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64 lines
2.0 KiB
Plaintext
64 lines
2.0 KiB
Plaintext
/obj/machinery/power/radial_floodlight
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name = "radial floodlight"
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desc = "A floodlight that illuminates a wide area around it. It has to be wrenched down on top of a knot to work."
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icon = 'icons/obj/machinery/floodlight.dmi'
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icon_state = "radial_floodlight"
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anchored = FALSE
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density = TRUE
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active_power_usage = 800
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light_color = LIGHT_COLOR_TUNGSTEN
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var/on = FALSE
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var/brightness_on = 12
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/obj/machinery/power/radial_floodlight/proc/toggle_active(var/force_state)
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if(!isnull(force_state))
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if(force_state == on)
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return
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on = force_state
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else
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on = !on
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if(on)
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set_light(brightness_on, 1)
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START_PROCESSING(SSprocessing, src)
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else
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set_light(0)
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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/obj/machinery/power/radial_floodlight/process()
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var/actual_load = draw_power(active_power_usage)
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if(!on || !anchored || (stat & BROKEN) || !powernet || actual_load < active_power_usage)
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toggle_active(FALSE)
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return
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/obj/machinery/power/radial_floodlight/attackby(obj/item/W, mob/user)
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if(W.iswrench())
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anchored = !anchored
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user.visible_message(SPAN_NOTICE("\The [user] [anchored ? "" : "un"]secures \the [src] [anchored ? "to" : "from"] the floor."), SPAN_NOTICE("You [anchored ? "" : "un"]secure \the [src] [anchored ? "to" : "from"] the floor."), SPAN_WARNING("You hear a ratcheting noise."))
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if(!anchored)
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toggle_active(FALSE)
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else
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connect_to_network()
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playsound(get_turf(src), W.usesound, 75, TRUE)
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return
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return ..()
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/obj/machinery/power/radial_floodlight/attack_hand(mob/user)
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if(!anchored)
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to_chat(user, SPAN_WARNING("\The [src] isn't anchored."))
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return
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if(!powernet)
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to_chat(user, SPAN_WARNING("\The [src] isn't connected to a power network."))
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return
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if(avail() < active_power_usage)
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to_chat(user, SPAN_WARNING("\The [src]'s power network doesn't have enough power."))
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return
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toggle_active()
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update_icon()
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/obj/machinery/power/radial_floodlight/update_icon()
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cut_overlays()
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if(on)
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add_overlay(image(icon, src, "[icon_state]-light", EFFECTS_ABOVE_LIGHTING_LAYER))
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