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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # code/game/objects/items/devices/paicard.dm # code/game/objects/items/devices/scanners.dm # code/game/objects/items/devices/suit_cooling.dm # code/game/objects/items/devices/uplink.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/toys.dm # code/game/objects/items/weapons/cards_ids.dm # code/game/objects/items/weapons/handcuffs.dm # code/game/objects/items/weapons/manuals.dm # code/game/objects/items/weapons/material/kitchen.dm # code/game/objects/items/weapons/material/misc.dm # code/game/objects/items/weapons/material/swords.dm # code/game/objects/items/weapons/melee/energy.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/scrolls.dm # code/game/objects/items/weapons/storage/belt.dm # code/game/objects/items/weapons/stunbaton.dm # code/game/objects/items/weapons/tools.dm # code/game/objects/objs.dm # code/game/objects/structures/crates_lockers/closets.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/janicart.dm # code/game/sound.dm # code/game/turfs/simulated.dm # code/game/verbs/ooc.dm # code/global.dm # code/modules/admin/verbs/debug.dm # code/modules/admin/verbs/modifyvariables.dm # code/modules/client/client procs.dm # code/modules/client/preferences.dm # code/modules/clothing/clothing.dm # code/modules/clothing/head/hardhat.dm # code/modules/clothing/head/helmet.dm # code/modules/clothing/head/jobs.dm # code/modules/clothing/head/misc_special.dm # code/modules/clothing/shoes/jobs.dm # code/modules/clothing/spacesuits/alien.dm # code/modules/clothing/spacesuits/captain.dm # code/modules/clothing/spacesuits/miscellaneous.dm # code/modules/clothing/spacesuits/rig/rig_pieces.dm # code/modules/clothing/spacesuits/rig/suits/alien.dm # code/modules/clothing/spacesuits/spacesuits.dm # code/modules/clothing/spacesuits/void/merc.dm # code/modules/clothing/spacesuits/void/void.dm # code/modules/clothing/suits/armor.dm # code/modules/clothing/suits/jobs.dm # code/modules/clothing/suits/storage.dm # code/modules/clothing/suits/utility.dm # code/modules/clothing/suits/wiz_robe.dm # code/modules/clothing/under/jobs/security.dm # code/modules/economy/Events.dm # code/modules/economy/Events_Mundane.dm # code/modules/economy/economy_misc.dm # code/modules/events/blob.dm # code/modules/events/event.dm # code/modules/events/event_container.dm # code/modules/events/event_manager.dm # code/modules/events/money_lotto.dm # code/modules/events/prison_break.dm # code/modules/events/spacevine.dm # code/modules/hydroponics/trays/tray.dm # code/modules/mob/dead/observer/observer.dm # code/modules/mob/emote.dm # code/modules/mob/holder.dm # code/modules/mob/language/station.dm # code/modules/mob/living/bot/cleanbot.dm # code/modules/mob/living/carbon/alien/diona/diona.dm # code/modules/mob/living/carbon/alien/diona/diona_attacks.dm # code/modules/mob/living/carbon/give.dm # code/modules/mob/living/carbon/human/emote.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/inventory.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/outsider/vox.dm # code/modules/mob/living/carbon/human/species/station/golem.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/carbon/human/update_icons.dm # code/modules/mob/living/carbon/metroid/metroid.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defense.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/admin.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/drone/drone.dm # code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm # code/modules/mob/living/silicon/robot/emote.dm # code/modules/mob/living/silicon/robot/robot_items.dm # code/modules/mob/living/silicon/robot/robot_modules.dm # code/modules/mob/living/silicon/silicon.dm # code/modules/mob/living/simple_animal/bees.dm # code/modules/mob/living/simple_animal/friendly/cat.dm # code/modules/mob/living/simple_animal/friendly/corgi.dm # code/modules/mob/living/simple_animal/friendly/farm_animals.dm # code/modules/mob/living/simple_animal/friendly/mouse.dm # code/modules/mob/living/simple_animal/friendly/spiderbot.dm # code/modules/mob/living/simple_animal/hostile/hostile.dm # code/modules/mob/living/simple_animal/simple_animal.dm # code/modules/mob/logout.dm # code/modules/mob/mob.dm # code/modules/mob/mob_grab_specials.