Files
Aurora.3/code/modules/mining/coins.dm
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00

87 lines
2.2 KiB
Plaintext

/*****************************Coin********************************/
/obj/item/weapon/coin
icon = 'icons/obj/items.dmi'
name = "Coin"
icon_state = "coin"
flags = CONDUCT
force = 0.0
throwforce = 0.0
w_class = 1.0
slot_flags = SLOT_EARS
var/string_attached
var/sides = 2
/obj/item/weapon/coin/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
/obj/item/weapon/coin/gold
name = "gold coin"
icon_state = "coin_gold"
/obj/item/weapon/coin/silver
name = "silver coin"
icon_state = "coin_silver"
/obj/item/weapon/coin/diamond
name = "diamond coin"
icon_state = "coin_diamond"
/obj/item/weapon/coin/iron
name = "iron coin"
icon_state = "coin_iron"
/obj/item/weapon/coin/phoron
name = "solid phoron coin"
icon_state = "coin_phoron"
/obj/item/weapon/coin/uranium
name = "uranium coin"
icon_state = "coin_uranium"
/obj/item/weapon/coin/platinum
name = "platinum coin"
icon_state = "coin_adamantine"
/obj/item/weapon/coin/battlemonsters
name = "battlemonsters coin"
icon_state = "coin_battlemonsters"
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.iscoil())
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
user << "<span class='notice'>There already is a string attached to this coin.</span>"
return
if (CC.use(1))
add_overlay("coin_string_overlay")
string_attached = 1
user << "<span class='notice'>You attach a string to the coin.</span>"
else
user << "<span class='notice'>This cable coil appears to be empty.</span>"
return
else if(W.iswirecutter())
if(!string_attached)
..()
return
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
CC.update_icon()
cut_overlays()
string_attached = null
user << "<span class='notice'>You detach the string from the coin.</span>"
else ..()
/obj/item/weapon/coin/attack_self(mob/user as mob)
var/result = rand(1, sides)
var/comment = ""
if(result == 1)
comment = "tails"
else if(result == 2)
comment = "heads"
playsound(src.loc, 'sound/items/coinflip.ogg', 100, 1, -4)
user.visible_message("<span class='notice'>[user] has thrown \the [src]. It lands on [comment]! </span>", \
"<span class='notice'>You throw \the [src]. It lands on [comment]! </span>")