms between different sectors/ships. Unless stated otherwise, you just need to place any of things below somewhere on the map and they'll handle the rest. ************************************************************* # How to make new sector ************************************************************* 0. Map whatever. 1. Make /obj/effect/overmap/visitable/sector/[whatever] If you want explorations shuttles be able to dock here, remember to set waypoints lists 2. Put /obj/effect/overmap/visitable/sector/[whatever] on the map. Even if it's multiz, only one is needed, on any z. 3. Done. ************************************************************* # How to make new ship ************************************************************* 0. Map whatever. 1. Make /obj/effect/overmap/visitable/ship/[whatever] If you want explorations shuttles be able to dock here, remember to set waypoints lists 2. Put /obj/effect/overmap/visitable/ship/[whatever] on the map. If it's multiz, only one is needed, on any z. 3. Put Helm Console anywhere on the map. 4. Put Engines Control Console anywhere on the map. 5. Put some engines hooked up to gas supply anywhere on the map. 6. Done. ************************************************************* # Overmap object ************************************************************* /obj/effect/overmap/visitable ### WHAT IT DOES Lets overmap know this place should be represented on the map as a sector/ship. If this zlevel (or any of connected ones for multiz) doesn't have this object, you won't be able to travel there by ovemap means. ### HOW TO USE 1. Create subtype for your ship/sector. Use /ship one for ships. 2. Put it anywhere on the ship/sector map. It will do the rest on its own during init. If your thing is multiz, only one is needed per multiz sector/ship. If it's player's main base (e.g Aurora), set 'base' var to 1, so it adds itself to station_levels list. If this place cannot be reached or left with EVA, set 'in_space' var to 0 If you want exploration shuttles (look below) to be able to dock here, set up waypoints lists. generic_waypoints is list of landmark_tags of waypoints any shttle should be able to visit. restricted_waypoints is list of 'shuttle name = list(landmark_tags)' pairs for waypoints only those shuttles can visit ************************************************************* # Helm console ************************************************************* /obj/machinery/computer/ship/helm ### WHAT IT DOES Lets you steer ship around on overmap. Lets you use autopilot. ### HOW TO USE Just place it anywhere on the ship. ************************************************************* # Engines control console ************************************************************* /obj/machinery/computer/ship/engines ### WHAT IT DOES Lets use set thrust limits for engines of your ship. Lets you shutdown/restart the engines. Lets you check status of engines. ### HOW TO USE Just place it anywhere on the ship. ************************************************************* # Thermal engines ************************************************************* /obj/machinery/atmospherics/unary/engine ### WHAT IT DOES Lets your ship move on the map at all. ### HOW TO USE Put them on map, hook up to pipes with any gas. Heavier gas (CO2/plasma) + More pressure = more thrust. ************************************************************* # Exploration shuttle terminal ************************************************************* /obj/machinery/computer/shuttle_control/explore ### WHAT IT DOES Lets you control shuttles that can change destinations and visit other sectors/ships. ### HOW TO USE 1. Define starting shuttle landmark. 2. Define a /datum/shuttle/autodock/overmap for your shuttle. Same as normal shuttle, aside from 'range' var - how many squares on overmap it can travel on its own. 3. Place console anywhere on the ship/sector. Set shuttle_tag to shuttle's name. 4. Use. You can select destinations if you're in range (on same tile by defualt) on the map and sector has waypoints lists defined */