mirror of
https://github.com/Aurorastation/Aurora.3.git
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* Base work for the unathi robot subspecies. * Adds metabolism species, kidney vars, and the robot unathi organs. * Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here. * First autakh implant power. * Fixes the organs action button this time. * Finishes more implants, and interactions with flashs and vaurca. * Prepare for great changes. * Drops the real bomb, boss. * He who fights with monsters. * Far more work into augments and limb removing powers. * Limb verbs should be good now. * A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case. * Probably the last work on implants. * Some extra touches. * Some tweaks to the species. * More fixes and adds kyre's sprites. * More runtime fixes. * Fixes the species name too. * Fixes travis. * Updates this file too to work with the new tools procs. * Adds changelog * Fixed changelog. * Unathi hair and lore description. * Some tweaks to this too. * Locks away them for now, they will be released after we got all the events and etc done. * Changes this chemical. * Fixes an airlock runtime. * Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning. * Organs removal changes; can't take out the organ if it is too damage. * Restricts them back again. * Robotic organs now have the proper icons and names. * Adds sprites for their organs and some extra tweaks. * Fixes this missing icon. * emp should also now hurt assited organs. * Tweaks more organ related things. * Fixes the head not being properly set as well. * Fixes their flags. * fixes the flag for real this time. * Poze's review. * Changes the au'takh organ buttons to don't be animated. * Helps with adminbus or something. * Fowl's requested changes. * Fixes a typo. * Robotic limb's brute and burn mods are now controlled by the limb model. * Fowl's changes once more. * Stops some spam. * More grammar. * No eal. * Skull's review.
87 lines
2.2 KiB
Plaintext
87 lines
2.2 KiB
Plaintext
/*****************************Coin********************************/
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/obj/item/weapon/coin
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icon = 'icons/obj/items.dmi'
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name = "Coin"
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icon_state = "coin"
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flags = CONDUCT
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force = 0.0
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throwforce = 0.0
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w_class = 1.0
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slot_flags = SLOT_EARS
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var/string_attached
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var/sides = 2
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/obj/item/weapon/coin/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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/obj/item/weapon/coin/gold
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name = "gold coin"
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icon_state = "coin_gold"
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/obj/item/weapon/coin/silver
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name = "silver coin"
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icon_state = "coin_silver"
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/obj/item/weapon/coin/diamond
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name = "diamond coin"
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icon_state = "coin_diamond"
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/obj/item/weapon/coin/iron
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name = "iron coin"
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icon_state = "coin_iron"
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/obj/item/weapon/coin/phoron
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name = "solid phoron coin"
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icon_state = "coin_phoron"
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/obj/item/weapon/coin/uranium
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name = "uranium coin"
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icon_state = "coin_uranium"
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/obj/item/weapon/coin/platinum
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name = "platinum coin"
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icon_state = "coin_adamantine"
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/obj/item/weapon/coin/battlemonsters
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name = "battlemonsters coin"
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icon_state = "coin_battlemonsters"
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/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.iscoil())
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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user << "<span class='notice'>There already is a string attached to this coin.</span>"
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return
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if (CC.use(1))
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add_overlay("coin_string_overlay")
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string_attached = 1
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user << "<span class='notice'>You attach a string to the coin.</span>"
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else
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user << "<span class='notice'>This cable coil appears to be empty.</span>"
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return
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else if(W.iswirecutter())
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if(!string_attached)
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..()
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return
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 1
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CC.update_icon()
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cut_overlays()
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string_attached = null
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user << "<span class='notice'>You detach the string from the coin.</span>"
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else ..()
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/obj/item/weapon/coin/attack_self(mob/user as mob)
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var/result = rand(1, sides)
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var/comment = ""
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if(result == 1)
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comment = "tails"
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else if(result == 2)
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comment = "heads"
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playsound(src.loc, 'sound/items/coinflip.ogg', 100, 1, -4)
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user.visible_message("<span class='notice'>[user] has thrown \the [src]. It lands on [comment]! </span>", \
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"<span class='notice'>You throw \the [src]. It lands on [comment]! </span>")
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