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/new_player/sprite_accessories.dm # code/modules/organs/organ.dm # code/modules/organs/organ_alien.dm # code/modules/organs/organ_external.dm # code/modules/paperwork/faxmachine.dm # code/modules/projectiles/ammunition/boxes.dm # code/modules/projectiles/ammunition/bullets.dm # code/modules/projectiles/guns/energy/nuclear.dm # code/modules/projectiles/guns/energy/rifle.dm # code/modules/projectiles/guns/energy/special.dm # code/modules/projectiles/guns/projectile.dm # code/modules/projectiles/guns/projectile/automatic.dm # code/modules/projectiles/guns/projectile/pistol.dm # code/modules/projectiles/guns/projectile/revolver.dm # code/modules/projectiles/guns/projectile/shotgun.dm # code/modules/projectiles/projectile/bullets.dm # code/modules/projectiles/projectile/special.dm # code/modules/reagents/reagent_containers.dm # code/modules/reagents/reagent_containers/food/drinks.dm # code/modules/research/designs.dm # code/modules/research/destructive_analyzer.dm # code/modules/research/rdconsole.dm # code/modules/spells/artifacts.dm # code/modules/spells/spellbook.dm # code/modules/tables/tables.dm # code/world.dm # config/example/config.txt # icons/mob/items_lefthand.dmi # icons/mob/items_righthand.dmi # icons/obj/lighting.dmi
264 lines
8.8 KiB
Plaintext
264 lines
8.8 KiB
Plaintext
var/list/obj/machinery/photocopier/faxmachine/allfaxes = list()
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var/list/admin_departments = list("[boss_name]", "Sol Government", "Supply")
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var/list/alldepartments = list()
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var/list/arrived_faxes = list() //cache for faxes that have been sent to the admins
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var/list/sent_faxes = list() //cache for faxes that have been sent by the admins
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/obj/machinery/photocopier/faxmachine
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name = "fax machine"
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icon = 'icons/obj/library.dmi'
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icon_state = "fax"
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insert_anim = "faxsend"
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req_one_access = list(access_lawyer, access_heads, access_armory) //Warden needs to be able to Fax solgov too.
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density = 0//It's a small machine that sits on a table, this allows small things to walk under that table
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use_power = 1
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idle_power_usage = 30
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active_power_usage = 200
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var/obj/item/weapon/card/id/scan = null // identification
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var/authenticated = 0
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var/sendcooldown = 0 // to avoid spamming fax messages
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var/department = "Unknown" // our department
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var/destination = null // the department we're sending to
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var/list/obj/item/device/pda/alert_pdas = list() //A list of PDAs to alert upon arrival of the fax.
