Files
Aurora.3/code/game/objects/random/misc.dm
courierbravo 3bfcf45801 Hydrobuff v2 (#20634)
Adds a bunch of stuff to the bio-generator, remaps the garden and
hydroponics, adds some new magazines, modifies the plushies selection to
include more plushies, adds a few new bounties, and throws the kitchen a
bone by giving them soy sauce on round start.

Most controversial changes are likely to be:
- I removed back access to lower hydroponics for the cook/chef, and
added a windoor and table to discourage them accessing hydroponics.
- I made the garden smaller and made the vending machine now cost money
to get fertilizer and tools. The amount of credits should be fairly
reasonable, allowing most characters to still use the garden without
issue.

---------

Signed-off-by: courierbravo <73250577+courierbravo@users.noreply.github.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
2025-05-07 18:37:40 +00:00

619 lines
20 KiB
Plaintext

/obj/random/smokable
name = "random smokable"
desc = "This is a random smoking item."
icon_state = "cigarettes"
problist = list(
/obj/item/storage/box/fancy/cigarettes = 30,
/obj/item/storage/box/fancy/cigarettes/blank = 5,
/obj/item/storage/box/fancy/cigarettes/acmeco = 2,
/obj/item/storage/box/fancy/cigarettes/dromedaryco = 10,
/obj/item/storage/box/fancy/cigarettes/cigar = 9,
/obj/item/storage/box/fancy/cigarettes/nicotine = 10,
/obj/item/storage/box/fancy/cigarettes/rugged = 10,
/obj/item/storage/box/fancy/cigarettes/pra = 5,
/obj/item/storage/box/fancy/cigarettes/dpra = 2,
/obj/item/storage/box/fancy/cigarettes/nka = 2,
/obj/item/storage/box/fancy/cigarettes/federation = 2,
/obj/item/storage/box/fancy/cigarettes/dyn = 2
)
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
icon_state = "toy"
spawnlist = list(
/obj/item/toy/figure/cmo,
/obj/item/toy/figure/assistant,
/obj/item/toy/figure/atmos,
/obj/item/toy/figure/bartender,
/obj/item/toy/figure/borg,
/obj/item/toy/figure/gardener,
/obj/item/toy/figure/captain,
/obj/item/toy/figure/cargotech,
/obj/item/toy/figure/ce,
/obj/item/toy/figure/chaplain,
/obj/item/toy/figure/chef,
/obj/item/toy/figure/chemist,
/obj/item/toy/figure/clown,
/obj/item/toy/figure/corgi,
/obj/item/toy/figure/detective,
/obj/item/toy/figure/dsquad,
/obj/item/toy/figure/engineer,
/obj/item/toy/figure/geneticist,
/obj/item/toy/figure/hop,
/obj/item/toy/figure/hos,
/obj/item/toy/figure/qm,
/obj/item/toy/figure/janitor,
/obj/item/toy/figure/agent,
/obj/item/toy/figure/librarian,
/obj/item/toy/figure/md,
/obj/item/toy/figure/mime,
/obj/item/toy/figure/miner,
/obj/item/toy/figure/ninja,
/obj/item/toy/figure/wizard,
/obj/item/toy/figure/rd,
/obj/item/toy/figure/roboticist,
/obj/item/toy/figure/scientist,
/obj/item/toy/figure/syndie,
/obj/item/toy/figure/secofficer,
/obj/item/toy/figure/warden,
/obj/item/toy/figure/psychologist,
/obj/item/toy/figure/paramedic,
/obj/item/toy/figure/ert
)
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon_state = "plushie"
spawnlist = list(
/obj/item/toy/plushie/ian,
/obj/item/toy/plushie/drone,
/obj/item/toy/plushie/carp,
/obj/item/toy/plushie/beepsky,
/obj/item/toy/plushie/ivancarp,
/obj/item/toy/plushie/nymph,
/obj/item/toy/plushie/mouse,
/obj/item/toy/plushie/kitten,
/obj/item/toy/plushie/lizard,
/obj/item/toy/plushie/spider,
/obj/item/toy/plushie/farwa,
/obj/item/toy/plushie/bear,
/obj/item/toy/plushie/bearfire,
/obj/item/toy/plushie/schlorrgo,
/obj/item/toy/plushie/coolschlorrgo,
/obj/item/toy/plushie/slime,
/obj/item/toy/plushie/bee,
/obj/item/toy/plushie/shark,
/obj/item/toy/plushie/greimorian,
/obj/item/toy/plushie/herring_gull,
/obj/item/toy/plushie/cockatoo,
/obj/item/toy/plushie/norinori,
/obj/item/toy/plushie/fox,
/obj/item/toy/plushie/fox/black,
/obj/item/toy/plushie/fox/marble,
/obj/item/toy/plushie/fox/blue,
/obj/item/toy/plushie/fox/orange,
/obj/item/toy/plushie/fox/coffee,
/obj/item/toy/plushie/fox/pink,
/obj/item/toy/plushie/fox/purple,
/obj/item/toy/plushie/fox/crimson,
/obj/item/toy/plushie/axic,
/obj/item/toy/plushie/qill,
/obj/item/toy/plushie/xana,
/obj/item/toy/plushie/ipc,
/obj/item/toy/plushie/domadice,
/obj/item/toy/plushie/squid
)
/obj/random/balloon
name = "random balloon"
desc = "This is a random balloon."
