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Aurora.3/code/modules/surgery/limb_reattach.dm
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PirouetteandGitHub 2880d7098b Ported surgery sounds from /vg/station (#17531)
* Ported surgery sounds from /vg/station

Source: https://github.com/vgstation-coders/vgstation13/pull/31850

* Requested changes

* accidentally a line

* Moves cautery sound
2023-10-13 08:01:21 +00:00

143 lines
6.0 KiB
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//Procedures in this file: Robotic limbs attachment, meat limbs attachment
//////////////////////////////////////////////////////////////////
// LIMB SURGERY //
//////////////////////////////////////////////////////////////////
/singleton/surgery_step/limb
priority = 3 // Must be higher than /singleton/surgery_step/internal
can_infect = FALSE
/singleton/surgery_step/limb/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected)
return FALSE
var/list/organ_data = target.species.has_limbs["[target_zone]"]
var/obj/item/organ/external/E = tool
if(E?.parent_organ)
var/obj/item/organ/external/P = target.organs_by_name[E.parent_organ]
if(!P || P.is_stump() || !P.supports_children || (BP_IS_ROBOTIC(P) && !BP_IS_ROBOTIC(E)))
return FALSE // Parent organ non-existant or unsuitable
return !isnull(organ_data)
/singleton/surgery_step/limb/attach
name = "Replace Limb"
allowed_tools = list(/obj/item/organ/external = 100)
min_duration = 40
max_duration = 60
/singleton/surgery_step/limb/attach/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<b>[user]</b> starts attaching [E.name] to [target]'s [E.amputation_point].", \
SPAN_NOTICE("You start attaching [E.name] to [target]'s [E.amputation_point]."))
/singleton/surgery_step/limb/attach/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message("<b>[user]</b> attaches [target]'s [E.name] to the [E.amputation_point].", \
SPAN_NOTICE("You have attached [target]'s [E.name] to the [E.amputation_point]."))
user.drop_from_inventory(E)
E.replaced(target)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/singleton/surgery_step/limb/attach/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s [E.amputation_point]!"), \
SPAN_WARNING("Your hand slips, damaging [target]'s [E.amputation_point]!"))
target.apply_damage(10, DAMAGE_BRUTE, null, damage_flags = DAMAGE_FLAG_EDGE)
/singleton/surgery_step/limb/connect
name = "Connect Limb"
allowed_tools = list(
/obj/item/surgery/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 20
)
can_infect = TRUE
min_duration = 80
max_duration = 100
/singleton/surgery_step/limb/connect/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/E = target.get_organ(target_zone)
return E && !E.is_stump() && (E.status & ORGAN_DESTROYED)
/singleton/surgery_step/limb/connect/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
user.visible_message("[user] starts connecting tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
"You start connecting tendons and muscle in [target]'s [E.amputation_point].")
..()
/singleton/surgery_step/limb/connect/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has connected tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
SPAN_NOTICE("You have connected tendons and muscles in [target]'s [E.amputation_point] with [tool]."))
E.status &= ~ORGAN_DESTROYED
if(E.children)
for(var/obj/item/organ/external/C in E.children)
C.status &= ~ORGAN_DESTROYED
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/singleton/surgery_step/limb/connect/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/E = tool
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s [E.amputation_point]!"), \
SPAN_WARNING("Your hand slips, damaging [target]'s [E.amputation_point]!"))
target.apply_damage(10, DAMAGE_BRUTE, null, damage_flags = DAMAGE_FLAG_SHARP)
/singleton/surgery_step/limb/mechanize
name = "Attach Prosthetic Limb"
allowed_tools = list(/obj/item/robot_parts = 100)
min_duration = 60
max_duration = 80
/singleton/surgery_step/limb/mechanize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/robot_parts/p = tool
if(p.part)
if(!(target_zone in p.part))
return FALSE
return isnull(target.get_organ(target_zone))
/singleton/surgery_step/limb/mechanize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> starts attaching \the [tool] to [target].", \
SPAN_NOTICE("You start attaching \the [tool] to [target]."))
/singleton/surgery_step/limb/mechanize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/robot_parts/L = tool
user.visible_message("<b>[user]</b> has attached \the [tool] to [target].", \
SPAN_NOTICE("You have attached \the [tool] to [target]."))
if(L.part)
for(var/part_name in L.part)
if(!isnull(target.get_organ(part_name)))
continue
var/list/organ_data = target.species.has_limbs["[part_name]"]
if(!organ_data)
continue
var/new_limb_type = organ_data["path"]
var/obj/item/organ/external/new_limb = new new_limb_type(target)
new_limb.robotize(L.model_info)
if(L.sabotaged)
new_limb.sabotaged = 1
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
qdel(tool)
/singleton/surgery_step/limb/mechanize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s flesh!"), \
SPAN_WARNING("Your hand slips, damaging [target]'s flesh!"))
target.apply_damage(10, DAMAGE_BRUTE, null, damage_flags = DAMAGE_FLAG_SHARP)