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Aurora.3/code/modules/mob/mob_grab_specials.dm
T
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

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2016-10-31 00:01:52 +02:00

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Plaintext

/obj/item/weapon/grab/proc/inspect_organ(mob/living/carbon/human/H, mob/user, var/target_zone)
var/obj/item/organ/external/E = H.get_organ(target_zone)
if(!E || E.is_stump())
user << "<span class='notice'>[H] is missing that bodypart.</span>"
return
user.visible_message("<span class='notice'>[user] starts inspecting [affecting]'s [E.name] carefully.</span>")
if(!do_mob(user,H, 10))
user << "<span class='notice'>You must stand still to inspect [E] for wounds.</span>"
else if(E.wounds.len)
user << "<span class='warning'>You find [E.get_wounds_desc()]</span>"
else
user << "<span class='notice'>You find no visible wounds.</span>"
user << "<span class='notice'>Checking bones now...</span>"
if(!do_mob(user, H, 20))
user << "<span class='notice'>You must stand still to feel [E] for fractures.</span>"
else if(E.status & ORGAN_BROKEN)
user << "<span class='warning'>The [E.encased ? E.encased : "bone in the [E.name]"] moves slightly when you poke it!</span>"
H.custom_pain("Your [E.name] hurts where it's poked.")
else
user << "<span class='notice'>The [E.encased ? E.encased : "bones in the [E.name]"] seem to be fine.</span>"
user << "<span class='notice'>Checking skin now...</span>"
if(!do_mob(user, H, 10))
user << "<span class='notice'>You must stand still to check [H]'s skin for abnormalities.</span>"
else
var/bad = 0
if(H.getToxLoss() >= 40)
user << "<span class='warning'>[H] has an unhealthy skin discoloration.</span>"
bad = 1
if(H.getOxyLoss() >= 20)
user << "<span class='warning'>[H]'s skin is unusaly pale.</span>"
bad = 1
if(E.status & ORGAN_DEAD)
user << "<span class='warning'>[E] is decaying!</span>"
bad = 1
if(!bad)
user << "<span class='notice'>[H]'s skin is normal.</span>"
/obj/item/weapon/grab/proc/jointlock(mob/living/carbon/human/target, mob/attacker, var/target_zone)
if(state < GRAB_AGGRESSIVE)
attacker << "<span class='warning'>You require a better grab to do this.</span>"
return
var/obj/item/organ/external/organ = target.get_organ(check_zone(target_zone))
if(!organ || organ.dislocated == -1)
return
attacker.visible_message("<span class='danger'>[attacker] [pick("bent", "twisted")] [target]'s [organ.name] into a jointlock!</span>")
var/armor = target.run_armor_check(target, "melee")
if(armor < 2)
target << "<span class='danger'>You feel extreme pain!</span>"
affecting.adjustHalLoss(Clamp(0, 60-affecting.halloss, 30)) //up to 60 halloss
/obj/item/weapon/grab/proc/attack_eye(mob/living/carbon/human/target, mob/living/carbon/human/attacker)
if(!istype(attacker))
return
var/datum/unarmed_attack/attack = attacker.get_unarmed_attack(target, "eyes")
if(!attack)
return
if(state < GRAB_NECK)
attacker << "<span class='warning'>You require a better grab to do this.</span>"
return
for(var/obj/item/protection in list(target.head, target.wear_mask, target.glasses))
if(protection && (protection.body_parts_covered & EYES))
attacker << "<span class='danger'>You're going to need to remove the eye covering first.</span>"
return
if(!target.has_eyes())
attacker << "<span class='danger'>You cannot locate any eyes on [target]!</span>"
return
attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>Attacked [target.name]'s eyes using grab ([target.ckey])</font>")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had eyes attacked by [attacker.name]'s grab ([attacker.ckey])</font>")
msg_admin_attack("[key_name(attacker)] attacked [key_name(target)]'s eyes using a grab action.")
attack.handle_eye_attack(attacker, target)
/obj/item/weapon/grab/proc/headbut(mob/living/carbon/human/target, mob/living/carbon/human/attacker)
if(!istype(attacker))
return
if(target.lying)
return
attacker.visible_message("<span class='danger'>[attacker] thrusts \his head into [target]'s skull!</span>")
var/damage = 20
var/obj/item/clothing/hat = attacker.head
if(istype(hat))
damage += hat.force * 3
var/armor = target.run_armor_check("head", "melee")
target.apply_damage(damage, BRUTE, "head", armor)
attacker.apply_damage(10, BRUTE, "head", attacker.run_armor_check("head", "melee"))
if(!armor && target.headcheck("head") && prob(damage))
target.apply_effect(20, PARALYZE)
target.visible_message("<span class='danger'>[target] [target.species.knockout_message]</span>")
playsound(attacker.loc, "swing_hit", 25, 1, -1)
attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>Headbutted [target.name] ([target.ckey])</font>")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Headbutted by [attacker.name] ([attacker.ckey])</font>")
msg_admin_attack("[key_name(attacker)] has headbutted [key_name(target)]")
attacker.drop_from_inventory(src)
src.loc = null
qdel(src)
return
/obj/item/weapon/grab/proc/dislocate(mob/living/carbon/human/target, mob/living/attacker, var/target_zone)
if(state < GRAB_NECK)
attacker << "<span class='warning'>You require a better grab to do this.</span>"
return
if(target.grab_joint(attacker, target_zone))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return
/obj/item/weapon/grab/proc/pin_down(mob/target, mob/attacker)
if(state < GRAB_AGGRESSIVE)
attacker << "<span class='warning'>You require a better grab to do this.</span>"
return
if(force_down)
attacker << "<span class='warning'>You are already pinning [target] to the ground.</span>"
attacker.visible_message("<span class='danger'>[attacker] starts forcing [target] to the ground!</span>")
if(do_after(attacker, 20) && target)
last_action = world.time
attacker.visible_message("<span class='danger'>[attacker] forces [target] to the ground!</span>")
apply_pinning(target, attacker)
/obj/item/weapon/grab/proc/apply_pinning(mob/target, mob/attacker)
force_down = 1
target.Weaken(3)
target.lying = 1
step_to(attacker, target)
attacker.set_dir(EAST) //face the victim
target.set_dir(SOUTH) //face up
/obj/item/weapon/grab/proc/devour(mob/target, mob/user)
var/mob/living/carbon/human/H = user
var/can_eat
if(istype(H) && H.species.gluttonous)
can_eat = 1
if(can_eat)
H.attempt_devour(target, H.eat_types, H.mouth_size)