icon_state = "bloon"
spawnlist = list(
/obj/item/toy/balloon/color = 7,
/obj/item/toy/balloon/latex = 1,
/obj/item/toy/balloon/latex/nitrile = 1,
/obj/item/toy/balloon/syndicate = 2,
/obj/item/toy/balloon/nanotrasen = 2,
/obj/item/toy/balloon/fellowship = 1,
/obj/item/toy/balloon/fellowshiphead = 1,
/obj/item/toy/balloon/contender = 1,
/obj/item/toy/balloon/contenderhead = 1,
/obj/item/toy/balloon/bat = 1,
/obj/item/toy/balloon/ghost = 1,
/obj/item/toy/balloon/xmastree = 1,
/obj/item/toy/balloon/candycane = 1
)
/obj/random/desktoy
name = "random desk toy"
desc = "This is a random desk toy."
icon_state = "desktoy"
spawnlist = list(
/obj/item/toy/desk/newtoncradle,
/obj/item/toy/desk/fan,
/obj/item/toy/desk/officetoy,
/obj/item/toy/desk/dippingbird
)
/obj/random/lavalamp
name = "random lava lamp"
desc = "This is a random lava lamp."
icon_state = "lavalamp"
spawnlist = list(
/obj/item/device/flashlight/lamp/lava,
/obj/item/device/flashlight/lamp/lava/red,
/obj/item/device/flashlight/lamp/lava/orange,
/obj/item/device/flashlight/lamp/lava/yellow,
/obj/item/device/flashlight/lamp/lava/green,
/obj/item/device/flashlight/lamp/lava/cyan,
/obj/item/device/flashlight/lamp/lava/blue,
/obj/item/device/flashlight/lamp/lava/purple,
/obj/item/device/flashlight/lamp/lava/pink
)
/obj/random/glowstick
name = "random glowstick"
desc = "This is a random glowstick."
icon_state = "glowstick"
spawnlist = list(
/obj/item/device/flashlight/flare/glowstick,
/obj/item/device/flashlight/flare/glowstick/red,
/obj/item/device/flashlight/flare/glowstick/blue,
/obj/item/device/flashlight/flare/glowstick/orange,
/obj/item/device/flashlight/flare/glowstick/yellow
)
/obj/random/arcade
name = "random arcade loot"
desc = "Arcade loot!"