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/obj/machinery/photocopier/faxmachine/New()
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..()
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allfaxes += src
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if(!destination) destination = "[boss_name]"
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if( !(("[department]" in alldepartments) || ("[department]" in admin_departments)) )
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alldepartments |= department
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/obj/machinery/photocopier/faxmachine/attack_hand(mob/user as mob)
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user.set_machine(src)
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var/dat = "Fax Machine<BR>"
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var/scan_name
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if(scan)
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scan_name = scan.name
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else
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scan_name = "--------"
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dat += "Confirm Identity: <a href='byond://?src=\ref[src];scan=1'>[scan_name]</a><br>"
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if(authenticated)
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dat += "<a href='byond://?src=\ref[src];logout=1'>{Log Out}</a>"
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else
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dat += "<a href='byond://?src=\ref[src];auth=1'>{Log In}</a>"
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dat += "<hr>"
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if(authenticated)
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dat += "<b>Logged in to:</b> [boss_name] Quantum Entanglement Network<br><br>"
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if(copyitem)
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dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Item</a><br><br>"
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if(sendcooldown)
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dat += "<b>Transmitter arrays realigning. Please stand by.</b><br>"
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else
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dat += "<a href='byond://?src=\ref[src];send=1'>Send</a><br>"
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dat += "<b>Currently sending:</b> [copyitem.name]<br>"
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dat += "<b>Sending to:</b> <a href='byond://?src=\ref[src];dept=1'>[destination]</a><br>"
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else
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if(sendcooldown)
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dat += "Please insert paper to send via secure connection.<br><br>"
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dat += "<b>Transmitter arrays realigning. Please stand by.</b><br>"
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else
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dat += "Please insert paper to send via secure connection.<br><br>"
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else
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dat += "Proper authentication is required to use this device.<br><br>"
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if(copyitem)
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dat += "<a href ='byond://?src=\ref[src];remove=1'>Remove Item</a><br>"
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dat += "<br>PDAs to notify:<br>"
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if (alert_pdas && alert_pdas.len)
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for (var/obj/item/device/pda/pda in alert_pdas)
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dat += "[alert_pdas[pda]] - <a href='byond://?src=\ref[src];unlink=\ref[pda]'>Unlink</a><br>"
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dat += "<br><a href='byond://?src=\ref[src];linkpda=1'>Add PDA to Notify</a>"
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user << browse(dat, "window=copier")
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onclose(user, "copier")
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return
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/obj/machinery/photocopier/faxmachine/Topic(href, href_list)
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if(href_list["send"])
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if(copyitem)
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if (destination in admin_departments)
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send_admin_fax(usr, destination)
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else
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sendfax(destination)
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if (sendcooldown)
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spawn(sendcooldown) // cooldown time
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sendcooldown = 0
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else if(href_list["remove"])
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if(copyitem)
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copyitem.loc = loc
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if (get_dist(usr, src) < 2)
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usr.put_in_hands(copyitem)
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usr << "<span class='notice'>You take \the [copyitem] out of \the [src].</span>"
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else
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usr << "<span class='notice'>You eject \the [copyitem] from \the [src].</span>"
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copyitem = null
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updateUsrDialog()
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if(href_list["scan"])
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if (scan)
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if(ishuman(usr))
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scan.loc = usr.loc
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if(!usr.get_active_hand())
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usr.put_in_hands(scan)
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scan = null
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else
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scan.loc = src.loc
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scan = null
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else
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var/obj/item/I = usr.get_active_hand()
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if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
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I.loc = src
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scan = I
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authenticated = 0
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if(href_list["dept"])
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var/lastdestination = destination
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destination = input(usr, "Which department?", "Choose a department", "") as null|anything in (alldepartments + admin_departments)
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if(!destination) destination = lastdestination
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if(href_list["auth"])
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if ( (!( authenticated ) && (scan)) )
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if (check_access(scan))
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authenticated = 1
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if(href_list["logout"])
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authenticated = 0
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if(href_list["linkpda"])
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var/obj/item/device/pda/pda = usr.get_active_hand()
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if (!pda || !istype(pda))
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usr << "<span class='warning'>You need to be holding a PDA to link it.</span>"
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else if (pda in alert_pdas)
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usr << "<span class='notice'>\The [pda] appears to be already linked.</span>"
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//Update the name real quick.
