Files
Aurora.3/code/modules/power/radial_floodlight.dm
2022-12-17 12:28:27 +01:00

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/obj/machinery/power/radial_floodlight
name = "radial floodlight"
desc = "A floodlight that illuminates a wide area around it. It has to be wrenched down on top of a knot to work."
icon = 'icons/obj/machinery/floodlight.dmi'
icon_state = "radial_floodlight"
anchored = FALSE
density = TRUE
active_power_usage = 800
light_color = LIGHT_COLOR_TUNGSTEN
var/on = FALSE
var/brightness_on = 12
/obj/machinery/power/radial_floodlight/proc/toggle_active(var/force_state)
if(!isnull(force_state))
if(force_state == on)
return
on = force_state
else
on = !on
if(on)
set_light(brightness_on, 1)
START_PROCESSING(SSprocessing, src)
else
set_light(0)
STOP_PROCESSING(SSprocessing, src)
update_icon()
/obj/machinery/power/radial_floodlight/process()
var/actual_load = draw_power(active_power_usage)
if(!on || !anchored || (stat & BROKEN) || !powernet || actual_load < active_power_usage)
toggle_active(FALSE)
return
/obj/machinery/power/radial_floodlight/attackby(obj/item/W, mob/user)
if(W.iswrench())
anchored = !anchored
user.visible_message(SPAN_NOTICE("\The [user] [anchored ? "" : "un"]secures \the [src] [anchored ? "to" : "from"] the floor."), SPAN_NOTICE("You [anchored ? "" : "un"]secure \the [src] [anchored ? "to" : "from"] the floor."), SPAN_WARNING("You hear a ratcheting noise."))
if(!anchored)
toggle_active(FALSE)
else
connect_to_network()
playsound(get_turf(src), W.usesound, 75, TRUE)
return
return ..()
/obj/machinery/power/radial_floodlight/attack_hand(mob/user)
if(!anchored)
to_chat(user, SPAN_WARNING("\The [src] isn't anchored."))
return
if(!powernet)
to_chat(user, SPAN_WARNING("\The [src] isn't connected to a power network."))
return
if(avail() < active_power_usage)
to_chat(user, SPAN_WARNING("\The [src]'s power network doesn't have enough power."))
return
toggle_active()
update_icon()
/obj/machinery/power/radial_floodlight/update_icon()
cut_overlays()
if(on)
add_overlay(image(icon, src, "[icon_state]-light", EFFECTS_ABOVE_LIGHTING_LAYER))