icon_state = "toy"
spawnlist = list(
/obj/item/storage/box/snappops = 11,
/obj/item/clothing/under/syndicate/tacticool = 5,
/obj/item/toy/sword = 22,
/obj/item/gun/projectile/revolver/capgun = 11,
/obj/item/toy/crossbow = 11,
/obj/item/storage/box/fancy/crayons = 11,
/obj/item/toy/spinningtoy = 11,
/obj/item/toy/mech/ripley = 1,
/obj/item/toy/mech/fireripley = 1,
/obj/item/toy/mech/deathripley = 1,
/obj/item/toy/mech/gygax = 1,
/obj/item/toy/mech/durand = 1,
/obj/item/toy/mech/honk = 1,
/obj/item/toy/mech/marauder = 1,
/obj/item/toy/mech/seraph = 1,
/obj/item/toy/mech/mauler = 1,
/obj/item/toy/mech/odysseus = 1,
/obj/item/toy/mech/phazon = 1,
/obj/item/reagent_containers/spray/waterflower = 5,
/obj/random/action_figure = 11,
/obj/random/plushie = 44,
/obj/item/toy/cultsword = 5,
/obj/random/balloon = 22,
/obj/item/toy/katana = 11,
/obj/item/toy/bosunwhistle = 5,
/obj/item/storage/belt/champion = 11,
/obj/item/pen/invisible = 5,
/obj/item/grenade/fake = 1,
/obj/item/bikehorn = 11,
/obj/item/clothing/mask/fakemoustache = 11,
/obj/item/clothing/mask/gas/mime = 11,
/obj/item/clothing/shoes/slippers/carp = 9,
/obj/item/gun/energy/wand/toy = 5,
/obj/item/device/binoculars = 11,
/obj/item/device/megaphone = 11,
/obj/item/eightball = 11,
/obj/item/eightball/haunted = 1,
/obj/item/eightball/broken = 1,
/obj/item/spirit_board = 5,
/obj/item/device/laser_pointer = 1,
/obj/item/clothing/accessory/badge/press/plastic = 2,
/obj/item/storage/box/partypopper = 11
)
/obj/random/arcade/orion
name = "random arcade loot for orion trails"
desc = "Arcade loot for orion trails aracde machine!"
icon_state = "toy"
spawnlist = list(
/obj/item/clothing/under/syndicate/tacticool = 7,
/obj/item/toy/sword = 22,
/obj/item/gun/projectile/revolver/capgun = 11,
/obj/item/gun/bang = 22,
/obj/item/toy/crossbow = 11,
/obj/random/action_figure = 11,
/obj/item/toy/cultsword = 7,
/obj/random/balloon = 22,
/obj/item/toy/katana = 11,
/obj/random/plushie = 55,
/obj/item/storage/belt/champion = 11,
/obj/item/pen/invisible = 10,
/obj/item/grenade/fake = 7,
/obj/item/gun/energy/wand/toy = 7,
/obj/item/device/binoculars = 11,
/obj/item/device/megaphone = 11,
/obj/item/eightball = 11,
/obj/item/eightball/haunted = 5,
/obj/item/spirit_board = 5,
/obj/item/clothing/accessory/badge/press/plastic = 2
)
/obj/random/animal_crate
name = "random animal"
desc = "Contains a random crate with an animal."
icon_state = "woodcrate"
spawnlist = list(
/obj/structure/largecrate/animal/corgi = 3,
/obj/structure/largecrate/animal/cow = 4,
/obj/structure/largecrate/animal/goat = 3,
/obj/structure/largecrate/animal/cat = 2,
/obj/structure/largecrate/animal/chick = 4,
/obj/structure/largecrate/animal/adhomai = 0.5,
/obj/structure/largecrate/animal/adhomai/fatshouter = 0.5,
/obj/structure/largecrate/animal/adhomai/rafama = 0.5,
/obj/structure/largecrate/animal/adhomai/schlorrgo = 0.2,
/obj/structure/largecrate/animal/hakhma = 0.5,
/obj/structure/largecrate/animal/moghes = 0.5,
/obj/structure/largecrate/animal/moghes/warmount = 0.2,
/obj/structure/largecrate/animal/moghes/miervesh = 0.5,
/obj/structure/largecrate/animal/moghes/otzek = 0.5
)
/obj/random/random_flag
name = "random flag"
desc = "Contains a random boxed flag or banner."
icon_state = "flagbox"
spawnlist = list(
/obj/item/flag/biesel,
/obj/item/flag/biesel/l,
/obj/item/flag/dominia,
/obj/item/flag/dominia/l,
/obj/item/flag/dpra,
/obj/item/flag/dpra/l,
/obj/item/flag/elyra,
/obj/item/flag/elyra/l,
/obj/item/flag/eridani,
/obj/item/flag/eridani/l,
/obj/item/flag/hegemony,
/obj/item/flag/hegemony/l,
/obj/item/flag/heph,
/obj/item/flag/heph/l,
/obj/item/flag/nralakk,
/obj/item/flag/nralakk/l,
/obj/item/flag/nanotrasen,
/obj/item/flag/nanotrasen/l,
/obj/item/flag/nka,
/obj/item/flag/nka/l,
/obj/item/flag/pra,
/obj/item/flag/pra/l,
/obj/item/flag/sol,
/obj/item/flag/sol/l,
/obj/item/flag/sedantis,
/obj/item/flag/sedantis/l,
/obj/item/flag/zenghu,
/obj/item/flag/zenghu/l,
/obj/item/flag/coalition,
/obj/item/flag/coalition/l
)
/obj/random/gift
name = "random gift"
desc = "Contains a randomly sized gift."