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alert_pdas[pda] = pda.name
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else
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alert_pdas += pda
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alert_pdas[pda] = pda.name
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usr << "<span class='notice'>You link \the [pda] to \the [src]. It will now ping upon the arrival of a fax to this machine.</span>"
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if(href_list["unlink"])
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var/obj/item/device/pda/pda = locate(href_list["unlink"])
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if (pda && istype(pda))
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if (pda in alert_pdas)
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usr << "<span class='notice'>You unlink [alert_pdas[pda]] from \the [src]. It will no longer be notified of new faxes.</span>"
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alert_pdas -= pda
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updateUsrDialog()
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/obj/machinery/photocopier/faxmachine/proc/sendfax(var/destination)
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if(stat & (BROKEN|NOPOWER))
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return
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use_power(200)
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var/success = 0
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for(var/obj/machinery/photocopier/faxmachine/F in allfaxes)
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if( F.department == destination )
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success = F.recievefax(copyitem)
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if (success)
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visible_message("[src] beeps, \"Message transmitted successfully.\"")
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//sendcooldown = 600
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else
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visible_message("[src] beeps, \"Error transmitting message.\"")
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/obj/machinery/photocopier/faxmachine/proc/recievefax(var/obj/item/incoming)
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if(stat & (BROKEN|NOPOWER))
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return 0
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if(department == "Unknown")
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return 0 //You can't send faxes to "Unknown"
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if (!istype(incoming, /obj/item/weapon/paper) && !istype(incoming, /obj/item/weapon/photo) && !istype(incoming, /obj/item/weapon/paper_bundle))
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return 0
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flick("faxreceive", src)
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playsound(loc, "sound/items/polaroid1.ogg", 50, 1)
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// give the sprite some time to flick
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spawn(20)
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if (istype(incoming, /obj/item/weapon/paper))
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copy(incoming)
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else if (istype(incoming, /obj/item/weapon/photo))
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photocopy(incoming)
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else if (istype(incoming, /obj/item/weapon/paper_bundle))
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bundlecopy(incoming)
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do_pda_alerts()
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use_power(active_power_usage)
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return 1
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/obj/machinery/photocopier/faxmachine/proc/send_admin_fax(var/mob/sender, var/destination)
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if(stat & (BROKEN|NOPOWER))
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return
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use_power(200)
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var/obj/item/rcvdcopy
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if (istype(copyitem, /obj/item/weapon/paper))
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rcvdcopy = copy(copyitem)
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else if (istype(copyitem, /obj/item/weapon/photo))
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rcvdcopy = photocopy(copyitem)
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else if (istype(copyitem, /obj/item/weapon/paper_bundle))
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rcvdcopy = bundlecopy(copyitem, 0)
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else
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visible_message("[src] beeps, \"Error transmitting message.\"")
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return
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rcvdcopy.loc = null //hopefully this shouldn't cause trouble
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arrived_faxes += rcvdcopy
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//message badmins that a fax has arrived
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switch(destination)
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if (boss_name)
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message_admins(sender, "[uppertext(boss_short)] FAX", rcvdcopy, "CentcommFaxReply", "#006100")
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if ("Sol Government")
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message_admins(sender, "SOL GOVERNMENT FAX", rcvdcopy, "CentcommFaxReply", "#1F66A0")
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//message_admins(sender, "SOL GOVERNMENT FAX", rcvdcopy, "SolGovFaxReply", "#1F66A0")
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sendcooldown = 1800
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sleep(50)
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visible_message("[src] beeps, \"Message transmitted successfully.\"")
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/obj/machinery/photocopier/faxmachine/proc/message_admins(var/mob/sender, var/faxname, var/obj/item/sent, var/reply_type, font_colour="#006100")
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var/msg = "\blue <b><font color='[font_colour]'>[faxname]: </font>[key_name(sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<a href='?_src_=holder;[reply_type]=\ref[src];faxMachine=\ref[src]'>REPLY</a>)</b>: Receiving '[sent.name]' via secure connection ... <a href='?_src_=holder;AdminFaxView=\ref[sent]'>view message</a>"
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for(var/client/C in admins)
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if((R_ADMIN|R_CCIAA) & C.holder.rights)
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C << msg
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discord_bot.send_to_cciaa("New fax arrived! [faxname]: \"[sent.name]\" by [sender].")
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/obj/machinery/photocopier/faxmachine/proc/do_pda_alerts()
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if (!alert_pdas || !alert_pdas.len)
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return
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for (var/obj/item/device/pda/pda in alert_pdas)
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if (pda.toff || pda.message_silent)
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continue
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var/message = "New fax has arrived at [src.department] fax machine."
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pda.new_info(pda.message_silent, pda.ttone, "\icon[pda] <b>[message]</b>")
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