icon_state = "present"
spawnlist = list(
/obj/item/xmasgift = 0.5,
/obj/item/xmasgift/medium = 0.3,
/obj/item/xmasgift/large = 0.2
)
/obj/random/junk
name = "random trash"
desc = "This is toss."
icon_state = "junk"
spawn_nothing_percentage = 5
problist = list(
/obj/item/trash/koisbar = 0.5,
/obj/item/trash/raisins = 1,
/obj/item/trash/candy = 1,
/obj/item/trash/cheesie = 2,
/obj/item/trash/chips = 0.75,
/obj/item/trash/popcorn = 0.75,
/obj/item/trash/sosjerky = 0.5,
/obj/item/trash/syndi_cakes = 0.25,
/obj/item/trash/waffles = 0.75,
/obj/item/trash/plate = 0.75,
/obj/item/trash/snack_bowl = 0.75,
/obj/item/trash/pistachios = 0.75,
/obj/item/trash/semki = 0.5,
/obj/item/trash/tray = 0.75,
/obj/item/trash/candle = 0.75,
/obj/item/trash/liquidfood = 0.75,
/obj/item/trash/tastybread= 0.75,
/obj/item/trash/meatsnack = 0.5,
/obj/item/trash/maps = 0.5,
/obj/item/trash/tuna = 0.5,
/obj/effect/decal/cleanable/ash = 1.5,
/obj/effect/decal/cleanable/dirt = 2,
/obj/effect/decal/cleanable/flour = 1,
/obj/effect/decal/cleanable/greenglow = 1,
/obj/effect/decal/cleanable/molten_item = 1,
/obj/effect/decal/cleanable/vomit = 2,
/obj/effect/decal/cleanable/generic = 2,
/obj/effect/decal/cleanable/liquid_fuel = 0.5,
/obj/effect/decal/cleanable/mucus = 1.5,
/obj/effect/decal/cleanable/blood/drip = 1.5,
/obj/item/storage/box = 1,
/obj/item/material/shard = 1,
/obj/item/material/shard/shrapnel = 1,
/obj/item/broken_bottle = 1,
/obj/item/stack/material/cardboard = 1,
/obj/item/stack/rods = 1,
/obj/item/corncob = 1,
/obj/item/paper/crumpled = 1,
/obj/item/inflatable/torn = 1,
/obj/item/ammo_casing/c45/rubber = 0.5,
/obj/item/ammo_casing/c9mm/rubber = 0.5,
/obj/item/ammo_casing/c45/flash = 0.5,
/obj/item/ammo_casing/shotgun/beanbag = 0.5,
/obj/item/flame/lighter/random = 0.25,
/obj/item/lipstick/random = 0.25,
/obj/item/reagent_containers/glass/beaker/vial/random = 0.1,
/obj/item/towel/random = 0.1,
/obj/item/device/flashlight/flare/glowstick/random = 0.25,
/obj/item/stack/cable_coil/random/ = 0.1,
/obj/item/bananapeel = 0.1, //honk,
/obj/item/key = 0.1,
/obj/item/reagent_containers/blood/ripped = 0.1,
/obj/item/shreddedp = 0.1
)
/obj/random/dirt_75
name = "dirt 75%"
desc = "75% chance of spawning dirt, otherwise nothing."
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
layer = BELOW_OBJ_LAYER // just so it appears under structures in map editor
spawn_nothing_percentage = 25
spawnlist = list(
/obj/effect/decal/cleanable/dirt
)
/obj/random/vendor
name = "random vendor"
icon_state = "vendor"
var/depleted = FALSE
var/scan_id = TRUE // Should the spawned vendor check IDs
problist = list(
/obj/machinery/vending/boozeomat = 1,
/obj/machinery/vending/coffee = 1,
/obj/machinery/vending/snack = 1,
/obj/machinery/vending/cola = 1,
/obj/machinery/vending/cigarette = 1,
/obj/machinery/vending/medical = 1.2,
/obj/machinery/vending/phoronresearch = 0.7,
/obj/machinery/vending/security = 0.3,
/obj/machinery/vending/hydronutrients = 1,
/obj/machinery/vending/hydroseeds = 1,
/obj/machinery/vending/dinnerware = 1,
/obj/machinery/vending/sovietsoda = 2,
/obj/machinery/vending/tool = 1,
/obj/machinery/vending/engivend = 0.6,
/obj/machinery/vending/engineering = 1,
/obj/machinery/vending/robotics = 1,
/obj/machinery/vending/tacticool = 0.2,
/obj/machinery/vending/tacticool/ert = 0.1
)
has_postspawn = TRUE
/obj/random/vendor/Initialize(mapload, _depleted = 0)
depleted = _depleted
. = ..()
/obj/random/vendor/post_spawn(obj/machinery/vending/V)
if (!depleted)
return
//Greatly reduce the contents. it will have 0-20% of what it usually has
for (var/content in V.products)
if (prob(40))
V.products[content] = 0 //40% chance to completely lose an item
else
var/multiplier = rand(0,20) //Else, we reduce it to a very low percentage
if (multiplier)
multiplier /= 100
V.products[content] *= multiplier
if (V.products[content] < 1 && V.products[content] > 0) //But we'll usually have at least 1 left
V.products[content] = 0
// Clamp to an integer so we don't get 0.78 of a screwdriver.
V.products[content] = round(V.products[content])
V.scan_id &= scan_id
/obj/random/smalltank
name = "random small tank"
icon_state = "airtank"
/obj/random/smalltank/item_to_spawn()
if (prob(40))
return /obj/item/tank/emergency_oxygen
else if (prob(60))
return /obj/item/tank/emergency_oxygen/engi
else
return /obj/item/tank/emergency_oxygen/double
/obj/random/pottedplant
name = "random potted plant, big"
desc = "Spawns a random potted plant."
icon_state = "potted_plant_big"
spawn_nothing_percentage = 1
/obj/random/pottedplant/spawn_item()
var/obj/structure/flora/pottedplant/P = null
var/list/unwanted = list(
/obj/structure/flora/pottedplant, // don't want parent base obj
/obj/structure/flora/pottedplant/dead2, // does not fit horizon's aesthetic
/obj/structure/flora/pottedplant/empty
)
var/list/rare = list(
/obj/structure/flora/pottedplant/eye,
/obj/structure/flora/pottedplant/dead
)
while(!P)
P = pick(typesof(/obj/structure/flora/pottedplant))
if((P in unwanted) || ((P in rare) && prob(50)))
P = null
. = new P(loc)
/obj/random/pottedplant_small
name = "random potted plant, small"
desc = "Spawns a random potted plant."
icon_state = "potted_plant_small"
spawn_nothing_percentage = 1
/obj/random/pottedplant_small/spawn_item()
var/obj/item/flora/pottedplant_small/P = null
var/list/unwanted = list(
/obj/item/flora/pottedplant_small, // don't want parent base obj
/obj/item/flora/pottedplant_small/empty
)
var/list/rare = list(
/obj/item/flora/pottedplant_small/dead
)
while(!P)
P = pick(typesof(/obj/item/flora/pottedplant_small))
if((P in unwanted) || ((P in rare) && prob(50)))
P = null
. = new P(loc)
/obj/random/syrup
name = "random syrup"
desc = "Contains random bottles of flavored syrup."
icon_state = "syrup"
problist = list(
/obj/item/reagent_containers/food/condiment/syrup_chocolate = 2,
/obj/item/reagent_containers/food/condiment/syrup_strawberry = 1,
/obj/item/reagent_containers/food/condiment/syrup_berry = 0.5,
/obj/item/reagent_containers/food/condiment/syrup_raspberry = 0.3,
/obj/item/reagent_containers/food/condiment/syrup_blueberry = 0.3,
/obj/item/reagent_containers/food/condiment/syrup_blue_raspberry = 0.3,
/obj/item/reagent_containers/food/condiment/syrup_ylphaberry = 0.3,
/obj/item/reagent_containers/food/condiment/syrup_caramel = 0.5,
/obj/item/reagent_containers/food/condiment/syrup_pumpkin = 0.3,
/obj/item/reagent_containers/food/condiment/syrup_vanilla = 0.5,
/obj/item/reagent_containers/food/condiment/syrup_dirtberry = 0.3
)
/obj/random/condiment
name = "random condiments and sauces"
desc = "Contains random condiments for use in the kitchen."
icon_state = "condiment"
spawn_nothing_percentage = 10
problist = list(
/obj/item/reagent_containers/food/condiment/ketchup = 2,
/obj/item/reagent_containers/food/condiment/mayonnaise = 1.8,
/obj/item/reagent_containers/food/condiment/hot_sauce = 1.5,
/obj/random/syrup = 1.5,
/obj/item/reagent_containers/food/condiment/honey = 1,
/obj/item/reagent_containers/food/condiment/soysauce = 1,
/obj/item/reagent_containers/food/condiment/garlicsauce = 1,
/obj/item/reagent_containers/food/condiment/barbecue = 1,
/obj/item/reagent_containers/food/condiment/ntella = 1,
/obj/item/reagent_containers/food/condiment/peanut_butter = 1,
/obj/item/reagent_containers/food/condiment/cherry_jelly = 1,
/obj/item/reagent_containers/food/condiment/sweet_chili = 0.8,
/obj/item/reagent_containers/food/condiment/grape_jelly = 0.5
)
/obj/random/kitchen_staples
name = "random kitchen staples"
desc = "Contains random ingredients that are handy in the kitchen"
icon_state = "ingredient_bag"
spawn_nothing_percentage = 20
problist = list(
/obj/item/reagent_containers/food/condiment/gelatin = 1,
/obj/item/reagent_containers/food/condiment/batter = 1,
/obj/item/reagent_containers/food/condiment/syrup_simple = 1,
/obj/item/reagent_containers/food/condiment/vanilla = 1,
/obj/item/reagent_containers/food/condiment/rice = 1,
/obj/item/reagent_containers/food/condiment/cocoa = 1
)
/obj/random/maintenance_junk_or_loot
name = "random maintenance junk or loot"
desc = "Spawns any of: junk, loot, trash, trash pile, locker with junk or loot, (or other things)."
icon_state = "maint_junk_loot"
spawn_nothing_percentage = 25
has_postspawn = TRUE
problist = list(
// spawn just one thing:
/obj/random/junk = 3,
/obj/random/dirt_75 = 1,
/obj/random/loot = 1,
/obj/structure/trash_pile = 1,
/obj/random/tool = 0.2,
/obj/random/tech_supply = 0.1,
/obj/structure/girder = 0.1,
/obj/random/canister/empty = 0.1,
/obj/random/canister/filled = 0.05,
/obj/structure/closet/crate/loot = 0.01,
// spawn a container and maybe fill it with more junk:
/obj/structure/table/rack = 1,
/obj/structure/table/steel = 1,
/obj/structure/closet/crate = 1,
/obj/structure/closet/crate/trashcart = 0.2,
/obj/structure/closet/crate/plastic = 0.1,
)
var/list/more_junk_problist = list(
/obj/random/junk = 2,
/obj/random/loot = 1,
/obj/random/tech_supply = 0.2,
/obj/random/tool = 0.2,
)
/obj/random/maintenance_junk_or_loot/post_spawn(var/obj/spawned)
if(istype(spawned, /obj/structure/table))
if(prob(65))
var/obj/more_junk = pickweight(more_junk_problist)
new more_junk(spawned.loc)
else if(istype(spawned, /obj/structure/closet))
if(prob(90))
var/i_max = rand(1, 4)
for(var/i in 1 to i_max)
var/obj/more_junk = pickweight(more_junk_problist)
new more_junk(spawned.loc)
/obj/random/yarn
name = "random yarn"
desc = "This is a random ball of yarn."
icon = 'icons/obj/item/knitting.dmi'
icon_state = "white_ball"
spawnlist = list(
/obj/item/yarn/blue,
/obj/item/yarn/green,
/obj/item/yarn/purple,
/obj/item/yarn/red,
/obj/item/yarn/yellow
)
/obj/random/horticulture_magazine
name = "random horticulture magazine"
desc = "This is a random magazine."
icon = 'icons/obj/library.dmi'
icon_state = "horticulture1"
spawnlist = list(
/obj/item/toy/comic/magazine/horticulturetoday/issue1,
/obj/item/toy/comic/magazine/horticulturetoday/issue2,
/obj/item/toy/comic/magazine/horticulturetoday/issue3,
/obj/item/toy/comic/magazine/horticulturetoday/issue4,
/obj/item/toy/comic/magazine/horticulturetoday/issue5,
/obj/item/toy/comic/magazine/horticulturetoday/issue6
)